0.0.1 • Published 11 years ago
voxel-merge v0.0.1
voxel-merge
An algorithm for merging voxels into congruent, convex volumes (rectangular prisms).
Why?
Physics engines love convex shapes.
Installation
Use browserify to bundle for the clientside.
npm install voxel-merge
Example
// from timoxley/voxel-real-physics
// TODO: make this better
var game = ... // VoxelJS game
var merge = require('voxel-merge')
merge(function(pos) {
// supply a filter function
return game.getBlock(pos) && !isProcessed(pos)
},
chunk, // the chunk to target
function(result) {
// this callback is applies to each found convex volume
// as they are found.
merge.voxelsIn(result).forEach(function(pos) {
markProcessed(pos)
})
// add to physics engine
var position = result.position.map(function(v, i) {return v + result.dims[i] / 2})
var boxShape = new CANNON.Box(new CANNON.Vec3(result.dims[WIDTH] / 2, result.dims[HEIGHT] / 2, result.dims[DEPTH] / 2))
var box = new CANNON.RigidBody(0, boxShape)
box.position.set.apply(box.position, position)
self.world.add(box)
if (!self.debug) return
// highlight area with a wire mesh for debugging
var mesh = new game.THREE.Mesh(
new game.THREE.CubeGeometry(result.dims[WIDTH],result.dims[HEIGHT],result.dims[DEPTH]),
new game.THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } )
)
chunkItems.push({
mesh: mesh,
body: box
})
box.position.copy(mesh.position)
game.scene.add(mesh)
})
Licence
MIT
0.0.1
11 years ago