2.0.24 • Published 27 days ago

utils-lib-js v2.0.24

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utils-lib-js

Introduction

JavaScript utility functions, packaging some commonly used js functions

Debugging instructions

  1. pnpm build
  2. pnpm debug (debug source)
  3. Import the tool library in esm, cjs, and window environments

Contribute

  1. Fork the local warehouse
  2. Star Warehouse
  3. Submit the code
  4. Create a Pull Request

Instructions for use

Install

npm install utils-lib-js or yarn add utils-lib-js or pnpm install utils-lib-js

Introduce

ESM

import { defer, messageCenter, TaskQueue, Request } from "utils-lib-js";

CJS

const { defer, messageCenter, TaskQueue } = require("utils-lib-js");

in your browser

<script src="./node_modules/utils-lib-js/dist/umd/index.js"></script>
<script>
  console.log(UtilsLib);
</script>

TS interface comment

With reference to https://gitee.com/DieHunter/utils-lib-js/blob/master/src/types.ts

Code demo

base module

1. randomNum(min: number, max: number, bool? : boolean): number

Generates random integers within the specified range.

  • min : indicates the minimum value (including).
  • max : indicates the maximum value (inclusive).
  • bool : Indicates whether the maximum value is contained. The default value is false.
const randomNumber = randomNum(1, 10);
console.log(randomNumber); // Generates a random integer between 1 and 10
2. urlSplit(url: string): object

Parses URL query parameters into objects.

  • url : indicates the URL containing the query parameter.
const url = "https://example.com/path?param1=value1&param2=value2";
const params = urlSplit(url);
console.log(params);
// Output: {param1: 'value1', param2: 'value2'}
3. urlJoin(url: string, query: object): string

Converts the object to a URL query parameter and concatenates it with the original URL.

  • url : indicates the original URL.
  • query : object containing query parameters.
const url = "https://example.com/path";
const query = { param1: "value1", param2: "value2" };
const newUrl = urlJoin(url, query);
console.log(newUrl);
// Output: https://example.com/path?param1=value1&param2=value2
4. getType(data: any): string

Get the type of data.

  • data : indicates the data to be checked.
const dataType = getType("Hello, World!");
console.log(dataType); // Output: string
5. getTypeByList(data: any, whiteList: string[]): boolean

Check whether the data type is in the whitelist.

  • data : indicates the data to be checked.
  • whiteList : indicates the list of allowed data types.
const data = 42;
const allowedTypes = ["number", "string"];
const isTypeAllowed = getTypeByList(data, allowedTypes);
console.log(isTypeAllowed); // Output: true
6. toKebabCase(camelCase: string, separator: string = "-"): string

The hump name is converted to a hyphenated name

  • camelCase : hump type variable
  • separator : indicates the separator
const camelCase = "fontSize";
const kebabCase = toKebabCase(camelCase);
console.log(kebabCase); // Output: font-size

object module

1. getValue(object: object, key: string, defaultValue: any = ''): any

Gets the value of the specified path in the object.

  • object : indicates the target object.
  • key : the path to the value to be obtained.
  • defaultValue : Default value, returned if the path does not exist.
const obj = { a: { b: { c: 42 } } };
const value = getValue(obj, "a.b.c", "default");
console.log(value); // Output: 42
2. setValue(object: object, key: string, value: any = {}): object

Sets the value of the specified path in the object.

  • object : indicates the target object.
  • key : path to the value to be set.
  • value : indicates the value to be set.
const obj = { a: { b: { c: 42 } } };
setValue(obj, "a.b.d", "new value");
console.log(obj); // Output: {a: {b: {c: 42, d: 'new value'}}}
3. mixIn(target: object, source: object = {}, overwrite: boolean = false): object

Mixes the properties of the source object into the target object.

  • target : indicates the target object.
  • source : indicates the source object.
  • overwrite : Whether to overwrite an existing attribute. The default is' false '.
const target = { a: 1 };
const source = { b: 2 };
const result = mixIn(target, source);
console.log(result); // Output: {a: 1, b: 2}
4. enumInversion(target: object): object

Inverts the key-value pair of an enumeration object.

  • target : enumeration object to be reversed.
const enumObj = { key1: "value1", key2: "value2" };
const invertedEnum = enumInversion(enumObj);
console.log(invertedEnum); // Output: {value1: 'key1', value2: 'key2'}
5. isNotObject(source: any, type: string): boolean

Check whether the value is of a non-object type.

  • source : indicates the value to be checked.
  • type : indicates the data type.
const result = isNotObject(42, "number");
console.log(result); // Output: false
6. cloneDeep(target: any): any

Deep clone object.

