1.0.1 • Published 10 years ago

webgl-utils v1.0.1

Weekly downloads
21
License
MIT
Repository
github
Last release
10 years ago

usage

var canvas = $('#myCanvas')
var fragmentShader = 'my valid fs'
var vertextShader = 'my valid vs'

// returns either null(if an error occurs) or gl-context with an installed program as a property (gl.program)
var gl = getGLprog(canvas, fragmentShader, vertexShader)

//handling error returns
if(!gl) {
    return
} else {
    // magic :3
}

##errors

if any errors occur during shader compilation or program linkage:

  • an error report will be logged to your console
  • getGLprog function will return null