0.3.3 • Published 6 months ago

to-use v0.3.3

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6 months ago

to-use: A Tiny, Read-Consistent, Type-Safe DI Container

to-use is a tiny library with a huge goal: to make building configurable systems from small, overrideable components just as easy -- or easier! -- than hard-wiring them.

In other words, it's not just trying to be easier to use than literally every other DI container, it's also trying to be easier to-use than not using one to begin with. Defining dependencies can be as easy as this:

import { use } from "to-use";

class HelloService {
    greet() { console.log("'sup?"); }
}

class AnotherService {
    hello = use(HelloService);  // <- this is all you do! (TypeScript even infers the type)

    doAthing() { this.hello.greet(); }
}

// create a service in a new container, and do something with it
use.fork(AnotherService).doAthing()

In other words, it takes the same or fewer characters to-use this than you would need for new HelloService(), and it doesn't break your IDE or TypeScript's type inference and type checking. It doesn't require you to add parameters everywhere, but still avoids shared global state, and even supports scoped services and other advanced DI scenarios.

So, even if it's a small project, you probably can (and maybe should!) choose to-use this as your next project's configuration system or DI framework. It:

  • Easily integrates with both new and legacy/third-party components
  • Doesn't require adding extra arguments everywhere to pass context around
  • Has an API that's decorator-and-reflection free, type-inference friendly, and read-consistent
  • Lets libraries define global defaults for factories or values, and declare types for keys
  • Supports using arbitrary objects (like classes!) as service identifiers or property keys
  • Can fully isolate contexts, or explicitly share services via a common parent
  • Has "smart scoping" that recreates components in child contexts if their dependencies are configured differently
  • Has a tiny API surface (1 export with 2 properties and 4 methods)
  • Is ultra-light (<1k min+gzip, no dependencies)

But you should not choose to-use this if:

  • You need your code to run in an environment older than ES2016 (specifically, you lack a real ES6 runtime environment with Map)
  • You want something that handles loading or parsing configuration (e.g. from files or CLI), not just injection
  • You don't want to use an early release whose API might change a bit in the future.

Either way, keep reading if you'd like to learn more about how to-use this. (Or if you just enjoy JavaScript puns involving "use" and this!)

Contents

Developer's Guide

Why Inject Dependencies?

(If you're already familiar with dependency injection and were just shoppping for a good implementation, you can skip this bit about why DI is good, and get right on to the next section about why it's even better to-use this.)

When you're building software, it's often a good idea to do it by combining smaller, reusable pieces. But when you do that, each piece needs to know how to get or make the other pieces it needs to do its job.

There are two obvious ways to do this: a piece can either create what it needs itself, or it can accept parameters so it can be told which pieces to use. Both ways have some problems, though.

If a piece creates the other pieces that it needs, it becomes harder to share common pieces, and the pieces themselves become less reusable, because you can't say, "well, now I need piece X to use a different piece Y than the one it creates", so you end up needing to fiddle with how your pieces create other pieces (like having methods to create them that you can override in subclasses). This all creates bloat and inconvenience for implementation.

On the other hand, if pieces have to take parameters to tell them what pieces to use, this creates bloat and inconvenience in the API, because then every piece needs to know about not just what pieces it needs, but also all the pieces needed by all the pieces it needs!

The idea behind dependency injection (originally called IoC or Inversion of Control), is that you set aside one piece of software whose whole purpose is to solve the "who needs what" problem without the individual pieces needing to do anything except say what kinds of things they individually need, and without having to change the pieces' code or subclass them in order to get them to use different pieces than the ones they use by default.

Dependency injection delegates this "who needs what" problem to something called a DI container. Different DI implementations may call it something else, like a context, registry, configuration, or environment. But whatever you call it, the basic idea of the DI container is that it converts some form of specification saying "I need a piece that does X", into an actual object that does X, using some kind of application-level configuration to map from one to the other.

The details, of course, vary tremendously from container to container, language to language. The "I need a piece that does X" part might be implemented using compiler information, decorators, strings, classes, interfaces -- just about anything, really.

(And the "creating an actual object that does X" part also varies tremendously, but most DI containers will allow you to both say, "here's an object to use when somebody needs X", and "here's a factory to use when somebody needs X", where a "factory" is instructions on how to create an "object that does X".)

