taylor1791-pulp-fork-psc-package v12.0.0
Pulp
A build tool for PureScript.

- Installation
- Getting Started with a Pulp Project
- Pulp Commands
- Building Projects
- Dependency Management
- Licence
Installation
Assuming you already have Node set up (and we recommend you also set up NPM to keep your global packages in your home directory), all you need to do to get a working PureScript environment is:
$ npm install -g purescript pulp bowerThis installs the PureScript compiler, the Pulp build tool, and the Bower package manager.
Aside: if you're familiar with the JavaScript ecosystem and you're wondering why PureScript uses Bower and not npm, you might be interested to read Why the PureScript community uses Bower. Otherwise, please ignore this and read on.
Getting Started with a Pulp Project
The short version:
$ mkdir purescript-hello
$ cd purescript-hello
$ pulp init
$ pulp runThe structure of your project folder, after running pulp init, will
look like this:
purescript-hello
- bower.json
- src/
- test/pulp works by convention. Your project source files go in the src
folder. Your test files go in the test folder. By default
Bower is used for package management, but you can
also use psc-package. Project dependencies will be
installed under the bower_components or .psc-package folder,
depending on which package manager you use, and are expected to have
the same basic src/test structure. That's all there is to a pulp
project.
We employ the purescript- prefix as a convention to identify PureScript
projects when they're used as dependencies. You're welcome to call your
project anything you like, but without the purescript- prefix it won't
be picked up by pulp as a dependency when installed through Bower.
psc-package
pulp has support for using psc-package, an experimental package
manager for PureScript based on the concept of package sets, instead of
Bower. To start a project using psc-package use the --psc-package
flag when initializing a project: pulp init --psc-package. Refer to
the psc-package readme
for details on how to manage packages with psc-package.
What if I need something a bit more complicated?
If you want to change any of these defaults, you can—pulp offers a
number of command line flags to alter its behaviour—but try to avoid using
them unless you have a good reason to.
If you get fed up with having to remember long pulp invocations, try
using npm as your build tool.
pulp's numerous command line flags make it well suited for this.
If that's still not enough, you might try using a more generic build tool, such as webpack with purs-loader, or gulp with gulp-purescript.
Pulp Commands
To get a quick overview of the things pulp can do, you can ask it to
give you a list of its available commands:
$ pulp --helpThis will print a list of pulp's global command line options, and a
list of commands it will accept.
To see the available options for a specific command, you can invoke
the command with the --help flag, like this:
$ pulp build --helpThis will give you an exhaustive list of ways you can modify the basic behaviour of the command.
Global, Command Specific and Pass-Through Options
Notice that there's a distinction between global command line options and command specific options. Global options must appear before the name of the command, and command specific options must appear after it.
Thus, if you want to run the build command in watch mode (where it
will run the command once, then wait and re-run the command whenever
you change a source file) you need to put the --watch flag before
the command itself, like so:
$ pulp --watch buildOn the other hand, if you want to tell the build command to produce
optimised code (performing dead code elimination), using the command
specific option --optimise, the flag needs to come after the
command name:
$ pulp build --optimisePass-Through Options
Finally, pulp commands sometimes allows you to pass flags through to
the purs compiler. Any options appearing after -- will be passed through to
the compiler, or whichever process a pulp command spawns. For instance, if
you want to tell purs to skip applying tail call optimisations, you would
invoke pulp build like this:
$ pulp build -- --no-tcoBuilding Projects
At heart, pulp is just a frontend for the PureScript compiler,
purs. Its basic function is to compile your project, which you can do
by running pulp build. This will simply run purs compile with all your
source files, leaving the compiled JavaScript files in the output
folder. These files will all be CommonJS modules, which you can
require() using anything which supports CommonJS, such as node.
However, you will usually want to do more with your project than just
compile your PureScript code into a jumble of CommonJS modules. pulp
provides a number of commands and options for the most common use
cases.
Making a JavaScript Bundle
pulp build can also call purs bundle for you, which is a compiler
tool whose job it is to take the output from purs compile, remove the code
which isn't actually being used by your program, and bundle it all up
into a single compact JavaScript file.
There are two command line options you can give pulp build to
accomplish this, depending on where you want the resulting code. You
can use the --optimise flag (or its shorthand alias, -O), which
will send the bundled result to standard output, or you can use the
--to (or -t) option, passing it a file name, and pulp will store
the bundle in a file of that name.
So, you can use either of these methods, which in this example will both have the same effect:
$ pulp build --optimise > hello.js
$ pulp build --to hello.jsNote that using both options (pulp build --optimise --to hello.js)
is superfluous. The presence of --to implies the presence of
--optimise.
