0.2.0 • Published 7 years ago
weapp-pixi-adapter v0.2.0
weapp-adapter for pixi.js
编译
npm installnpm run build主要改动
输出TouchEvent
官方的adapter并没有把TouchEvent绑定到window,改动也很简单。首先,修改src/EventIniter/TouchEvent.js把默认的TouchEvent类输出:
export default class TouchEvent {
...
}随后,修改src/window.js,将其输出即可:
export TouchEvent from './EventIniter/TouchEvent'关于点击位置映射为题
pixi.js对元素的位置映射有特殊的处理,在其
InteractionManager.prototype.mapPositionToPoint = function mapPositionToPoint(point, x, y) {
var rect = void 0;
// IE 11 fix
if (!this.interactionDOMElement.parentElement) {
rect = { x: 0, y: 0, width: 0, height: 0 };
} else {
rect = this.interactionDOMElement.getBoundingClientRect();
}
var resolutionMultiplier = navigator.isCocoonJS ? this.resolution : 1.0 / this.resolution;
point.x = (x - rect.left) * (this.interactionDOMElement.width / rect.width) * resolutionMultiplier;
point.y = (y - rect.top) * (this.interactionDOMElement.height / rect.height) * resolutionMultiplier;
};会对interactionDOMElement的parentElement进行检测,这里的interactionDOMElement元素就是weapp-adapter输出的canvas元素,显然其parentElement元素总是为空的,因此,上述函数总是返回空的区域,为了解决这个问题,有两种方法,一种就是直接覆盖这个函数自己想法重新映射:
PIXI.interaction.InteractionManager.prototype.mapPositionToPoint = (point, x, y) => {
point.x = x * pixelRatio
point.y = y * pixelRatio
}或者
app.renderer.plugins.interaction.mapPositionToPoint = (point, x, y) => {
point.x = x * pixelRatio
point.y = y * pixelRatio
}另外一种就是修改weapp-adapter的canvas对象,将其parentElement设置为true。在src/Canvas.js文件中,增加:
// pixi.js mapPositionToPoint hack
canvas.__proto__.parentElement = true这里采用第二种方式。
ajax相关问题
PIXI.loader与ajax相关的问题,在src/XMLHttpRequest.js中增加:
addEventListener(ev, cb) {
this[`on${ev}`] = cb
}