But conceptually, most DI containers act like a kind of map or dictionary, with some way to put these factories and instances into it (keyed by some value representing "I need an X", like a string or symbol), and some way to get them back out. Most container implementations will also cache the objects created by factories, so that if more than one part of your program needs an X, they can share it instead of making new ones every time. (Such shared, cached objects are commonly referred to as "services".)

Unfortunately, while most DI containers can solve the original problem, they often add new troubles of their own. In dynamic languages like JavaScript, using a DI container often adds overhead like needing to come up with keys or register default factories for every class you use. Some DI container implementations introduce global state and interfere with testing, or aren't compatible with minified code or TypeScript, or require you to add lots of explicit type declaratons.

These are the problems that to-use is meant to solve, so you can build robust systems from tiny pieces without lots of invasive changes to the pieces themselves, and less work than most DI containers require.

Why choose to-use this?

to-use is a DI framework built around the idea of contexts. As with other DI frameworks, a context is a bit like a smart Map, with the ability to define values or factories for turning "I need X" requests into values or services that are then cached for sharing. These contexts can inherit from each other, allowing the services in them to either have their own instances of specific dependencies, or share the ones being used in a parent context.

to-use contexts, however, also have a few key differences in how they work, that make them a lot easier to integrate with your project than the average DI framework for JavaScript and TypeScript.

First, enforced consistency via lazy immutability and "smart sharing". Lazy immutability means values stored in contexts can be changed at any time, right up until they're actually used. This allows considerable flexibility in loading and overriding configuration (e.g. for testing), while still making it impossible for different lookups of the same key in the same context to return different results (thereby preventing race conditions). It also makes it easier to "scope" services (decide which ones to share with which contexts), as only the services actually used by a parent context will be shared with their nested contexts -- and even then, smart sharing means services are only shared if all their construction-time dependencies (services and configuration settings) are identical in the nested context.

Second, default factories for classes means you can use service classes themselves as configuration keys, literally using a class X to mean, "I need an X". If the class's constructor can work without arguments, you don't need to define an explicit factory for it: to-use will simply create an instance of that class when needed.

This means that you don't have to go to the trouble of defining string keys for every kind of service in your app (especially since the majority of the time you'll be using default implementations), nor do you have to explicitly register factories for every kind of thing you might want to use(). In addition, it powers type inference for TypeScript and your IDE, so you don't need to declare as many explicit types, keeping your code clean and free of framework-filler.

And finally, ambient context means that, while factories are running, there is a notion of the "current" context, allowing constructors (and property initializers) to look things up without needing to be passed an explicit container. This means that many services can have zero-argument constructors or even no explicit constructor at all!

When these features are combined with type inference and a fluent interface, the result is a DI container that doesn't take over your service classes, as can be seen below:

import { use } from "to-use";

class MyService {
    doSomething() {}
}

class AnotherService {
    myService = use(MyService);  // <- this is all you add! (TypeScript even infers the type)

    doAthing() {
        this.myService.doSomething();
    }
}

Because of the ambient context, services do not need any special base classes nor do they need any special properties, methods or interfaces. Type inference plus classes as keys means property declarations can be kept to simple shorthand, as shown above.

Configuring Factories and Values

Of course, sometimes, it may be useful to be more explicit. For example, let's say that AnotherService was an existing class with a constructor taking a MyService argument:

class AnotherService {
    constructor(public myService: MyService) {}

    doAthing() {
        this.myService.doSomething();
    }
}

Then we could use another feature of to-use (global defaults) to set up an explicit default factory:

// Register a factory in the global context
use.def(AnotherService, () => new AnotherService(use(MyService)));

This way, we get the best of both worlds: easy integration with existing classes, and easy-to-write new ones.

"use.me" methods

Registering a global default factory isn't the only way to define a factory: key objects themselves can provide a factory as a "use.me" method. In the case of keys used as classes, that means you can define a static method, e.g.:

class AnotherService {
    constructor(public myService: MyService) {}

    static "use.me" { return new this(use(MyService)); }
}

Or patch an existing class to add it:

AnotherService["use.me"] = (key) => new key(use(MyService))

The difference between this approach and registering default factories, is that a static "use.me" method gets inherited by subclasses, while a default factory only applies to a single exact key. However, you'll still have to redefine the "use.me" method in each subclass, if you want Typescript to know it'll be getting an instance of that subclass, rather than an instance of the class the "use.me" method was inherited from.

