vottsuper-ct v2.0.0
My modify
- 加标签编辑窗口,按E键编辑,按tab键切换标签
- 按alt键可以使选中框外的其他框锁定
- 修正图像缩放功能,能够标注一些小目标
- 添加画人车3D功能,可调整大小
- 修正鼠标停在目标区域导致下一张不能创建标注的问题
- 多段线功能将原矩形拖动改为线条拖动,多边形将原矩形拖动改为多边形内部
- 将原有的着色改为:1.默认为线条加0.5透明的边沿;2.鼠标悬停为0.8透明矩形;3.线条选中仅显示多段线
- 多标签问题:由于Pascal导出只能使用一个类别,为了更加直观,以标注颜色为统一,选对应颜色的那个类别,为靠前的类别
- 还存在的bug: Ctrl点击锚点会删除该点,要移动任意一点才能保存
CanvasTools librarary for VoTT
CanvasTools
is one of the UI modules used in the VoTT project. The library impelements the following core features:
- Region (box, point, polyline & polygon) selection & manipulation
- Filters pipeline for underlaying canvas element
- Toolbar for all available tools
Dependencies
CanvasTools
heavily uses the Snap.Svg library. In the webpack-eged version it is bundled withCanvasTools
into onect.js
file, including also styles.- Current version of the library depends on some features (e.g., masks-support in SVG) that are not fully cross-browser, but are targeting Electron (Chromium).
How to use
Install npm package
Install package from npm:
npm i vott-ct
The package structure:
dist/
ct.d.ts -- bundled typings
ct.dev.js -- webpack bundle for development (incl source map)
ct.js -- webpack bundle for production ({tsc->commonjs, snapsvg, styles} -> umd)
ct.js.map -- source map for ct.js
ct.min.js -- webpack minimized bundle for production
ct.min.js.map -- source map for ct.min.js
lib/
css/
canvastools.css
icons/
{*.png, *.svg} - collection of icons for toolbar and cursor
js/
ct.d.ts -- typings generated by tcs
ct.js -- AMD module generated by tcs
ct.js.map -- map file generated by tcs
snapsvg-cjs.d.ts -- typings for the snapsvg-cjs package
CanvasTools/
{*.js, *.d.ts} -- compilied js and typings files
Add library to the app
Add the
ct.js
file to your web-app (e.g., an Electron-based app).<script src="ct.js"></script> <!-- OR --> <script src="ct.min.js"></script>
Copy toolbar icons from the
src
folder to your project.
Add Editor to the page
Add container elements to host SVG elements for the toolbar and the editor.
<div id="canvasTiilsDiv"> <div id="toolbarDiv"></div> <div id="selectionDiv"> <div id="editorDiv"></div> </div> </div>
Initiate the
Editor
-object from theCanvasTools
.var editorContainer = document.getElementById("editorDiv"); var toolbarContainer = document.getElementById("toolbarDiv"); var editor = new CanvasTools.Editor(editorContainer).api; editor.addToolbar(toolbarContainer, CanvasTools.Editor.FullToolbarSet, "./images/icons/");
The editor will auto-adjust to available space in provided container block.
FullToolbarSet
icons set is used by default and exposes all available tools. TheRectToolbarSet
set contains only box-creation tools. Correct the path to toolbar icons based on the structure of your project.
Add callbacks to the Editor
Add a callback for the
onSelectionEnd
event to define what should happen when a new region is selected (created). Usually at the end of processing the newregionData
you also want to add it to the screen with some tags applyed. Use theaddRegion
method for that.// Create some ID for regions let incrementalRegionID = 100; // Set callback for onSelectionEnd editor.onSelectionEnd = (regionData) => { let id = (incrementalRegionID++).toString(); let tags = getTagsDescriptor(); editor.addRegion(id, regionData, tags); }; const Color = CanvasTools.Core.Colors.Color; const LABColor = CanvasTools.Core.Colors.LABColor; const Tag = CanvasTools.Core.Tag; const TagsDescriptor = CanvasTools.Core.TagsDescriptor; // Generate tags function getTagsDescriptor() { // Use the Color class to specify color let primaryTag = new Tag("Awesome", new Color("#c48de7")); // Use a string color to specify color let secondaryTag = new Tag("Yes", "#f94c48"); // Use one of the color spaces classes (e.g., LABColor) to specify color let ternaryTag = new Tag("one", new Color(new LABColor(0.62, 0.50, -0.55))); return new TagsDescriptor(primaryTag, [secondaryTag, ternaryTag]); }
Add a callback for the
onRegionMove
event to track region changes.editor.onRegionMove = (id, regionData) => { console.log(`Moved ${id}: {${regionData.x}, ${regionData.y}} x {${regionData.width}, ${regionData.height}}`); };
Update background
Once the background image for tagging task is loaded (or a video element is ready, or a canvas element is created), pass it to the editor as a new content source.
let imagePath = "./../images/background-forest-v.jpg";
let image = new Image();
image.addEventListener("load", (e) => {
editor.addContentSource(e.target);
});
image.src = imagePath;
Changelog
Moved to a new file: CHANGELOG.md.