18.10.27 • Published 6 years ago

three.camerafacinggroup v18.10.27

Weekly downloads
4
License
MIT
Repository
github
Last release
6 years ago

THREE.CameraFacingGroup

class THREE.CameraFacingGroup extends THREE.Mesh

An instance of CameraFacingGroup is a group of objects that are always facing the camera.

dependencies

setup

npm

npm install three.camerafacinggroup

ES module

import CameraFacingGroup from 'three.camerafacinggroup';

browser

<script src="https://unpkg.com/three"></script>
<script src="https://unpkg.com/three.camerafacinggroup"></script>

The class CameraFacingGroup will be available under the namespace THREE.

members

.constructor()

let geometry = new THREE.CircleGeometry(10, 32);
let mesh = new THREE.Mesh(geometry);
let group = new THREE.CameraFacingGroup();
group.add(mesh);
scene.add(sprite);

.isCameraFacingGroup = true

Used to check whether this is an instance of CameraFacingGroup.

You should not change this, as it is used internally for optimisation.