If you want to avoid that, or if you need to do something even more sophisticated with your default factories, you probably want to use a "use.factory" method instead, as we'll describe in the next section.

Parameterized Services and "use.factory"

Sometimes, instead of getting an instance of a class as a service, you instead want a service that operates on instances of that class. For example, let's say we have various named objects, and we need registry services for them. We can't just use(Registry) because this doesn't tell us (or Typescript) what kind of things are in the registry. So instead, we might want to create a generic Registry service, and then declare factory methods on the classes we want to have registries for:

class Registry<T> {
    map = new Map<string, T>();

    constructor(public factory: new () => T) {}

    get(name: string) {
        if (!this.map.has(name)) this.map.set(name, new this.factory());
        return this.map.get(name);
    }
}

class RegisteredThing {
    "use.factory"() { return new Registry(this.constructor as new () => typeof this); }
}

Now, if we use(RegisteredThing), Typescript will know we're looking for a Registry<RegisteredThing>, and the same for any of its subclasses. And we can access instances via registries like this:

class Thing1 extends RegisteredThing {}
class Thing2 extends RegisteredThing {}

class AService {
    bob = use(Thing1).get("bob"); // === Registry<Thing1>.get("bob")
    joe = use(Thing2).get("joe"); // === Registry<Thing2>.get("joe")
}

There are a few tricky Typescript details to pay attention to here if you're implementing something like this.

First, we're not using a static "use.me"() method here, even though in principle we could. Unfortunately, Typescript doesn't correctly handle the types of inherited static methods. If we used a static method, then use() on a subclass of RegisteredThing would be seen by Typescript as providing a RegisteredThing, rather than a specific subclass.

Second, in order to access the actual class involved, we have to use this.constructor and cast it to the correct constructor type, because Typescript assumes this.constructor is a Function with no additional type information.

Last, but not least, even though the "use.factory"() method receives a this parameter, it's important that you not do anything with it besides accessing its .constructor, because it's not a real instance of the class, it's actually the class's prototype.

Value Types and Default Values

In addition to services keyed by class, you can also define typed configuration properties, keyed by strings or symbols:

// You can use strings instead of symbols, but unique strings are awkward
// to define and use...  and if they're long enough to be unique you'll
// want to use constants to keep them straight anyway!
//
export const
    numWorkers = Symbol(),
    maxWorkers = Symbol()
;
use .set(numWorkers, 3)  // Register default value in the global context
    .def(maxWorkers, () => use(numWorkers) * 2); // (.set and .def calls are chainable)

// TypeScript support: as long as you do this somewhere in your project for
// each of your keys, TypeScript will see the right types for your
// .set()/.def()/.use() calls.  You can declare them anywhere, but it's
// simplest to put them in the same module that defines the constants and
// default values or factories.
//
declare module "to-use" {
    interface Types {
        // Define the types of your string or symbol keys here
        [numWorkers]: number;
        [maxWorkers]: number;
    }
}

If you're using Javascript, declaring your key types is optional. But if you're using TypeScript, it's required, as otherwise any string/symbol keys passed to to-use will generate type errors. (Having the typings also lets you use hinting and autocompletion in IDEs like VSCode.)

The .set() method of contexts registers a value or service instance to be used in that context, and any contexts inheriting from it. (The global use.set() registers it in the global default context, which is inherited by all other contexts.)

Please note that you should only globally .set() immutable values (numbers, strings, read-only record types, etc.), unless you explicitly intend them to be global shared state and have taken into consideration the potential problems of doing so. For objects that might be changed, registering a factory is usually a better choice when setting up global defaults. (Among other things, it prevents tests that modify the object from affecting later tests!)

Using Other Objects As Keys

While the most commonly-used keys are classes, strings, or symbols, there are also times when making keys out of other objects is helpful, particularly if the objects have some other functionality involved.

to-use actually accepts any object or function as a key, and if that object or function has a "use.me" method, TypeScript will use that method's return type to figure out what sort of values the key should be .set() with, and what factories passed to .def() should return.

