0.0.1 • Published 12 years ago
voxel-forest v0.0.1
voxel-forest
generate voxel trees
example
var createTerrain = require('voxel-perlin-terrain');
var createEngine = require('voxel-engine');
var game = createEngine({
generateVoxelChunk: createTerrain(2, 32),
chunkDistance: 2,
materials: [ 'grass_top', 'tree_side', 'leaves_opaque' ],
texturePath: './textures/'
});
game.controls.pitchObject.rotation.x = -1.5;
game.appendTo('#container');
window.game = game;
var createTree = require('voxel-forest');
for (var i = 0; i < 250; i++) {
createTree(game, { bark: 2, leaves: 3 });
}
var explode = require('voxel-debris')(game);
game.on('mousedown', function (pos) {
if (erase) explode(pos)
else game.createBlock(pos, 1)
});
window.addEventListener('keydown', ctrlToggle);
window.addEventListener('keyup', ctrlToggle);
var erase = true
function ctrlToggle (ev) { erase = !ev.ctrlKey }
game.requestPointerLock('canvas');methods
var createTree = require('voxel-forest')createTree(game, opts)
Create a tree for the voxel-engine
instance game and options opts.
opts.bark and opts.leaves are the voxel data values to use for the tree
materials.
opts.height is the number of blocks for the tree to grow up to.
opts.base is the block height to start putting foliage around the trunk.
opts.position is an object with x, y, and z fields that describes where
to put the tree. If opts.position.y is inside of terrain or suspended in the
air, the y will be cast upward or downward to the terrain surface.
If opts.position isn't given, a random location on the voxel terrain will be
chosen.
install
With npm do:
npm install voxel-forestUse browserify to require('voxel-forest') in the
browser.
license
MIT