1.0.1 • Published 10 years ago
webgl-utils v1.0.1
usage
var canvas = $('#myCanvas')
var fragmentShader = 'my valid fs'
var vertextShader = 'my valid vs'
// returns either null(if an error occurs) or gl-context with an installed program as a property (gl.program)
var gl = getGLprog(canvas, fragmentShader, vertexShader)
//handling error returns
if(!gl) {
return
} else {
// magic :3
}
##errors
if any errors occur during shader compilation or program linkage:
- an error report will be logged to your console
- getGLprog function will return null