Such objects are called "recipes" in to-use parlance, as they are not just a key to look something up, but also define a recipe for obtaining its default value. The strict type is Recipe<T>, meaning a recipe returning a value of type T. So if you do something like this:

import {Recipe} from "to-use";

class EnvVarDefault<T> implements Recipe<T> {
    constructor(
        public name: string,
        public dflt: string,
        converter: (val: string) => T = (val) => val
    ) {}

    // Notice this is an *instance* method, as instances of this class are keys;
    // this is different from using a static method, when the *class* is the key!
    "use.me"(): T {
        return this.converter(process.env[this.name] ?? this.dflt);
    }
}

export const startWorkers = new EnvVarDefault<number>("START_WORKERS", "4", parseInt);

Then Typescript will understand that use(startWorkers) is supposed to return a number, .set(startWorkers) should take a number, and so on. And when you use(startWorkers) in a context with no other definition for that key, it will fall back to converting an environment variable.

As you can see, recipes offer quite a bit of flexibility. You could define a recipe class that describes not only environment variables, but also command line arguments and config file setting names, then register instances of that class with the respective parsers to generate your CLI or config file format, or perhaps documentation and command-line help.

Working With Contexts

So we've seen how to define service dependencies and default values and factories, but how do we actually start using an instance of AnotherService? Do we just use(AnotherService) in our initialization code?

Almost! The use export of to-use is actually a special context: the global defaults context. It accepts .set() and .def() to create defaults, but only lets us look things up when it's called during the synchronous execution of a factory function or service constructor. That means we can't just call it directly in our initialization code, or we'll get an error. (This restriction ensures there's never any truly global state in our apps, which helps make them more testable and less fragile.)

So, since the global context is write-only, we have to create a new, read-write context using the .fork() method:

// Get an `AnotherService` instance from a new context
use.fork(AnotherService).doAthing();

The .fork() method of a context does two things. First, it creates a new, child context that inherits factories and values from it. Second, if it's passed a key, it looks the key up in the new context and returns the result instead of the context.

Each time the line of code above runs, it creates a new child context, and executes whatever factory is defined for AnotherService with that new context as the ambient or "current" context. So when use() is called inside any of the constructors, initializers, or factories used to create our service instance, it will look things up in the new child context created by fork(), instead of the global defaults context.

(Thus, if we fork() five different AnotherService instances, each will have its own MyService instance as well, not to mention any other service(s) they use.)

But wait, what if we want to share MyService instances across those contexts? After all, we might want to have a global App service that's shared between request-scoped services (in a server app) or window/pane-scoped services (in a client app).

Inheritance, Sharing, and the Active Context

Here's a sketch of a server-side app creating request-scoped services, using use.this and this.use:

// Just mocks for the example
class User {
    name: string;
}

class RequestService {
    user = use(User);
    POST(data){
        console.log(`got POST for user ${this.user.name}`)
    };
}

class App {
    use = use.this;

    run() { /* ... */ }

    processRequest(user: User, data) {
        this.use                    // starting with App's context,
            .fork()                 // create a new subcontext
            .set(User, user)        // and add some local info to it,
            .use(RequestService)    // then get a service from the context
            .POST(data);            // and call a method on it
    }
}

// Create an App in its own context and run it
use.fork(App).run();

So what's going on here? Well, first, use.this is an accessor for the currently active context. Remember how we said that the global use() function looks things up in the "active" context for the current factory or service constructor call? Well, this is how you can get access to that context, from inside the factory or constructor, and then save it for later use.

In the above example, the App class saves use.this as this.use, so it can fork new children off of it to run requests in. Each child context will spawn its own RequestService, along with any other services used by the RequestService that haven't already been used in the App instance's context.

The way this inheritance works is that when we set up factories and values using .def() and .set(), we aren't really "setting" the values, we're just defining how to get them. In this state, you could say that the values are "pending", like an unresolved promise. But when we look them up with use(), they are then "resolved" to an actual value (or error).

When we fork() a child context, any lookups that happen in it will look up either the pending definition or resolved value from the parent context (unless they're overridden by a definition in the child). If it's a pending definition, the factory will be called with the child context active, creating a new instance in the child instead of sharing that service with the parent!

But if the parent context already use()d the definition, then it's a resolved value, and ends up shared by the child, unless it has any differences in its dependencies. (For example, if we have a service whose factory use()s a database, and the database's connection info is looked up as well, then looking up the database or any service that uses it in a subcontext where the database connection info is different than the parent context will cause new, non-shared instances to be created. This ensures that each context always sees a self-consistent configuration, rather than sharing a database with the wrong connection info!)

