0.0.4 • Published 11 months ago

svelte-p5js v0.0.4

Weekly downloads
-
License
-
Repository
-
Last release
11 months ago

svelte-p5js (still under early development)

A svelte wrapper for the p5.js library.

npm install svelte-p5js

All props and variables are an exact copy of the names used in the reference for the p5js library.

Alternatives

Currently spported components

Components used to simplify the p5.js API.

Rendering

  • <Canvas /> (createCanvas)

Structure

  • <Draw />
  • <Setup />
  • <Sketch />
  • <P5 />

Setting

  • <Background />
  • <Clear />
  • <Erase />
  • <NoErase />
  • <Fill />
  • <NoFill />
  • <Stroke />
  • <NoStroke />

Shape

  • <Circle />
  • <Ellipse />

Currently supported events (available on the <P5 /> component)

All events provide the current instance via event.detail.instance.

Acceleration events

  • on:setMoveThreshold
  • on:setShakeThreshold
  • on:deviceMoved
  • on:deviceTurned
  • on:deviceShaken

Keyboard events

  • on:keyPressed
  • on:keyReleased
  • on:keyTyped
  • on:keyIsDown

Mouse events

  • on:mousePressed
  • on:mouseMoved
  • on:mouseDragged
  • on:mousePressed
  • on:mouseReleased
  • on:mouseClicked
  • on:doubleClicked
  • on:mouseWheel
  • on:requestPointerLock
  • on:exitPointerLock

Touch events

  • on:touchStarted
  • on:touchMoved
  • on:touchEnded

Currently supported constants (available on the <P5 /> component)

Keyboard constants

  • keyIsPressed
  • key
  • keyCode

Mouse constants

  • movedX
  • movedY
  • mouseX
  • mouseY
  • pmouseX
  • pmouseY
  • winMouseX
  • winMouseY
  • pwinMouseX
  • pwinMouseY
  • mouseButton
  • mouseIsPressed

Example usage

The P5 component is the only required component. It sets up a p5 instance and must be the parent of all other components.

<script>
	import { P5, Setup, Canvas, Draw, Background, Fill, Circle, Ellipse } from 'svelte-p5js';

	let x = 0;
	let y = 0;
	let d = 10;

	let mouseIsPressed;
	$: console.log('Mouse is pressed?', mouseIsPressed);

	// Bind the current instance of the P5 component to a variable
	// and get access to the whole API
	let p5;
</script>

<P5
	bind:p5
	setup={() => console.log('I was fired during setup')}
	draw={(p5) => {
		x++;
		y++;
		d += 0.3;
		// Get access to the whole p5js api via the first
		// and only "instance" parameter
		p5.mousePressed = () => {
			p5.noLoop();
		};
	}}
	bind:mouseIsPressed
	on:mouseReleased={(event) => {
		// Get access to the current instance via the event
		const instance = event.detail.instance;
		p5.loop();
	}}
>
	<Setup>
		<Canvas w={500} h={500} />
	</Setup>

	<Draw>
		<Background v1={105} v2={140} v3={99} />
		<Fill color="pink" />
		<Circle {x} {y} {d} />
		<Fill v1={205} v2={40} v3={99} />
		<Ellipse {x} {y} w={20} h={20} />
	</Draw>
</P5>

Run locally

  1. npm install
  2. npm run dev
  3. Use the src/routes/+page.svelte as a playground
0.0.4

11 months ago

0.0.3

11 months ago

0.0.2

11 months ago

0.0.1

11 months ago