  • target : indicates the object to be cloned.
const obj = { a: { b: { c: 42 } } };
const clonedObj = cloneDeep(obj);
console.log(clonedObj); // Output: {a: {b: {c: 42}}}
7. createObjectVariable(type: string, source: object = {}): object

Creates an object of a specific type based on its type.

  • type : indicates the type of the object to be created.
  • source : initializes the data of the object.
const array = createObjectVariable("array", [1, 2, 3]);
console.log(array); // Output: [1, 2, 3]
8. createObject(source: object): object

Create objects using a prototype chain.

  • source : prototype object.
const protoObj = { a: 1 };
const newObj = createObject(protoObj);
console.log(newObj.a); // Output: 1
9. inherit(source: object, target: function): function

Inherit the prototype chain.

  • source : prototype chain of the parent object.
  • target : constructor of the child object.
function Parent() {}
Parent.prototype.method = function () {
  console.log("Hello from parent");
};

function Child() {}
inherit(Parent, Child);
const childInstance = new Child();
childInstance.method(); // Output: Hello from parent
10. getInstance(classProto: function, overwrite: boolean = false, ... params: any[]): object

Gets a singleton instance of a class.

  • classProto : The prototype chain of the class.
  • overwrite : Whether to overwrite an existing instance. The default is' false '.
  • params : arguments to the class constructor.
class Singleton {
  constructor(name) {
    this.name = name;
  }
}

const instance1 = getInstance(Singleton, false, "Instance 1");
const instance2 = getInstance(Singleton, true, "Instance 2");

console.log(instance1 === instance2); // Output: false
11. classDecorator(params: object): ClassDecorator

Add a decorator to the class.

  • params : properties and methods to add.
@classDecorator({
  additionalMethod: function () {
    console.log("Additional method");
  },
})
class DecoratedClass {}

const instance = new DecoratedClass();
instance.additionalMethod(); // Output: Additional method
12. stringToJson(target: string): object | null

Converts a JSON string to an object.

  • target : JSON string to be converted.
const jsonString = '{"key": "value"}';
const jsonObject = stringToJson(jsonString);
console.log(jsonObject); // Output: {key: 'value'}
13. jsonToString(target: any): string

Converts the object to a JSON string.

  • target : indicates the object to be converted.
const obj = { key: "value" };
const jsonString = jsonToString(obj);
console.log(jsonString); // Output: '{"key":"value"}'
14. isWindow(win: any): boolean

Check whether it is a browser window.

  • win : indicates the object to be checked.
const isBrowserWindow = isWindow(window);
console.log(isBrowserWindow); // Output: true
14. emptyObject(init: IObject): object

Creates an object whose prototype is empty.

  • init : initializes the object.
const o = emptyObject({ name: "hunter" });
const o2 = { name: "hunter" };
console.log(o.__proto__, o2.__proto__); // Output: undefined, [Object: null prototype] {}
15. isEmptyObject(object: IObject<unknown>): boolean

Determines if the object is empty

  • object : the target object.
const o = isEmptyObject({ name: "a u" });
const o2 = isEmptyObject({});
console.log(o, o2); // Output: false true

array module

1. arrayRandom(arr: any[]): any[]

Randomly sort the array.

  • arr : array to sort.
const originalArray = [1, 2, 3, 4, 5];
const randomizedArray = arrayRandom(originalArray);
console.log(randomizedArray);
// Output: a randomly sorted array
2. arrayUniq(arr: any[]): any[]

Removes duplicate elements from the array.

  • arr : array to process.
const arrayWithDuplicates = [1, 2, 2, 3, 4, 4, 5];
const uniqueArray = arrayUniq(arrayWithDuplicates);
console.log(uniqueArray);
// Output: Array with duplicate elements removed
3. arrayDemote(arr: IDemoteArray<any>, result: any[] = []): any[]

Reduces the dimension of multiple nested arrays.

  • arr : array to be reduced.
  • result : The array used to store the result. The default is an empty array.
const nestedArray = [1, [2, [3, [4]], 5]];
const demotedArray = arrayDemote(nestedArray);
console.log(demotedArray);
// Output: reduced array [1, 2, 3, 4, 5]
4. arrayLoop(list: any[], current? : number): { item: any; current: number }

Walks through the elements in the group and returns the current element and its index.