Anyway, all of this means that in our example above, any services that App or its dependencies used prior to a given processRequest() will be shared by the request context for every future request, provided the request doesn't configure them differntly. And any services that are configured differently from the App (or not used by it) will be created fresh, on a per request basis. This is a powerful tool for building applications from loosely-coupled, on-demand components.

Managing Scoped Components

For most simple cases, the default behavior of to-use is sufficient to handle scoping correctly. After all, in simple apps, you're likely to have only one main "context" anyway, likely tied to some kind of App object, and even if you do have some child contexts for specific tasks or UI elements, it's likely they're either using services already present in the app's context, or they're using services the app itself does not.

But as apps get more complex, this may change. For example, you might want to ensure that all the tasks share some task-related service. In the simple case, you could just explicitly create an instance of the service in the app context so it'll be shared by default. But this implies that you know which services the child contexts will need, and as an app is built from more and more components, that's precisely the sort of thing you don't want to have to know in advance: the sort of problem a DI container is supposed to help you solve, in fact.

So with to-use, we solve that problem by explicitly scoping specific keys, as part of their factory definition.

So for example, let's say we are making an app that creates subcontexts for different Tasks it performs, and has a TaskScheduler service they should share. But we don't want to add explicit code to our App to initialize the scheduler. So we need a way for Tasks to get a TaskScheduler from the app context. To do that, we might write something like this:

use.def(TaskScheduler, () => {
    const app = use(App);
    return (use.this !== app.use) ? app.use(TaskScheduler) : new TaskScheduler();
})

With this as our default factory, any lookup that occurs outside the app's context will be redirected to the app context, ensuring there is only one TaskScheduler for the app, shared by all task contexts. We can even build it into TaskScheduler itself, like this:

class TaskScheduler {
    static "use.me"() {
        const app = use(App);
        return (use.this !== app.use) ? app.use(this) : new this();
    }
}

Adding a static "use.me" method to a class makes it into what to-use calls a "recipe": that is, a key that provides its own default factory, to be used if no other factory is registered or value set for that key. We can even generalize the idea of a scoped factory, making it more fully generic and "useful":

import {Useful, Factory} from "to-use";

function scoped(
    scope: new () => Useful,             // a key whose type includes {use: Context}
    factory: Factory<T> = key => new key // default to creating an instance of the key
): Factory<T> {
    return function(key) {
        const owner = use(scope);
        return (use.this !== owner.use) ? owner.use(key) : factory.call(this, key);
    }
}

class AppScoped {
    static "use.me" = scoped(App)
}

class TaskScheduler extends AppScoped {
    // ...
}

class AnotherService extends AppScoped {
    // ... etc.
}

Now any request for these AppScoped services will be directed to our app's context, and thus automatically shared across all subcontexts.

Of course, this is not the only possible way to manage scoping. And this particular case of using App directly as our scope key has the downside of tying this task scheduling library to a particular application class!

So if we wanted to do this in a generic task scheduling library, we might instead define a Symbol, perhaps schedulerScope to pass to scoped(). Perhaps like so:

export const schedulerScope = Symbol("The object whose context the scheduler should live in");

declare module "to-use" {
    [schedulerScope]: Useful
}

class SchedulerScoped {
    static "use.me" = scoped(schedulerScope)
}

class TaskScheduler extends SchedulerScoped {
    //... etc.
}

Then, any application using this library would need to .def(schedulerScope, () => use(App)) so the scheduler library knows what context the scheduler lives in.

Of course, not every application needs all this sophistication or will ever grow to need it, which is why to-use doesn't build all of this scoping policy in, and instead leaves you room to add it in when and if you ever need it.

That is, to-use follows the STASCTAP principle: Simple Things Are Simple, Complex Things Are Possible. This makes it easy to get started with, while still allowing high-end use cases like metaprogamming your configuration file formats, or advanced dynamic scoping.

So that gentle learning curve is just one more thing we hope will encourage you to-use this in your projects. Enjoy!

API Reference

Context Objects

Context objects are callables that look up a key and return a value, following these consistency rules for a given key and context:

  • Every call with the same key to the same context returns the exact same result or throws the same error instance
  • After the first lookup of a key in a context, no calls to .set() or .def() can change the result of future calls, no matter what context or key they're called on. (And .set() or .def() on the same context will produce an error.)
  • If no value or factory is defined in the target context, the nearest parent (searching upward in the context tree) with a value or factory is used to generate the return value
    • If the found value was created by a factory, the arguments used by that factory are looked up in the target context to see if they're identical: if not, the factory is called instead of inheriting its result. (Note that this means those other keys will now be resolved -- and thus unchangeable -- as a side effect.)

