1.2.1 • Published 2 years ago
tetriminos v1.2.1
New version 1.2.0 Available!
Features
Play a game similar to Tetris inside VSCode.
You can play a falling block game like, very similiar to TETRIS, with many of the same features from the official game.
Most recent version: 1.2.1
Please read the changelog for the other versions.
The focus of this release was on increasing the game difficulty, fixing bugs and FINALLY implementing a ghost piece preview.
- Fixed a bug that the fall rate of the game didn't changed when the game was restarted.
- Implemented the ghost piece preview of the blocks, showing where the piece will be placed.
- The fallrate of the pieces has been changed from
0.5
to0.8
and the level of the game now changes every5
cleared lines, instead of10
. This Change was intented to make the game a little harder, maybe that could possible make the game a little frustrating at higher levels, but when the implementation of themerge delay
comes, it will be much more confortable.
Known Issues
- If the game restarts while hard dropping (only), depending on the piece, some fragments of the tiles is still on the board.
- Due to the lack of a delay from merging the pieces into the board, it feels harder to play.
Roadmap:
The importance of the features is from the top to the bottom.
- Add a local ranking scoreboard of your top ten scores, it was supposed to be released on 1.2.0, but due to VSCode Extension limitations, localStorage was not a option.
- Add a merge/lock delay: When playing on higher levels, its difficulty to exactly control where the piece will fall, since it immediatly merges into the board, with a lock delay, it'll be avoided, since the pieces waits for a while before locking on the ground.
- Maybe more changes to the game difficulty.
- A different style for the game, therefore no longer using the same style provided by the Hero defaults.
Xbox One/Series X controller support- Probably not, who knows.1v1 Online matches using WebSockets.I definitely can't do it now.
Other informations:
- Support the project! 😀
- The base of the project was built based on Rene Dellefont articles of "MAKING TETRIS WITH SVELTE", with my own implementation on Typescript and changes according to my preferences.
- As for the game stlye, the background pattern and pieces was supplied by Hero Patterns by Steve Schoger.