  • 'list' : The array to traverse.
  • 'current' : indicates the index of the current element. The default is 0.
// Each time the arrayLoop function is called, current is incremented by 1 and takes the module length to loop to the beginning of the array.
const list = [
  " Element 1",
  "element 2",
  " element 3",
  "element 4",
  " element 5",
];
// Simulation loop multiple times
let c = 0;
Array(10)
  .fill("")
  .forEach(() => {
    const { item, current } = arrayLoop(list, c);
    c = current;
    console.log(item, c); // 1,2,3,4,0,1,2,3,4,0
  });

function module

1. throttle(fn: Function, time: number): Function

Limits how often a function is called within a specified period of time.

  • fn : function to be executed.
  • time : indicates the time interval (milliseconds).
const throttledFunction = throttle(
  () => console.log("Throttled function called!"),
  1000
);
throttledFunction(); // This command is executed only after 1 second
2. debounce(fn: Function, time: number): Function

Limits the continuous invocation of a function for a specified period of time.

  • fn : function to be executed.
  • time : indicates the time interval (milliseconds).
const debouncedFunction = debounce(
  () => console.log("Debounced function called!"),
  1000
);
debouncedFunction(); // Called multiple times within 1 second, only the last time will be executed
3. defer(timer: number = 0): { promise: Promise<void>, resolve: Function, reject: Function }

Create a flat Promise delay object that can be set to time out after a certain amount of time.

  • timer : indicates the timeout period (milliseconds). The default value is 0.
const deferFn = () => {
  const { resolve, promise } = defer();
  setTimeout(() => resolve("success"), 500);
  return promise;
};
const delayFn = () => {
  const { promise } = defer(1000);
  return promise;
};
deferFn().then(console.log); // Delay output
delayFn().catch(console.error); // Timeout output
4. catchAwait(defer: Promise<any>): Promise<[Error | null, any]>

Catches an Error for an asynchronous operation and returns' Error, null 'or' null, result '.

  • defer : The Promise object for the asynchronous operation.
const asyncOperation = new Promise((resolve, reject) => {
  // Simulate asynchronous operations
  setTimeout(() => {
    reject(new Error("Something went wrong!"));
  }, 1000);
});

const [error, result] = await catchAwait(asyncOperation);
console.log(error); // Output: Error: Something went wrong!
console.log(result); // Output: null
5. requestFrame(callback: (timestamp: number) => void, delay? : number): () => void

Custom frame callbacks for use in browsers and Node.js environments (like setinterval)

  • callback: callback function to be executed in each frame, receiving a parameter timestamp indicating the current timestamp.
  • delay (optional) : specifies the interval (milliseconds) between each callback execution. The default value is 0.
let count = 0;
const clear = requestFrame(() => {
console.log(count);
count++;
if (count === 5) {
clear(); // Cancel the execution
}
}, 1000);
```

#### element module

##### 1. `createElement(options: { ele? : string | HTMLElement, style? : object, attr? : object, parent? : HTMLElement }): HTMLElement`

Creates and returns an HTML element.

- `ele` : element type or existing HTMLElement object, optional, default is 'div'.
- `style` : The style object of the element, optional.
- `attr` : attribute object of the element, optional.
- `parent` : indicates the parent of the element. This parameter is optional.

```javascript
const options = {
  ele: "div",
  style: { color: "blue", fontSize: "16px" },
  attr: { id: "myElement", className: "custom-class" },
  parent: document.body,
};

const createdElement = createElement(options);
// Create a div element with style and attributes in the body

event module

1. addHandler(ele: HTMLElement, type: string, handler: EventListener): void

Add event listeners to the element.

  • ele : target element.
  • type : indicates the type of the event.
  • handler : event handler.
const button = document.getElementById("myButton");
const handleClick = () => console.log("Button clicked! ");
addHandler(button, "click", handleClick);
2. stopBubble(event: Event): void

Prevent events from bubbling.

  • event : indicates an event object.
const handleClick = (event) => {
  console.log("Button clicked! ");
  stopBubble(event);
};
3. stopDefault(event: Event): void

Default behavior to block events.

  • event : indicates an event object.
const handleFormSubmit = (event) => {
  console.log("Form submitted! ");
  stopDefault(event);
};
4. removeHandler(ele: HTMLElement, type: string, handler: EventListener): void

Removes an element's event listener.

  • ele : target element.
  • type : indicates the type of the event.
  • handler : event handler to be removed.
const button = document.getElementById("myButton");
const handleClick = () => console.log("Button clicked! ");
addHandler(button, "click", handleClick);
// Other operations...
removeHandler(button, "click", handleClick);
5. dispatchEvent(ele: HTMLElement, data: any): void

Trigger a custom event.

