0.1.1 • Published 5 years ago

vector2d-extended v0.1.1

Weekly downloads
2
License
MIT
Repository
github
Last release
5 years ago

vector2d-extended

Installation

With npm do

npm install vector2d-extended --save

Simple example

Addition of two vectors:

// init application
const vec1 = Vector2d(10,0);
const vec2 = Vector2d(25,30);
const vec3 = Vector2d.add(vec1, vec2);

// render loop
vec3.equate(vec1).add(vec2);

Or set the magnitude of the vector:

const newMagnitude = 30;
const vec = Vector2d(15, 35);

// The usual way
vec.normalize().multiply(newMagnitude);

// Or the way of the gods
vec.magnitude = newMagnitude;

Help the project - test, find bugs, supplementing the documentation, create new features :)

Documentation API

  • Properties

    • .x:Number
    • .y:Number
    • .magnitude:Number
    • .magnitudeSquared:Number
    • .rotate:Number
  • Constants

    • .ZERO:Vector2d
    • .ONE:Vector2d
    • .UP:Vector2d
    • .DOWN:Vector2d
    • .RIGHT:Vector2d
    • .LEFT:Vector2d
  • Static Methods

    • .clampMagnitude(vector:Vector2d, maxLength:Number):Vector2d
    • .lerp(vector1:Vector2d, vector2:Vector2d, l:Number):Vector2d
    • .scale(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .scaleX(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .scaleY(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .add(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .addX(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .addY(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .subtract(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .subtractX(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .subtractY(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .multiply(vector:Vector2d, scalar:Number):Vector2d
    • .multiplyX(vector:Vector2d, scalar:Number):Vector2d
    • .multiplyY(vector:Vector2d, scalar:Number):Vector2d
    • .divide(vector:Vector2d, scalar:Number):Vector2d
    • .divideX(vector:Vector2d, scalar:Number):Vector2d
    • .divideY(vector:Vector2d, scalar:Number):Vector2d
    • .normalize(vector:Vector2d):Vector2d
    • .project(vector1:Vector2d, vector2:Vector2d):Vector2d
    • .round(vector:Vector2d):Vector2d
    • .roundX(vector:Vector2d):Vector2d
    • .roundY(vector:Vector2d):Vector2d
    • .invert(vector:Vector2d):Vector2d
    • .invertX(vector:Vector2d):Vector2d
    • .invertY(vector:Vector2d):Vector2d
  • Instance Methods

    • Return Vector2d

      • .add(vector:Vector2d):Vector2d
      • .addX(vector:Vector2d):Vector2d
      • .addY(vector:Vector2d):Vector2d
      • .subtract(vector:Vector2d):Vector2d
      • .subtractX(vector:Vector2d):Vector2d
      • .subtractY(vector:Vector2d):Vector2d
      • .scale(vector:Vector2d):Vector2d
      • .scaleX(vector:Vector2d):Vector2d
      • .scaleY(vector:Vector2d):Vector2d
      • .project(vector:Vector2d):Vector2d
      • .equate(vector:Vector2d):Vector2d
      • .equateX(vector:Vector2d):Vector2d
      • .equateY(vector:Vector2d):Vector2d
      • .lerp(vector:Vector2d, l:Number):Vector2d
      • .clampMagnitude(maxLength:Number):Vector2d
      • .multiply(scalar:Number):Vector2d
      • .multiplyX(scalar:Number):Vector2d
      • .multiplyY(scalar:Number):Vector2d
      • .divide(scalar:Number):Vector2d
      • .divideX(scalar:Number):Vector2d
      • .divideY(scalar:Number):Vector2d
      • .normalize():Vector2d
      • .round():Vector2d
      • .roundX():Vector2d
      • .roundY():Vector2d
      • .zero():Vector2d
      • .zeroX():Vector2d
      • .zeroY():Vector2d
      • .clone():Vector2d
      • .invert():Vector2d
      • .invertX():Vector2d
      • .invertY():Vector2d
    • Return Number

      • .dot(vector:Vector2d):Number
      • .cross(vector:Vector2d):Number
      • .distance(vector:Vector2d):Number
      • .distanceSquared(vector:Vector2d):Number
      • .angle(vector:Vector2d):Number
    • Return Boolean

      • .isZero():Boolean
      • .isZeroX():Boolean
      • .isZeroY():Boolean
      • .isNaN():Boolean
      • .isNaNX():Boolean
      • .isNaNY():Boolean
      • .isFinite():Boolean
      • .isFiniteX():Boolean
      • .isFiniteY():Boolean
      • .isEqual(vector:Vector2d):Boolean
      • .isEqualX(vector:Vector2d):Boolean
      • .isEqualY(vector:Vector2d):Boolean
      • .isEqualRotate(vector:Vector2d):Boolean
      • .isEqualInvertRotate: (vector:Vector2d):Boolean
      • .isCollinear: (vector:Vector2d):Boolean
      • .isOrthogonal: (vector:Vector2d):Boolean
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