In addition to being callable, Contexts have the following methods:

.use(key)

.use(key) does the same thing as just calling the context object directly. This is intended as a convenience for writing code that can work with either a context or an object with a .use property that's a context. (Such objects are said to implement the Useful interface; see the interfaces section below for more detail.)

.fork(key?)

Create a new subcontext and return it, or if key is given, return the result of looking key up in the subcontext. The subcontext will inherit values and factories from its parent, but will not implicitly resolve anything in it. (That is, you can continue changing things in a parent context even if they've been looked up in a child context: it's only direct lookups in a given context that have enforced consistency.)

.set(key, value)

.set(key, value) sets the value the key will have in the context, unless .use(key) has already been called for the context (in which case an error will occur). Forked sub-contexts of the context will inherit the new value, unless .set(), .def(), or .use() have already been called for that key in that context, or an intermediate subcontext between it and the context where .set() was called.

.def(key, factory: (key) => result)

.def(key, factory) assigns a factory for computing the value of key in the context, unless .use(key) has already been called for the context (in which case an error will occur). Upon .use() of the key, the factory will be called with the key being looked up. It should return a value of the appropriate type for the given key.

Forked sub-contexts will inherit either the factory or its result, depending on the circumstances:

  • If .set(), .def(), or .use() have already been called for that key in that context or an intermediate context, nothing will be inherited
  • If .use() is called in the subcontext before it is called in any context(s) between it and the context where .def() is called, the factory is inherited and invoked in that subcontext, leaving the origin context unaffected
  • If .use() is called in the subcontext after it has been called in a parent, the result of the factory call in the parent will be inherited, so long as every key that was use()d by the factory has the same value in the relevant subcontext. (In effect, you can think of it as the result being memoized on the factory's dependencies.) If any of the values are different in the subcontext, the factory is called again in the subcontext, rather than keeping the same result value. This "smart sharing" rule ensures a self-consistent configuration is always seen by each subcontext.

The Global Context

The global context is similar to a regular context object, in that when it is called, it performs a lookup of a key. Unlike other contexts, however, it does this in the currently-active context, or throws an error if there is no currently-active context. It also lacks a use property or method (and thus does not implement the Useful or Context interfaces, as it's not really suitable for use outside of constructors and factories).

The global context also has two extra properties:

use.this

The .this property of the global context is an accessor for the "currently active" context: the context that is currently running a factory to create a service or compute a configuration value. If no context is currently active, an error is thrown.

The global use(key) function is actually shorthand for use.this(key). (That is, it looks up the key in the currently active context, or throws an error if there isn't one.)

Interfaces

(Note: this is just an overview of the primary interfaces to-use provides and uses, that you'd most likely want to use or implement in your own code. If you want to see the full typings, see the to-use.d.ts file.)

Types

An interface whose sole purpose is to support type inference and checking on string keys passed to the other API functions. By declaring appropriately-named members of this interface with a relevant type, TypeScript will be able to infer the types returned by .use() and .fork() (or required by .set() and .def()), e.g.:

declare module "to-use" {
    interface Types {
        "some-key": number
    }
}

The above declaration ensures that .set("some-key") will expect a number value, and .def("some-key") will expect a Factory<number> throughout your code.

Useful

The Useful interface is implemented by any object with a .use property that's a Context. It exists to make it easy for APIs you write to accept either a Context, or an object that owns a context. If all the API needs is to look keys up, it can simply call .use() on the Useful object, and if it needs other context methods it can simply grab the Context found at usefulObject.use.

Factory

A Factory<T> is a function that takes a key as its argument and returns a result of type T. TypeScript will check that your factory's return value matches the expected type of the key you .def() it on.

Recipe

A Recipe<T> is an object with a "use.me"(key): T method (or class with such a static method). When a Recipe is looked up as a key and no value or factory is found in a context or its parents, the method is called with the key, and the return value is used as the result.

Utility Types

These types are useful for defining generic functions that wrap to-use APIs in some way.

Key

Something that can be passed as a key to use(), def(), set(), fork(), etc. as a key.

Provides<K>

The inferred result type of calling use() on a key of type K.

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