  • ele : target element.
  • data : indicates the data of a custom event.
const customEvent = new CustomEvent("customEvent", {
  detail: { key: "value" },
});
const targetElement = document.getElementById("myElement");
dispatchEvent(targetElement, customEvent);

storage module

1. setStorage(key: string, val: any): void

Store values to local storage.

  • key : specifies the name of the key.
  • val : The value to be stored.
const userData = { username: "john_doe", email: "john@example.com" };
setStorage("user_data", userData);
2. getStorage(key: string): any

Gets the value from local storage.

  • key : specifies the key name to be obtained.
const storedUserData = getStorage("user_data");
console.log(storedUserData);
// Output: {username: 'john_doe', email: 'john@example.com'}
3. clearStorage(key? : string): void

Clear the value from the local store.

  • key : specifies the name of the key to be cleared. If no key name is provided, all storage is cleared.
clearStorage("user_data"); // Clear the stored value for a specific key name
// or
clearStorage(); // Clear all locally stored values

log module

1. logOneLine(str: string, overwrite: boolean = false, wrap: boolean = true): void

Output logs in one line.

  • str : The string to be output.
  • overwrite : Whether to overwrite the current line. The default is' false '.
  • wrap : Whether to wrap lines after output, defaults to 'true'.
logOneLine("This is a single line log message.");
2. logLoop(opts? : { loopList? : string[], isStop? : boolean, timer? : number, index? : number }): { loopList? : string[], isStop? : boolean, timer? : number, index? : number }

Output a loop animation in the console.

  • opts : an optional parameter object containing the following properties:
  • loopList : animation character list, the default is [' \ \ ', '|', '/', '-', '-'].
  • isStop : Whether to stop the loop. The default is' false '.
  • timer : Animation switch interval (milliseconds), default is' 100 '.
  • index : indicates the index of the current animated character. The default value is 0.
logLoop(); // Start the default loop animation
// or
logLoop({ loopList: ["-", "+", "-", "+"], timer: 200 }); // Start a custom loop animation

animation module

1. class AnimateFrame

A class that provides frame animation.

  • `start(duration? : number): void ': Starts frame animation, optional parameter' duration 'is frame number control.
  • stop(): void : stops frame animation.
const animateFrame = new AnimateFrame((timestamp) => {
  // Update animation status here
  console.log("AnimationFrame callback:", timestamp);
});

animateFrame.start(60); // Start frame animation at 60 frames per second
// Other operations...
animateFrame.stop(); // Stop frame animation
2. quadraticBezier(_x: number, _y: number, t: number): [number, number]

Calculate the coordinates of points on the quadratic Bessel curve.

  • \_x : x coordinates of control point 1.
  • \_y : y coordinate of control point 1.
  • t : indicates the time parameter. The value ranges from 0 to 1.
const result = quadraticBezier(0, 0, 1, 1, 0.5);
console.log(result);
// Output: [0.75, 0.75]
3. cubicBezier(_x1: number, _y1: number, _x2: number, _y2: number, t: number): [number, number]

Calculate the coordinates of points on a cubic Bezier curve.

  • \_x1 : x coordinate of control point 1.
  • \_y1 : y coordinate of control point 1.
  • \_x2 : control point 2 x coordinates.
  • \_y2 : y coordinate of control point 2.
  • t : indicates the time parameter. The value ranges from 0 to 1.
const result = cubicBezier(0, 0, 0.5, 1, 0.5);
console.log(result);
// Output: [0.375, 0.625]
4. factorial(n: number): number

Calculate the factorial.

  • n: indicates a non-negative integer.
const result = factorial(5);
console.log(result);
// Output: 120
5. combination(n: number, k: number): number

Calculate the number of combinations.

  • n: indicates the total number.
  • k : indicates the number of selected items.
const result = combination(5, 2);
console.log(result);
// Output: 10
6. NBezier(points: number[][], t: number): [number, number]

Calculate the point coordinates on the NTH Bezier curve.

  • points : array of control points. Each point is a second-order array.
  • t : indicates the time parameter. The value ranges from 0 to 1.
const points = [
  [0, 0],
  [1, 1],
  [2, 0],
];
const result = NBezier(points, 0.5);
console.log(result);
// Output: [1.5, 0.75]

event-message-center

https://gitee.com/DieHunter/message-center

task-queue-lib

https://gitee.com/DieHunter/task-queue

js-request-lib

https://gitee.com/DieHunter/js-request-lib

js-log-lib

https://gitee.com/DieHunter/js-log-lib

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