1.8.4 • Published 2 months ago

sweetcupidcatcher-jimyark v1.8.4

Weekly downloads
-
License
GPL-3.0
Repository
github
Last release
2 months ago

SweetCupidCatcher

Overview

A delightful and engaging JavaScript-based game that challenges players to control a cupid to catch flying candies. Designed to run in web browsers, SweetCupidCatcher offers a simple yet captivating gameplay experience, aiming to bring joy and entertainment to users of all ages.

Features

Gameplay

Players control a cupid character, moving it left or right to catch candies that appear from the top of the game area. Each candy caught increases the player's score, providing a continuous challenge to beat their own high scores.

User Interface

The game features a straightforward user interface, with visual elements representing the cupid and candies. Scores are displayed prominently, updating in real time as the game progresses.

Controls

Gameplay is controlled using the arrow keys on the keyboard. The left arrow key moves the cupid to the left, and the right arrow key moves it to the right, enabling players to position the cupid to catch candies.

Installation

To play SweetCupidCatcher, simply clone the repository to your local machine and open the index.html file in a modern web browser. No additional setup or dependencies are required.

How to Play

  • Start the game by pressing a designated "Start" button on the webpage.
  • Use the arrow keys to move the cupid left and right.
  • Catch as many candies as possible to increase your score.
  • Avoid missing candies, as the game may introduce penalties or challenges for missed opportunities.

Contributing

Contributions to SweetCupidCatcher are welcome! Whether it's bug reports, feature requests, or code contributions, please feel free to reach out or submit a pull request.

Credits

SweetCupidCatcher was developed by a passionate individual developer, aiming to create an enjoyable and free-to-play game for web browsers. Special thanks to all contributors and players for their support and feedback.