0.1.4 • Published 4 years ago
vue-calling-player v0.1.4
Vue-Calling-Player
video.js player component for Vue.
适用于 Vue 的 video.js 播放器组件。
Install
NPM
npm i vue-calling-player --save
Mount
mount with global
import Vue from 'vue'
import VuePlayer from 'vue-calling-player'
// require videojs style
import 'video.js/dist/video-js.css'
require('vue-calling-player/vue-calling-player.css')
Vue.use(VuePlayer, /* {
options: global default options,
events: global videojs events
} */)
组件里面使用
// require styles
import 'video.js/dist/video-js.css'
import { VuePlayer } from 'vue-calling-player'
export default {
components: {
VuePlayer
}
}
组件中使用实例
<template>
<video-player
class="video-player-box"
ref="videoPlayer"
:options="playerOptions"
:playsinline="true"
customEventName="customstatechangedeventname"
@play="onPlayerPlay($event)"
@pause="onPlayerPause($event)"
@ended="onPlayerEnded($event)"
@waiting="onPlayerWaiting($event)"
@playing="onPlayerPlaying($event)"
@loadeddata="onPlayerLoadeddata($event)"
@timeupdate="onPlayerTimeupdate($event)"
@canplay="onPlayerCanplay($event)"
@canplaythrough="onPlayerCanplaythrough($event)"
@statechanged="playerStateChanged($event)"
@ready="playerReadied">
</video-player>
</template>
<script>
export default {
data() {
return {
playerOptions: {
playbackRates: [0.5, 1.0, 1.5, 2.0], //可选择的播放速度
height: '166', // 视频默认高度
autoplay: false, //如果true,浏览器准备好时开始回放。
muted: false, // 默认情况下将会消除任何音频。
loop: false, // 视频一结束就重新开始。
preload: 'auto', // 建议浏览器在<video>加载元素后是否应该开始下载视频数据。auto浏览器选择最佳行为,立即开始加载视频(如果浏览器支持)
language: 'zh-CN',
aspectRatio: '16:9', // 将播放器置于流畅模式,并在计算播放器的动态大小时使用该值。值应该代表一个比例 - 用冒号分隔的两个数字(例如"16:9"或"4:3")
fluid: true, // 当true时,Video.js player将拥有流体大小。换句话说,它将按比例缩放以适应其容器。
sources: [
{
type: '', // 视频类型 : type: "video/mp4",
src: '' //视频源url地址
}
],
poster: '', //你的封面地址
// width: document.documentElement.clientWidth,
notSupportedMessage: '此视频暂无法播放,请稍后再试', //允许覆盖Video.js无法播放媒体源时显示的默认信息。
controlBar: {
timeDivider: true, //当前时间和持续时间的分隔符
durationDisplay: true, //显示持续时间
remainingTimeDisplay: false, //是否显示剩余时间功能
fullscreenToggle: true //全屏按钮
}
}
}
},
mounted() {
console.log('this is current player instance object', this.player)
},
computed: {
player() {
return this.$refs.videoPlayer.player
},
playsinline() {
let ua = navigator.userAgent.toLocaleLowerCase();
// x5内核
if (ua.match(/tencenttraveler/) != null || ua.match(/qqbrowse/) != null) {
return false;
} else {
// ios端
return true;
}
}
},
methods: {
// listen event
onPlayerPlay(player) {
// console.log('player play!', player)
},
onPlayerPause(player) {
// console.log('player pause!', player)
},
// ...player event
// or listen state event
playerStateChanged(playerCurrentState) {
// console.log('player current update state', playerCurrentState)
},
// player is ready
playerReadied(player) {
console.log('the player is readied', player)
// you can use it to do something...
// player.[methods]
}
}
}
</script>