typed-screeps v2.5.3
typed-screeps
Strong TypeScript declarations for the game Screeps.
Installation
The type definitions are published on DefinitelyTyped. To install them, run the following.
# npm
npm install @types/screeps
# yarn
yarn add @types/screepsDifferences from Screeps-Typescript-Declarations
Breaking Changes:
Memoryis typed by default. The added typings are:CreepMemoryFlagMemorySpawnMemoryRoomMemory
If you like the idea of typed memory, but aren't ready to just jump fully in, you only need to make sure you define an interface for the above four types. Then you can extend them at a later time.
Example:
interface CreepMemory { [name: string]: any }; interface FlagMemory { [name: string]: any }; interface SpawnMemory { [name: string]: any }; interface RoomMemory { [name: string]: any };Any place in code that uses a constant (ex
STRUCTURE_EXTENSIONorFIND_MY_SPAWNSis now constrained to use literal types. Here is the list of the new types:BodyPartConstant BuildableStructureConstant (this is a subset of StructureConstant) StructureConstant FindConstant LookConstant DirectionConstant ResourceConstant MineralConstant (this is a subset of ResourceConstant) ColorConstant ScreepsReturnCode TerrainTo update your code, you just need to change any
stringtypes to match one of the above. For example, if your code had:function getBody(): string[] { return [ WORK, MOVE, CARRY ]; }Change it to:
function getBody(): BodyPartConstant[] { // this line changed return [ WORK, MOVE, CARRY ]; }Some original functions were incorrectly typed to not include
nullas a possible return. You may need to update your code to reflect this update (ex.findClosestByPathorfindClosestByRange)
Additional (non-breaking) Features:
ConstructionSitecan be optionally constrained by a structure type (ex.ConstructionSite<STRUCTURE_CONTAINER>). TypeScript will enforce that thetypeproperty of theConstructionSiteappropriately matchesResourcecan optionally be constrained (ex.Resource<RESOURCE_ENERGY>)Mineralcan optionally be constrained byMineralConstant(ex.Mineral<RESOURCE_GHODIUM>)Structurecan optionally be constrained (exStructure<STRUCTURE_SPAWN | STRUCTURE_EXTENSION>)- Screeps classes derived from
Structure(exStructureContainer) have theirtypeproperty correspondingly constrained LookAtresults are now constrained to the type looked for- Results from
Find-type functions are now constrained to have aRoomPosition - Typings for new RawMemory and RoomVisuals
Contribute
Issues and Pull Requests are welcome! Please read the Contributing Guidelines and Code of Conduct beforehand.
Workarounds / Caveats
Due to some unresolved issues in TypeScript, a few parts of the API can't currenty be typed perfectly without tradeoffs.
Below is a list (feel free to open an issue if you have any ideas, or wish to discuss):
- The API returned from
storeorcarry(ex.myContainter.store) returns an object with optional keys for each Resource Type, but is guaranteed to have a key forRESOURCE_ENERGY. This is currently not (perfectly) typable in TypeScript (see issues #13573 and #12215). The chosen workaround is to just manually list the types using a fake type_ResourceConstantSansEnergy