tap-checkout-sdk-react-native v0.0.1-alpha.30
gosellSDK-ReactNative
React-Ntive plugin compatible version of goSellSDK library for both Android and iOS that fully covers payment/authorization/card saving/card tokenization process inside your Android application. Original SDKS
- React-Native (https://github.com/Tap-Payments/gosellSDK-ReactNative)
- Android (https://github.com/Tap-Payments/goSellSDK-Android)
- AndroidX (https://github.com/Tap-Payments/goSellSDK-AndroidX)
- iOS (https://github.com/Tap-Payments/goSellSDK-ios)
Getting Started
Table of Contents
Requirements
To use the SDK the following requirements must be met:
- Visual Studio - InteliJ Idea
- react: 16.13.1 or newer
- react-native: 0.63.3 or newer
- iOS 11 or later
- XCode 12 or later
Installation
Install goSellSDK using npm
Open Terminal
Install npm packages
npm installInstall goSellSdkReactNative package
npm i tap-checkout-sdk-react-native@1.0.13Install pods for iOS
cd ios
pod install
pod updateInstall for Andoid
- Make sure to set minimum version to 21 in gradle
- Add multiDexEnabled true build gradle of app in android
- Make sure to support JDK 8
Configure your app
Create sdkConfigurations.js file to set the configurations.
goSellSDK should be set up. To set it up, add the following lines of code inside sdkConfigurations.js in your project.
Import RNGoSell from tap-checkout-sdk-react-native package.
import RNGoSell from 'tap-checkout-sdk-react-native';
const {
Languages,
PaymentTypes,
AllowedCadTypes,
TrxMode,
SDKMode
}= RNGoSell.goSellSDKModels;Set app credentials using your bundle / package ID and your sandbox and production keys generated by TAP Payments as the below
const appCredentials = {
production_secrete_key: (Platform.OS == 'ios') ? 'iOS-Live-KEY' : 'Android-Live-KEY',
language: Languages.EN,
sandbox_secrete_key: (Platform.OS == 'ios') ? 'iOS-SANDBOX-KEY' : 'Android-SANDBOX-KEY',
bundleID: (Platform.OS == 'ios') ? 'iOS-PACKAGE-NAME' : 'ANDROIID-PACKAGE-NAME',
}Configure SDK Session Example
Transaction Currency
const transactionCurrency = 'kwd';Shipping
const shipping = [
{
name: 'shipping 1',
description: 'shiping description 1',
amount: 100.0,
},
];Payment Items
const paymentitems = [
{
amount_per_unit: 1,
description: 'Item 1 Apple',
discount: {
type: 'F',
value: 10,
maximum_fee: 10,
minimum_fee: 1,
},
name: 'item1',
quantity: {
value: 1,
},
taxes: [
{
name: 'tax1',
description: 'tax describtion',
amount: {
type: 'F',
value: 10,
maximum_fee: 10,
minimum_fee: 1,
},
},
],
total_amount: 100,
},
];Taxes
const taxes = [
{
name: 'tax1',
description: 'tax describtion',
amount: { type: 'F', value: 10.0, maximum_fee: 10.0, minimum_fee: 1.0 },
},
{
name: 'tax1',
description: 'tax describtion',
amount: { type: 'F', value: 10.0, maximum_fee: 10.0, minimum_fee: 1.0 },
},
];Customer
- New Customer (First time to pay using goSell SDK)
const customer = {
isdNumber: '965',
number: '00000000',
customerId: '',
first_name: 'test',
middle_name: 'test',
last_name: 'test',
email: 'test@test.com',
};After the first transaction success, you receive the customerId in the response. Save it to be used in the next transaction.
- Existed Customer (paid before using goSell SDK) You need to set the customerId only and you can see the customer saved cards if the user has.
const customer = { isdNumber: '965', number: '00000000', customerId: 'cus_smdnd3346nd3dks3jd9drd7d', first_name: '', middle_name: '', last_name: '', email: '', };Please note that goSell SDK using the customerId only if it's not Empty ('').
Payment Reference
const paymentReference = {
track: 'track',
payment: 'payment',
gateway: 'gateway',
acquirer: 'acquirer',
transaction: 'trans_910101',
order: 'order_262625',
gosellID: null,
};Set the final confugurations to be set to goSellSdk
const allConfigurations = {
appCredentials: appCredentials,
sessionParameters: {
paymentStatementDescriptor: 'paymentStatementDescriptor',
transactionCurrency: 'kwd',
isUserAllowedToSaveCard: true,
paymentType: PaymentTypes.ALL,
amount: '100',
shipping: shipping,
allowedCadTypes:AllowedCadTypes.ALL,
paymentitems: paymentitems,
paymenMetaData: { a: 'a meta', b: 'b meta' },
applePayMerchantID: 'applePayMerchantID',
authorizeAction: { timeInHours: 10, time: 10, type: 'CAPTURE' },
cardHolderName: 'Card Holder NAME',
editCardHolderName: false,
postURL: 'https://tap.company',
paymentDescription: 'paymentDescription',
destinations: 'null',
trxMode: TrxMode.PURCHASE,
taxes: taxes,
merchantID: '',
SDKMode: SDKMode.Sandbox,
customer: customer,
isRequires3DSecure: false,
receiptSettings: { id: null, email: false, sms: true },
allowsToSaveSameCardMoreThanOnce: false,
paymentReference: paymentReference,
},
};
export default allConfigurationsTransaction Modes
trxMode: TransactionMode.PURCHASEYou can set the transaction mode into one of the following modes:
- Purchase
TransactionMode.PURCHASENormal customer charge.
