2.0.0 • Published 8 years ago
xplane-udp v2.0.0
XPlane UDP 
XPlane UDP Client for Node.js
Requirements
- NodeJS (v6.X.X)
- Xplane 11
Usage
// Import XPlane class from the package
import { XPlaneClient } from "xplane-udp"
// Create a client on a specific port (this is a value you define in your xplane game settings)
const client = new XPlaneClient(49000)
// Start the UDP listener
client.start()
// Subscribe to the updated event
// This will fire at the rate at which you send UDP updates (set in-game)
client.on("updated", (data) => {
// Do something with the data
console.log(data)
})
// You can also access the data directly from the client instance
callMeMaybe(() => {
// Access data in the following format `<client>.data.<group>.<value>`
console.log(client.data.time.real)
console.log(client.data.airspeed.indicated)
})Output Data Format (XPlaneUpdate interface)
Below is the structure of the data object returned in the updated event, or otherwise accesible directly from client.data.<group>.<value>.
timeairspeedgloadangularmomentangularvelocityattitudeaoacompassglobalpositionsimpositionthrottlecommand[1..8]
throttleactual[1..8]
enginepower[1..8]- hp
enginethrust[1..8]
enginetorque[1..8]
enginerpm[1..8]
proprpm[1..8]
proppitch[1..8]
enginewash- propwash or jetwash[1..8]- kts
n1- turbine N1 %[1..8]- %
n2- turbine N2 %[1..8]- %
fuelflow[1..8]- lb/h
itt[1..8]- deg
egt[1..8]- deg
cht[1..8]- deg
oilpressure[1..8]- psi
oiltemp[1..8]- deg
fuelpressure[1..8]- psi
aeroforceengineforce
Contibute to the code
- Clone the Repo onto your local machine
- Install the dependancies:
npm i - Build the code (ts->js):
npm run typescript(ortypescript-watchto watch) - Contribute!
Running the tests
- Clone the Repo onto your local machine
- Install the dependancies:
npm i - Build the code (ts->js):
npm run typescript - Run the tests:
npm run test