voxel-mesh-cc v0.3.1
voxel-mesh
generate a three.js mesh from voxel data. extracted from some code by @mikolalysenko
- original repo: https://github.com/mikolalysenko/mikolalysenko.github.com/tree/master/MinecraftMeshes2
- blog post: http://0fps.wordpress.com/2012/07/07/meshing-minecraft-part-2/
- webgl demo: http://mikolalysenko.github.com/MinecraftMeshes2/
installation
it is recommended that you use browserify to use this module
npm install voxel-mesh
npm install browserify -g
browserify -r voxel-mesh > voxel-mesh-browserified.jsusage
var Mesh = require('voxel-mesh')
var voxelData = require('voxel').generator['Hilly Terrain']
var mesh = new Mesh(voxelData)
mesh.createSurfaceMesh()
threeJSScene.add(mesh)new Mesh(voxelData, meshingAlgorithm, scaleFactor)
voxelData and meshingAlgorithm are required, scaleFactor defaults to new Three.Vector3(10, 10, 10).
Mesh.prototype.createSurfaceMesh(material)
returns the generated surface mesh. material defaults to new THREE.MeshNormalMaterial(). after calling this method your mesh will also have .surfaceMesh populated with the new mesh
Mesh.prototype.createWireMesh(hexColor)
returns the generated wire mesh. hexColor defaults to 0xffffff. after calling this method your mesh will also have .wireMesh populated with the new mesh
Mesh.prototype.addToScene(scene)
convenience method for adding the currently generated meshes (either surfaceMesh or wireMesh) to a three.js scene instance
Mesh.prototype.setPosition(x, y, z)
convenience method for setting the position of the currently generated meshes (either surfaceMesh or wireMesh)
license
MIT