timerjobs v2.0.2
TimerJobs
TimerJobs is a simple way to create recurring tasks that can react to events.
Installation
npm install timerjobsor
yarn add timerjobsBasic Usage
import { TimerJobs } from 'timerjobs';
const timer = new TimerJobs(
{
interval: 10000,
immediate: true, // runs immediately upon starting the timer
ignoreErrors: true,
},
function (done) {
console.log('things are happening');
// other important things happen
done();
},
);
timer.start();A Timer that only runs 'n' times and starts upon creation is easy to implement.
const timer = new TimerJobs(
{
autoStart: true,
interval: 10000,
infinite: false,
countdown: 10,
},
function (done) {
console.log('things are happening');
// other important things happen
done();
},
);Events
The Timer can emit events when job tasks happen. By default it utilizes EventEmitter2,
your own eventemitter may be passed as option emitter: myEventEmitter to more fully integrate TimerJobs into your application. Optionally, you may also set a default emitter for all timers: TimerJobs.emitter = myDefaultEmitter. The first argument is (almost) always the instance of the timer.
jobStart: (instance)
Emitted when the job is started
jobStop: (instance)
Emitted when the job is stopped, a task may still be executing
jobBegin: (instance)
Emitted every time a job execution begins
jobEnd: (instance, ...args)
Emitted every time a job execution completes, i.e when done(null, ...args) is called.
jobError: (err, instance, errors)
Emitted whenever done( err ) is called with an Error
jobComplete: (instance)
Emitted when infinite is false and countdown reaches 0
The above events, with the exception of jobError, can be silenced by setting
the option emitLevel: 0.
Emitted events may also be refined with options namespace and reference and delimited with delimiter.
- Emit level
- default: Event
- 0: disabled
- 1: job\<task>
- 2: job\<task> + \<namespace>
- 3: job\<task> + \<reference>
- 4: job\<task> + \<namespace> + \<reference>
import { TimerJobs, EmitLevel } from 'timerjobs';
const timer = new TimerJobs(
{
interval: 10000,
autoStart: true,
emitLevel: EmitLevel.NamespaceAndReference,
namespace: 'someNamespace',
reference: 'mySuperTimer',
},
function (done) {
console.log('things are happening');
// other important things happen
done();
},
);Assuming jobStart emits, the event to listen for would be 'jobStart::someNamespace::mySuperTimer'
React on Events
Your Timer can react to events so that it may automatically start, stop or restart.
Simply set the options startOn, stopOn, or restartOn with the event to listen.
Additionally you may supply callbacks for each listen event, respectively: startCallback, stopCallback and restartCallback.
const timer = new TimerJobs(
{
interval: 10000,
immediate: true,
emitter: myEventEmitter,
startOn: 'startEvent',
startCallback: function () {
// do things when your timer starts
},
stopOn: 'stopEvent',
stopCallback: function () {
// do things when your timer stops
},
restartOn: 'restartEvent',
restartCallback: function () {
// do things when your timer restarts
// this only runs iff your timer has previously run
},
},
function (done) {
console.log('things are happening');
// other important things happen
done();
},
);The callback will only execute if the timer action is taken.
TimerJobs Class
const timer = new TimerJobs(options, callback);Option: Default
autoStart: false \<boolean> - Should the Timer start on creation?blocking: true \<boolean> - Should we block execution if we're already executingcountdown: 1 \<number> - The number of times the timer should execute before stopping, infinite must be falsedelimiter: '::' \<string> - The delimiter used to segment namespacesemitLevel: 1 \<number> - At what level should we emit job eventsemitter: EventEmitter2 \<EventEmitter> - The eventemitter which emits and listens for eventsignoreErrors: false \<boolean> - Should we ignore errors? Stops execution if false.immediate: false \<boolean> - Should the timer execute immediately upon starting?interval: 3000 \<number> - The interval in milliseconds which the job should be performedinfinite: true\<boolean> - Should the timer run forever?namespace: '' \<string> - A way to identify the namespace of this timerreference: 'timer' \<string> - A reference to this particular timerrestartOn: null \<string> - The event that should restart the timerrestartCallback: null \<function> - The callback which executes when the event restarts the timerstartOn: null \<string> - The event that should start the timerstartCallback: null \<function> - The callback which executes when the event starts the timerstopOn: null \<string> - The event that should stop the timerstopCallback: null \<function> - The callback which executes when the event stops the timer'context: null \<any> - The context in which the timer callback or any event callbacks are invoked
Functions
timer.start(): TimerJobs
Start the Timer
timer.stop(): TimerJobs
Stop the Timer
timer.restart(interval?: number): TimerJobs
Restarts the timer iff it has previously started, optionally set a new interval
timer.started(): boolean
Returns true if the Timer is started
timer.stopped(): boolean
Returns true if the Timer is stopped
timer.waitTime(): number
Returns the time in milliseconds until the next job execution
timer.dispose(): void
Stops the timer if running and removes it from the static timers array
Variables
timer.executions
The total number of times the job has executed
timer.busy
A boolean value that indicates if a task is executing
timer.errors
An array of Errors that may have occurred during execution
Static Functionality
const timer = new TimerJobs(
{
autoStart: true,
interval: 10000,
infinite: false,
countdown: 10,
reference: 'fancyTimer',
namespace: 'someNamespace',
},
function (done) {
console.log('things are happening');
// other important things happen
done();
},
);Timers Array
An array of all timers that have been created
const timers = TimerJobs.timers;Default Emitter
A default event emitter. An emitter passed with options takes precedence.
TimerJobs.emitter = myDefaultEmitter;Find timers:
const timers = TimerJobs.findTimers((timer) => timer.infinite);Remove one or more timers.
TimerJobs.removeTimers((timer) => timer.countdown < 5): void;By default, the Timer being removed will also be stopped. A second argument of false
will keep the timer running (assuming it already is).