4.1.1 • Published 4 years ago

websocket-game-lobby v4.1.1

Weekly downloads
4
License
MIT
Repository
github
Last release
4 years ago

websocket-game-lobby

🔧 Simple API for building games using WebSockets.

NPM Version Build Status codecov

Install

$ npm install websocket-game-lobby

Quick Start

The following example starts a WebSocket server and a single page HTTP server using http-single-serve.

Without any additional code, this server can be connected to, and then a game can be created, joined, started, left, and ended. This can be done using either the websocket-game-lobby-client package or the React hook websocket-game-lobby-client-hooks package.

const http = require('http-single-serve');

const { WebSocketGameLobbyServer } = require('websocket-game-lobby');

const gameLobby = new WebSocketGameLobbyServer({
    server: http({
        port: 5000
    })
});

Custom events can be added by using event listeners on either the server or the datastore.

For example, a custom event can be added to the server to set a property when a game is created. In the following example, a custom property with the key of color will be added with a value of purple when a game is created.

const http = require('http-single-serve');

const { WebSocketGameLobbyServer } = require('websocket-game-lobby');

const gameLobby = new WebSocketGameLobbyServer({
    server: http({
        port: 5000
    })
});

gameLobby.addEventListener(
    'create',
    async ({ gameId, playerId }, datastore) => {
        await datastore.editGame(gameId, async game => {
            game.custom.color = 'purple';
            return game;
        });
    }
);

You can also create custom events, in addition to the built-in events, that can be called in the same way from the client.

const http = require('http-single-serve');

const { WebSocketGameLobbyServer } = require('websocket-game-lobby');

const gameLobby = new WebSocketGameLobbyServer({
    server: http({
        port: 5000
    })
});

gameLobby.addEventListener(
    'card-played',
    async ({ gameId, playerId, turnId, playedCard }, datastore) => {
        await datastore.editTurn(gameId, turnId, async turn => {
            if (!turn.custom.playedCards) {
                turn.custom.playedCards = [];
            }
            turn.custom.playedCards.push({
                playerId,
                playedCard
            });
            return turn;
        });
    }
);

You can even set custom events directly on the datastore. In this example, we are manually creating a datastore and attaching an event. When a game is created, a custom property with the key of createdDate will be added with a value of Date.now().

const http = require('http-single-serve');

const {
    WebSocketGameLobbyServer,
    EphemeralDataStore
} = require('websocket-game-lobby');

const datastore = new EphemeralDataStore();

datastore.addEventListener('createGame', async (game, datastore) => {
    game.custom.createdDate = Date.now();
    return game;
});

const gameLobby = new WebSocketGameLobbyServer({
    server: http({
        port: 5000
    }),
    datastore
});

API

WebSocketGameLobbyServer

Event types for use with the WebSocketGameLobbyServer are as follows:

NameDescription
createEvent fired when a game is created.
joinEvent fired when a game is joined.
leaveEvent fired when a game is left.
startEvent fired when a game is started.
endEvent fired when a game is ended.

Each event uses the same callback signature of ({gameId, playerId, ...rest}, datastore). The rest refers to all other key-value pairs recieved from client, including custom ones.

addEventListener

Add a new event callback method for an existing or new event type.

const createHandler = async ({ gameId, playerId }, datastore) => {};

gameLobby.addEventListener('create', createHandler);

removeEventListener

Remove an existing event callback method. Callback must be a reference to the original added method.

const createHandler = async ({ gameId, playerId }, datastore) => {};

gameLobby.removeEventListener('create', createHandler);

removeAllEventListeners

Remove all existing event callback methods.

gameLobby.removeAllEventListeners();

DataStore

There are two kinds of DataStore objects you can use; the default is EphemeralDataStore, which stores data in a temporary JavaScript object, and the other is PostgresDataStore.

EphemeralDataStore

const { EphemeralDataStore } = require('websocket-game-lobby');

const datastore = new EphemeralDataStore();

PostgresDataStore

To connect to your database, add the following into an .env file in your project and setup the ENV variables on your server.

WARNING: Make sure an add .env to your .gitignore file to prevent committing passwords to your git repository.

PGHOST=localhost
PGPORT=5432
PGUSER=postgres
PGPASSWORD=password
PGDATABASE=travis_ci_test

Then install dotenv and import it into your project. This will parse the variables in your .env file and expose them to your project for reading via the process.env object.

require('dotenv').config();

const { PostgresDataStore } = require('websocket-game-lobby');

const datastore = new PostgresDataStore();

Event types

Event types for use with the DataStore are as follows:

NameDescription
createGameEvent fired when a game is created.
leaveGameEvent fired when a game is left.
startGameEvent fired when a game is started.
createPlayerEvent fired when a player is created.
createSpectatorEvent fired when a spectator is created.
createTurnEvent fired when a turn is created.
endCurrentTurnEvent fired when a turn is ended.

Each event uses the same callback signature of (data, datastore). The data refers to the type of object is being modified, as referenced in the event name.

addEventListener

Add a new event callback method for an existing or new event type.

const gameCreatedHandler = async (game, datastore) => {};

datastore.addEventListener('gameCreated', gameCreatedHandler);

removeEventListener

Remove an existing event callback method. Callback must be a reference to the original added method.

const gameCreatedHandler = async (game, datastore) => {};

datastore.removeEventListener('gameCreated', gameCreatedHandler);

removeAllEventListeners

Remove all existing event callback methods.

datastore.removeAllEventListeners();

findGame

Find a game using a UUID.

const game = await datastore.findGame('8ca2ad81-093d-4352-8b96-780899e09d69');

findGameWithCode

Find a game using a game code.

const game = await datastore.findGameWithCode('ABCD');

editGame

Edit game data.

const editedGame = await datastore.editGame(gameId, async game => {
    return game;
});

findPlayer

Find player in a game using a UUID.

const player = await datastore.findPlayer(gameId, playerId);

editPlayer

Edit player data.

const editedPlayer = await datastore.editPlayer(
    gameId,
    playerId,
    async player => {
        return player;
    }
);

findSpectator

Find spectator in a game using a UUID.

const spectator = await datastore.findSpectator(gameId, spectatorId);

editSpectator

Edit spectator data.

const editedSpectator = await datastore.editSpectator(
    gameId,
    spectatorId,
    async spectator => {
        return spectator;
    }
);

findTurn

Find turn in a game using a UUID.

const turn = await datastore.findTurn(gameId, turnId);

findCurrentTurn

Find the current turn in a game using a UUID.

const turn = await datastore.findCurrentTurn(gameId);

editTurn

Edit turn data.

const editedTurn = await datastore.editTurn(gameId, turnId, async turn => {
    return turn;
});

editCurrentTurn

Edit current turn data.

const editedTurn = await datastore.editCurrentTurn(gameId, async turn => {
    return turn;
});

endCurrentTurn

Ends current turn and then creates a new turn in a game.

await datastore.endCurrentTurn(gameId);

Packages

PackageDescriptionVersion
websocket-game-lobby-clientSimple API for building games using WebSockets.NPM Version
websocket-game-lobby-client-hooksReact hooks for use with websocket-game-lobbyNPM Version
websocket-game-lobby-templateTemplate built with websocket-game-lobby
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