0.0.24 • Published 4 months ago

three-multi-select v0.0.24

Weekly downloads
-
License
MIT
Repository
github
Last release
4 months ago

three-multi-select

A control for three.js, similar to THREE.OrbitControl, that supports multi select and transforming multiple objects at once.

Release

Example

Demo

Check the examples folder or visit one of the links below:

Docs

Auto-generated docs can be found here.

Instructions

Here's some boilerplate to setup the three-multi-select.

import { MultiSelect } from 'three-multi-select';

// Boilerplate code to setup a scene
const scene = new THREE.Scene();
// Everything that is selectable goes into this group.
const group = new THREE.Group();
scene.add(group);

// Boilerplate code to setup three
const camera = new THREE.PerspectiveCamera();
const renderer = new THREE.WebGLRenderer();

// We will use the OrbitControls from three.js
const controls = new OrbitControls(camera, renderer.domElement);

// Everything is now ready for the multi select.
const multiSelect = new MultiSelect(
    // First we provide a camera
    camera,
    // Then we provide a `DOMElement` that we can use to attach JavasScript event listeners to.
    renderer.domElement,
    // Then, we provide an array of objects that are selectable. In this case, our group.
    group.children,
    // Finally, we provide a configuration object.
    {
        cameraControls: controls,
    },
);

Objects are now selectable. But nothing will happen. We can listen to select and deselect events like this:

multiSelect.addEventListener<'select', Mesh>('select', (event) => {
    const { object } = event;
});

multiSelect.addEventListener<'deselect', Mesh>('deselect', (event) => {
    const { object } = event;
});

Config

NameTypeDefaultDescription
recursivebooleanfalseIf true, it also checks all descendants. Otherwise it only checks intersection with the object.
useTransformControlsbooleantrueWhether to use THREE's TransformControls. If true, one can transform all selected objects as a group.
transformControlsTHREE.TransformControls or nullnullProvide a custom TransformControls. If empty, a new controller will be created.
cameraControlsGenericControls or nullnullProvide a reference to a camera controller. When using TransformControls, it will disable the cameraControls. N.B; The provided objet must expose an enabled property.
deselectOnRaycastMissbooleanfalseIf true, any raycast miss will result in a deselect. * Note that camera controls may interfere with this logic.

Events

Generic events:

activate
deactivate
addEventListener
removeEventListener
removeAllEventListeners
dispose

Object events:

selectObject
deselectObject
deselectAllObjects
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