1.0.16 • Published 7 years ago

waver-js v1.0.16

Weekly downloads
2
License
MIT
Repository
github
Last release
7 years ago

waver-js - JavaScript "shaders" for audio

Contents: 1. Install 0. Usage 0. API 0. Language rules

Install:

npm install waver-js --save

Usage:

test.wv:

input media iSound;

node pan nPan;
node gain nGain;

param float pRange;

iSound => nPan => nGain => wv_audioDestination;

nPan.pan {
  Math.sin(Math.PI * 0.5 * Date.now() * 0.001) * this.pRange
}

nGain.gain {
  ((Date.now() * 0.001) % 1.35) / 1.35
}

index.js:

import { createWaver, createAudioContext } from 'waver-js';

const context = createAudioContext();
const sound = document.getElementById("sound");

function startup(source) {
  sound.play();

  const waver = createWaver(context, source);
  const soundSource = context.createMediaElementSource(sound);

  waver.bindInput('iSound', soundSource);
  waver.setParam('pRange', 0.65);
  waver.enabled = true;
}

fetch('./test.wv')
  .then(response => response.text())
  .then(source => startup(source));

API

Waver.createAudioContext()

  • return: AudioContext instance;

Creates instance of AudioContext.


Waver.createWaver()

  • return: Waver instance;

Creates instance od Waver.


Waver(context, source)

  • context: AudioContext instance;
  • source: string with waver program code;

Waver class constructor. It compile source program or throw an error on failure.


Waver.dispose()

Release resources of this instance.


Waver.bindOutput(id, value)

  • id: string with output id;
  • value: AudioNode instance used as output.

Binds given AudioNode as output.


Waver.bindInput(id, value)

  • id: string with input id;
  • value: AudioNode instance used as input.

Binds given AudioNode as input.


Waver.setParam(id, value)

  • id: string with param id;
  • value: parameter value.

Apply given value to waver parameter.


Waver.start()

Start playing waver inputs.


Waver.stop()

Stop playing waver inputs.


get Waver.valid

  • value: boolean;

It tells if this waver is valid (it's properly compiled)


get Waver.outputs

It tells what outputs are used by this waver.


get Waver.inputs

It tells what inputs are used by this waver.


get Waver.params

It tells what params are used by this waver.


get Waver.nodes

It tells what nodes are used by this waver.


get/set Waver.enabled

  • value: boolean;

Tell or change it's enabled state (if this waver is able to process).

Language Rules

There are 3 types of operations:

  • Node/param declarations;
  • Connection chains;
  • Nodes setup/update;

Node/param declaration

There are 4 declaration modes:

  • output - Tells about output node;
  • input - Tells about input node;
  • node - Tells about internal processing node;
  • param - Tells about manipulation parameter;

Example

output destination oTarget;
input buffer iSound;
node gain nGain;
param float pVolume;

output (output <type> <name>;) It's used as last node in connection chain. type: available types and their WebAudio API mappings:

input (input <type> <name>;) It's used as first node in connection chain. type: available types and their WebAudio API mappings:

node (node <type> <name> [(<param>)];) It's used as intermediate node in connection chain. You can set initialization parameter in parenthesis after it's name. type: available types and their WebAudio API mappings:

  • biquadFilter: BiquadFilterNode - Initialization parameter is a type name (node biquadFilter nFilter(highpass);)
  • delay: DelayNode - Initialization parameter is a delay value in seconds (node delay nDelay(0.5);)
  • compressor: DynamicsCompressorNode
  • gain: GainNode - Initialization parameter is a gain value in factor units (node gain nGain(0.5);)
  • oscillator: OscillatorNode - Initialization parameter is a type name (node oscillator nOscillator(sine);)
  • pan: StereoPannerNode - Initialization parameter is a pan value in -1; 1 space (node pan nPan(-1);)

param (param <type> <name>;) It's used as node manipulation parameter as a way to control nodes from outside of waver. You can set initialization parameter in parenthesis after it's name. type: available types and their JavaScript mappings:

  • float: number

Connection chain

Nodes are connected in chains where all node names are separated by arrow (=>).

Example

iSound => nGain => nPan => oTarget;

Node setup/update

Here you assign expression to node properties (a-rate AudioParam or node property) or declare JavaScript lambda to update it. When use lambda, you can access params by this context (nPan { this.pPanning }).

Example

nPan.pan = pPanning;
nGain.gain = 0.5;
nPan2.pan {
  Math.sin(Math.PI * 0.5 * Date.now() * 0.001) * this.pRange
}
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