0.0.4 • Published 9 years ago

webvr-min-polyfill v0.0.4

Weekly downloads
-
License
Apache-2.0
Repository
github
Last release
9 years ago

WebVR Polyfill

A JavaScript implementation of the WebVR spec. This project lets you use WebVR today, without requiring a special browser build. It also lets you view the same content without requiring a virtual reality viewer.

Take a look at basic WebVR samples that use this polyfill.

Implementation

The polyfill decides which VRDisplays to provide, depending on the configuration of your browser. Mobile devices provide the CardboardVRDisplay. Desktop devices receive nothing. Use WebVR-Standard-Monitor.

CardboardVRDisplay uses DeviceMotionEvents to implement a complementary filter which does sensor fusion and pose prediction to provide orientation tracking. It can also render in stereo mode, and includes mesh-based lens distortion. This display also includes user interface elements in VR mode to make the VR experience more intuitive, including:

  • A gear icon to select your VR viewer.
  • A back button to exit VR mode.
  • An interstitial which only appears in portrait orientation, requesting you switch into landscape orientation (if orientation lock is not available).

Configuration

The polyfill can be configured and debugged with various options. The following are supported:

WebVRConfig = {
  // Flag to disabled the UI in VR Mode.
  CARDBOARD_UI_DISABLED: false, // Default: false

  // Forces availability of VR mode, even for non-mobile devices.
  FORCE_ENABLE_VR: true, // Default: false.

  // Complementary filter coefficient. 0 for accelerometer, 1 for gyro.
  K_FILTER: 0.98, // Default: 0.98.

  // Flag to disable the instructions to rotate your device.
  ROTATE_INSTRUCTIONS_DISABLED: false, // Default: false.

  // How far into the future to predict during fast motion (in seconds).
  PREDICTION_TIME_S: 0.040, // Default: 0.040.

  // Flag to disable touch panner. In case you have your own touch controls.
  TOUCH_PANNER_DISABLED: false, // Default: true.

  // Enable yaw panning only, disabling roll and pitch. This can be useful
  // for panoramas with nothing interesting above or below.
  YAW_ONLY: true, // Default: false.

  // Prevent the polyfill from initializing immediately. Requires the app
  // to call InitializeWebVRPolyfill() before it can be used.
  DEFER_INITIALIZATION: true, // Default: false.

  // Enable the deprecated version of the API (navigator.getVRDevices).
  ENABLE_DEPRECATED_API: true, // Default: false.

  // Allow VRDisplay.submitFrame to change gl bindings, which is more
  // efficient if the application code will re-bind its resources on the
  // next frame anyway. This has been seen to cause rendering glitches with
  // THREE.js.
  // Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM,
  // gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING,
  // and gl.TEXTURE_BINDING_2D for texture unit 0.
  DIRTY_SUBMIT_FRAME_BINDINGS: true // Default: false.
}

Development

If you'd like to contribute to the webvr-poyfill library, check out the repository and install Node and the dependencies:

git clone https://github.com/borismus/webvr-polyfill
cd webvr-polyfill
npm install

License

This program is free software for both commercial and non-commercial use, distributed under the Apache 2.0 License.

0.0.4

9 years ago

0.0.3

9 years ago

0.0.2

9 years ago