Running Your PureScript Project
If you're developing a Node project using PureScript, you can tell
pulp to run it after compiling using the pulp run command. This
command will first run pulp build for you, if necessary, then launch
your compiled code using node. If you have used any pass-through
command line options, these will be passed to the node process.
So, to run the hello world project you get from pulp init, you would
simply:
$ pulp runIf you want to pass command line arguments to your application, pulp
lets you do that too:
$ pulp run -- file1.txt file2.txt file3.txtBeware, though, that these are processed as pass-through options by
pulp, so it will first consume any options it recognises as pulp
run's command specific options; these will not be passed through to
your application.
If you want to run your application using something other than node,
pulp lets you do that too, with the --runtime option. For instance,
if you've written an application which runs on PhantomJS, you might
launch it like this:
$ pulp run --runtime phantomjsRunning Test Suites
pulp has a command pulp test, which works much like pulp run,
except it will also compile the code you've placed in your test
folder, and instead of running the main function in your Main
module, it will use Test.Main. This module should be located in your
test folder.
pulp doesn't care what test framework you've chosen, as long as
there's a main function in your Test.Main module to be run. If the
process exits with a non-zero return code, that means your test suite
failed, as far as pulp is concerned, and it will itself exit with an
error.
In short, to run your tests:
$ pulp testTo continuously run your tests when you change the source code:
$ pulp --watch testRunning Commands Before and After an Action
It's sometimes useful to kick off a command before or after an action,
particularly in combination with the --watch option above. To do
this, you can use --before, or --then and --else for successful
or failing actions respectively:
$ pulp --watch --before clear build # Clears the screen before builds.
$ pulp --watch --then 'say Done' build # On OS X, announces 'Done' after a successful build.
$ pulp --watch --else 'say Failed' build # Announces 'Failed' if a build failed.
# A more long-winded example combining the three:
$ pulp --watch --before clear --then "say $(basename `pwd`) succeeded." --else 'say $(basename `pwd`) failed.' buildCommonJS Aware Builds
Often, you'll want to go outside PureScript and leverage some of the
enormous body of JavaScript code available on
NPM. This is such a common use case that
pulp provides a command for it: pulp browserify. As the name
suggests, this uses Browserify to bundle up
your PureScript code with Node style CommonJS dependencies.
For instance, the majority of web UI libraries for PureScript these
days depend on either
virtual-dom or
React as a CommonJS dependency.
Here is how you would add React to your project and build a JS bundle
with React included (assuming your PureScript code requires it):
$ npm install react
$ pulp browserify --to hello.jsEssentially, pulp browserify --to works exactly like pulp build
--to, except it also resolves CommonJS dependencies and includes them
in the bundle. The resulting JS file can now be loaded directly into
the browser, and everything you need to run your application should be
included.
If you omit the --to option, the bundle is piped to standard output.
This would thus have the same effect as the example above:
$ pulp browserify > hello.jsOptimising Code Size
pulp browserify will pull code in at the module level by default, so
every file required from your entry point will appear in the bundle.
The PureScript compiler, as we know, is able to perform dead code
elimination on your compiled PureScript code, and we can leverage this
in pulp browserify using the --optimise flag.
$ pulp browserify --optimise --to hello.jsNote that, unlike pulp build, --to doesn't automatically imply
--optimise. In fact, if you omit --optimise, pulp browserify
will not only omit the dead code elimination step, it will also run
Browserify as an incremental build, which means it will run
considerably faster. You should use --optimise only when you're
building production code—when you're developing, you'll probably
prefer the much faster compile times provided by Browserify's
incremental mode.
Reimporting Browserified Bundles
While browserified bundles are intended to be consumed directly by
browsers, you may sometimes prefer to access the bundle from some
external code. While it's generally preferable to consume CommonJS
modules directly, there are use cases where you might want to provide
a single JS file ready to be required by a consumer without needing
to deal with installing and resolving dependencies. Browserify
provides the --standalone mechanism for that, and pulp browserify
supports it:
$ pulp browserify --standalone myBundle --to myBundle.jsThis makes a bundle which comes wrapped in a UMD header (meaning it
supports both CommonJS and AMD, and will install itself in the global
namespace under the name you provided if neither is present), and the
exports it provides will be the same as those you export in your
Main module.
So, given the example above produces a bundle where a PureScript
function Main.main exists, you can access it from JavaScript via
CommonJS like this:
var myBundle = require("./myBundle");
myBundle.main();Building Documentation
PureScript has an inline syntax for documentation, which can be
extracted into Markdown files using the purs docs command. pulp
provides the pulp docs command to make this process easy:
$ pulp docs [--with-dependencies]This extracts the documentation from your source files, and places it
in the generated-docs folder under your project's root folder. By
default, dependencies are not included, but this can be enabled
with the --with-dependencies flag.