- Authorize
TransactionMode.AUTHORIZE_CAPTUREOnly authorization is happening. You should specify an action after successful authorization: either capture the amount or void the charge after specific period of time.
- Save Card
TransactionMode.SAVE_CARDUse this mode to save the card of the customer with Tap and use it later.
- Tokenize Card
TransactionMode.TOKENIZE_CARDUse this mode if you are willing to perform the charging/authorization manually. The purpose of this mode is only to collect and tokenize card information details of your customer if you don't have PCI compliance certificate but willing to process the payment manually using our services.
Use Tap Pay Button UI
render() {
const statusbar =
Platform.OS == 'ios' ? (
<StatusBar backgroundColor="blue" barStyle="light-content" />
) : (
<View />
);
const { statusNow } = this.state;
return (
<SafeAreaView style={styles.safeAreaView}>
<View style={styles.container}>
{statusbar}
<Header title="Plugin Example app" />
<Text style={styles.statusText}> Status: {statusNow}</Text>
<Text style={styles.resultText}>{this.state.result}</Text>
<View style={styles.bottom}>
{Platform.OS == 'ios' ?
<TouchableOpacity onPress={this.startSDK}>
<View style={styles.payButtonBg}>
<Text style={styles.payButtonText}>Start Payment</Text>
</View>
</TouchableOpacity>
: <Button onPress={this.startSDK} {...styles.payButtonBg} title='Start Payment' />
}
</View>
</View>
</SafeAreaView>
);
}const styles = StyleSheet.create({
safeAreaView: {
flex: 1,
backgroundColor: '#000',
},
container: {
flex: 1,
backgroundColor: '#F5FCFF',
},
statusbar: {
height: 20,
},
payButtonBg: {
alignItems: 'center',
color: '#25cf1f',
backgroundColor: '#25cf1f',
paddingVertical: 12,
paddingHorizontal: 25,
borderRadius: 25,
position: 'absolute',
bottom: 0,
width: '90%',
marginLeft: '6%',
marginRight: '10%',
},
payButtonText: {
color: '#FFF',
fontSize: 20,
},
bottom: {
flex: 1,
justifyContent: 'flex-end',
marginBottom: 36,
},
statusText: {
textAlign: 'center',
fontWeight: 'bold',
fontSize: 25,
},
resultText: {
textAlign: 'center',
fontSize: 15,
width: '90%',
marginLeft: '6%',
marginRight: '10%',
},
});Start Payment
- In your
App.jsimport RNGoSell from 'tap-checkout-sdk-react-native' - Import
sdkConfigurationsfrom './sdkConfigurations' - Call start payment from
Parameters
- First parameter is the
sdkConfigurationsdictionary - Second parameter is integer value to set the
termination timeout in milliseconds, the sdk will terminate the session after this time expire.Set 0 if you don't want to terminate the session and keep it terminated normally clicking on cancel button by the user - Third parameter is the
result callback, you can handle the required action on recieving the the result through this callback.
import RNGoSell from 'tap-checkout-sdk-react-native';
import sdkConfigurations from './sdkConfigurations';
// startPayment(sdkConfigurations, terminationTimeoutInMilliseconds, this.handleResult)
// Set terminationTimeoutInMilliseconds to 0 to prevent termination the session automatically
RNGoSell.goSellSDK.startPayment(sdkConfigurations, 0, this.handleResult) Handle SDK Result
handleResult(error, status) {
var myString = JSON.stringify(status);
console.log('status is ' + status.sdk_result);
console.log(myString);
var resultStr = String(status.sdk_result);
switch (resultStr) {
case 'SUCCESS':
this.handleSDKResult(status)
break
case 'FAILED':
this.handleSDKResult(status)
break
case "SDK_ERROR":
console.log('sdk error............');
console.log(status['sdk_error_code']);
console.log(status['sdk_error_message']);
console.log(status['sdk_error_description']);
console.log('sdk error............');
break
case "NOT_IMPLEMENTED":
break
}
}
handleSDKResult(result) {
console.log('trx_mode::::');
console.log(result['trx_mode'])
switch (result['trx_mode']) {
case "CHARGE":
console.log('Charge');
console.log(result);
this.printSDKResult(result);
break;
case "AUTHORIZE":
this.printSDKResult(result);
break;
case "SAVE_CARD":
this.printSDKResult(result);
break;
case "TOKENIZE":
Object.keys(result).map((key) => {
console.log(`TOKENIZE \t${key}:\t\t\t${result[key]}`);
})
// responseID = tapSDKResult['token'];
break;
}
}
printSDKResult(result) {
if (!result) return
Object.keys(result).map((key) => {
console.log(`${result['trx_mode']}\t${key}:\t\t\t${result[key]}`);
})
}Apple pay setup
Follow the steps shared in the following link to setup apple pay: https://github.com/Tap-Payments/goSellSDK-ios#apple-pay
Common Issues
iOS
Undefined symbol:
- Undefined symbol: _swift_FORCE_LOAD$_swiftWebKit
- Undefined symbol: _swift_FORCE_LOAD$_swiftUniformTypeIdentifiers
- Undefined symbol: _swift_FORCE_LOAD$_swiftCoreMIDI
Fix:
- Add
$(SDKROOT)/usr/lib/swiftin Build Settings > Library Search Paths
Event Config Error: <event2/event-config.h> error

Fix:
- In iOS Podfile, replace
use_flipper!withuse_flipper!({ 'Flipper-Folly' => '2.3.0' }) - Use command
pod deintegratethen remove Podfile.lock - Use command
pod installthenpod update
- In iOS Podfile, replace
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