vue-phaser v0.1.9
vue-phaser
⚠️ This project is in active development! Expect breaking changes! ⚠️
vue-phaser is a Vue plugin for Phaser. You can use vue-phaser to quickly build browser games.
Installation
npm install vue-phaser- Register the plugin:
import VuePhaser from 'vue-phaser'
Vue.use(VuePhaser)Setup
Here's a very basic vue-phaser setup:
<template>
<!-- phaser-game wraps the game -->
<phaser-game>
<!-- phaser-scene wraps a single scene -->
<!-- scene-key is required -->
<!-- preload-queue is a list of files to load (example assumes you have a tilemap.png file available) -->
<!-- auto-start starts the game on this scene -->
<phaser-scene
scene-key="game"
:preload-queue="['tilemap.png']"
auto-start
>
<!-- sprite-key is required -->
<phaser-sprite sprite-key="tilemap" x="400" y="300" />
</phaser-scene>
</phaser-game>
</template>Core Components
phaser-game
Wrapper for an entire Phaser game.
| Prop | Type | Default | Notes |
|---|---|---|---|
options | Object: Phaser.GameConfig | {} | Game options to pass directly to the Phaser.Game constructor. |
phaser-scene
Wrapper for a single Phaser scene.
| Prop | Type | Default | Notes |
|---|---|---|---|
sceneKey | String | Required | |
init | Function | Scene init function | |
preload | Function | Scene preload function | |
create | Function | Scene create function | |
update | Function | Scene update function | |
autoStart | Boolean | false | Whether or not to start on this Scene. |
sceneData | Object | {} | Optional data to pass to scene. See docs. |
preloadQueue | Array | [] | Array of items to preload. See below. |
| Event | Arguments | Notes |
|---|---|---|
load-progress | Number representing percentage complete | preload() load progress |
load-complete | Loader | All items in preload() loaded |
You can quickly load sprites in the preloadQueue with strings:
['example1.png', '/another/example2.png']
In this case, the filename minus the path and extension will be the sprite key (example1 and example2 above).
You can also pass objects to the queue (or mix and match strings and objects):
[{ url: '/more/examples/example3.png', key: 'my-key' }]url and key properties are required, while type and options are allowed:
[{
url: '/my/example4.png',
key: 'my-key-2',
type: 'spritesheet',
options: [{
frameWidth: 32,
frameHeight: 38,
startFrame: 0,
endFrame: 8
}]
}]type is the method on load to run (see docs), while options is an array of options that will be spread and passed to the load method.
You can also pass a type string and args array for completely custom load method usage:
[{
type: 'on',
args: ['progress', console.log]
}]type is still the method on load to run, while the args array is spread into the type method as its arguments. This is the equivalent to calling this.load.on('progress', console.log) in your scene's preload function.
phaser-sprite
TODO
License
Contributing
Project setup
npm installCompiles and hot-reloads for development
npm run serveCompiles and minifies for production
npm run buildCustomize configuration
Adding a New Component
- Add the file in
src/plugin/components. - Make sure that file extends
src/plugin/components/common/base.js(see existing components for examples).- Also make sure to use any relevant mixins in the
src/plugin/mixinsfolder - for example, anything movable like a Sprite or Container has several options already available.
- Also make sure to use any relevant mixins in the
- Import the file into
src/plugin/components/index.js. - Add the imported component to that file's export.