You can also extract documentation from your tests, if you like:
$ pulp docs --with-testsLaunching a REPL
The purs repl interactive shell for PureScript is fantastically useful,
but setting it up can be a bit of a chore, especially with a large
number of dependencies. That's where pulp repl comes in.
pulp repl will generate a .purs-repl file for your project
automatically whenever you invoke it, and launch purs repl for you
directly. It's as simple as:
$ pulp replLaunching a Development Server
While technically out of scope for a build tool like pulp, a common
need when developing client side web apps is a tightly integrated
development web server, which takes care of compilation for you on the
fly. This is what the
purs-loader project is for: it
provides a PureScript loader for Webpack,
which works with Webpack's development server and makes recompilation
seamless: whenever you make a change to your source files, you just
switch to your browser and hit the refresh button, and the server will
compile and deliver your assets on the fly. No need to wait for the
PureScript compiler to finish before switching to the browser.
pulp provides the pulp server command to quickly set up a Webpack
development server for your project. It only provides the most basic
functionality: it will serve static assets from your project root, and
it will serve your compiled JS bundle from /app.js.
A Quick Example
To see how this works, let's set up a project for serving the default
hello world app through pulp server.
$ mkdir hello-server
$ cd hello-server
$ pulp initWe need an index.html file to load our compiled PureScript code.
Place this in your new hello-server folder:
<!doctype html>
<html>
<body>
<h1>Hello sailor!</h1>
<script src="/app.js"></script>
</body>
</html>Now, start the server:
$ pulp serverIt will tell you that it's launched a web server at
http://localhost:1337/, and after a little
while it will tell you that it's finished compiling (bundle is now
VALID). If you browse to
http://localhost:1337/, you should, in
addition to the "Hello sailor!" header on the webpage, see that your
PureScript code has printed the text "Hello sailor!" to the console.
I Need More
As mentioned, this is a very bare bones development server. You're
likely to quickly need more features if you plan on doing any kind of
serious web development. At this point, you'll need to set up your own
Webpack configuration using
purs-loader. Due to the way
Webpack works, it's not really useful to extend pulp server with
further configuration options. It's intended as a starting point only.
Dependency Management
pulp is not a package manager, only a build tool. The PureScript
community has standardised on Bower as its package
manager.
Bower expects the presence of a bower.json file in your project
root, in which it records your project’s dependencies and other
metadata. pulp init will have installed a basic bower.json file
for you along with the project skeleton, but you should read the
Bower documentation on the file format
and make sure you’ve configured it to your satisfaction before you
publish your package. In particular, mind that you’ve added a
license field.
Dependency Management Cheat Sheet
This document isn't going to explain how Bower works, or go into
details about PureScript dependency management. However, a tl;dr is
often enough to get you started and productive without having to dive
into yet another package management system. It's going to be
especially easy if you're already used to npm. So, here we go.
Installing Dependencies
To install the purescript-profunctor package into your project:
$ bower install purescript-profunctorTo also record this as a dependency in the bower.json file:
$ bower install --save purescript-profunctorTo install every dependency which has been recorded in bower.json as
needed by your project:
$ bower installHousekeeping
To remove an installed package:
$ bower uninstall purescript-profunctorTo remove it from bower.json as well:
$ bower uninstall --save purescript-profunctorTo list all packages installed in your project:
$ bower lsTo update all installed packages to the most recent version allowed by
bower.json:
$ bower updateReleasing Packages
Bower packages are installed directly from Git repositories, and
versioning follows Git tags. Imagine you've created a new PureScript
library for working with zygohistomorphic prepromorphisms (because who
doesn't need zygohistomorphic prepromorphisms), called
purescript-zygo.
Note that there is a convention of prefixing PureScript package names
with purescript-. Please stick with that unless you have an
especially good reason not to, as pulp and many other tools expect
installed dependencies to follow this convention.
You would start by tagging an initial version:
$ cd /path/to/purescript-zygo
$ pulp version 0.1.0This runs a few checks to ensure that your package is properly set up
for publishing, and if they pass, creates a Git tag v0.1.0.
Once you've tagged a version, all you need to do to make a new release is push that tag to GitHub, register your package in the Bower registry, and upload your package's documentation to Pursuit. Pulp is able to do all of this for you:
$ pulp publishFor subsequent releases, the process is the same: pulp version
<newversion> followed by pulp publish. When tagging a new version,
pulp version also allows you to supply an argument of the form
patch, minor, or major, in addition to specific versions. If you
run pulp version patch, for example, Pulp will look through your Git
tags to find the version number for the latest release, and then
generate the new verision number by bumping the patch component.
The minor and major arguments respectively perform minor and major
version bumps in the same way.
Licence
Copyright 2014-2017 Bodil Stokke, Harry Garrood
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
See the LICENSE file for further details.
9 years ago