watch-state v3.5.0-alpha.3
This is a fast, tiny and smart state management system. Based on simplest principles: you have a state and you can watch for the state changes. Was born during working on innet.
watch-state inspired by async-await pattern, you can image it like this:
state count = 0
watch {
console.log(count)
}Browser supports
Desktop
| Firefox | Chrome | Safari | Opera | Edge |
|---|---|---|---|---|
| 45+ | 49+ | 9+ | 36+ | 13+ |
Mobile
| Firefox | Chrome | Safari | Opera |
|---|---|---|---|
| 87+ | 90+ | 9+ | 62+ |
You can transpile it supporting old browsers, but the performance decreases.
Install
npm
npm i watch-stateyarn
yarn add watch-stateUse watchState to get any class from the library.
const {
Watch,
State,
Cache,
} = watchStateUsage
Simple example:
You can create an instance of State and watch its value.
import { Watch, State } from 'watch-state'
const count = new State(0)
new Watch(() => console.log(count.value))
// console.log(0)
count.value++
// console.log(1)
count.value++
// console.log(2)Update argument:
You can check if the watching ran first by update argument.
const count = new State(0)
new Watch(update => {
console.log(update, count.value)
})
// console.log(false, 0)
count.value++
// console.log(true, 1)
count.value++
// console.log(true, 2)As example, you can watch a state once
const count = new State(0)
new Watch(update => {
if (!update) {
// Watch this value
count.value
} else {
// React on changes
console.log('The value was changed')
}
})
count.value++
// console.log('The value was changed')
count.value++
// nothing happenesForce update of State
You can run watchers of a state with update method.
const count = new State(0)
new Watch(() => {
console.log(count.value)
})
// console.log(0)
count.update()
// console.log(0)Force update of Watch
You can run a watcher even when it's states are not updated.
const count = new State(0)
const watcher = new Watch(() => {
console.log(count.value)
})
// console.log(0)
watcher.update()
// console.log(0)destroy
You can stop watching by destroy method of Watch.
const count = new State(0)
const watcher = new Watch(() => {
console.log(count.value)
})
// console.log(0)
count.value++
// console.log(1)
watcher.destroy()
count.value++
// nothing happensonDestroy()
You can subscribe on destroy or update of watcher
const count = new State(0)
const watcher = new Watch(() => {
console.log('count', count.value)
// the order does not matter
onDestroy(() => console.log('destructor'))
})
// console.log('count', 0)
count.value++
// console.log('destructor')
// console.log('count', 1)
watcher.destroy()
// console.log('destructor')
watcher.destroy()
count.value++
// nothing happensDeep watch:
You can use Watch inside a watcher.
Each watcher reacts on that states which used only inside it.
const watching = new State(true)
const state = new State(0)
let test = 0
new Watch(() => {
test++
if (watching.value) {
new Watch(() => {
console.log(state.value)
})
}
})
// console.log(0), test = 1
state.value++
// console.log(1), test = 1
watching.value = false
// test = 2
state.value++
// nothing happensCache:
You can cache computed state.
The watcher will not be triggered while new result is the same.
const name = new State('Foo')
const surname = new State('Bar')
const fullName = new Cache(() => (
`${name.value} ${surname.value[0]}`
))
new Watch(() => {
console.log(fullName.value)
})
// console.log('Foo B')
surname.value = 'Baz'
// nothing happens
surname.value = 'Quux'
// console.log('Foo Q')You can force update the cache by update method.
fullName.update()
// console.log('Foo Q')Cache will be immediately updated only if a watcher looks after the cache.
You can use destroy and onDestroy like you do it on a watcher.
fullName.destroy()The computing will be triggered only when a state inside the cache will be changed. So you can modify data only when it's needed.
const list = new State(['foo', 'bar', 'baz'])
const sortedList = new Cache(() => {
console.log('computing')
return [...list.value].sort()
})
// nothing happens
const value = sortedList.value
// console.log('computing')
console.log(sortedList.value)
// console.log(['bar', 'baz', 'foo'])
console.log(value === sortedList.value)
// console.log(true)
list.value = ['b', 'c', 'a']
// nothing happens
console.log(sortedList.value)
// console.log('computing')
// console.log(['a', 'b', 'c'])createEvent
You can create event function with createEvent
import { State, createEvent } from 'watch-state'
const count = new State(0)
const increase = createEvent(() => {
console.log(count.value++)
})
new Watch(() => console.log(count.value))
// console.log(0)
increase()
// console.log(1)
increase()
// console.log(2)Typescript:
Generic of State
const key = new State<string | number>()
key.value = false
// error, you can use only string or numberGeneric of Cache
new Cache<string>(() => false)
// error, target of cache should return stringPerformance
You can check a performance test with MobX, Effector, Storeon, Mazzard and Redux. Clone the repo, install packages and run this command
npm run speedLinks
You can find more tools here
Issues
If you find a bug or have a suggestion, please file an issue on GitHub
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