xtoncore v1.2.2
XtonCore is an easy-to-use JavaScript library. This makes creating your own Handler in Discord.js easier.
This library only supports discord.js v14
Credit
Thank you for the source code for this project. UnderCtrl
Installation
To install XtonCore, simply run the following command:
For npm:
npm install xtoncore
For yarn:
yarn add xtoncore
Usage
Insert this code into your index.js.
// index.js
const { ClientHandler } = require('xtoncore');
const path = require('path');
new ClientHandler({
client, // Discord.js client
commandsPath: path.join(__dirname, 'commands'),
//Enter the name of your command folder.
eventsPath: path.join(__dirname, 'events'),
//Enter the name of your events folder.
validationsPath: path.join(__dirname, 'validations'),
//Only works if commandsPath is provided
guild: 'SERVER_ID',
//To register guild-based commands (if not provided commands will be registered globally)
});
File Structure
Commands
XtonCore allows a very flexible file structure for your commands directory. Here's an example of what your file structure could look like:
commands/
├── ping.js
├── botinfo.js
└── mod/
├── ban.js
└── kick.js
Any file inside the commands directory will be considered a command file, so make sure it properly exports an object. Like this:
// commands/ping.js
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Pong!'),
run: ({ interaction, client, handler }) => {
interaction.reply(`Pong! ${client.ws.ping}ms`);
},
// deleted: true, // Deletes the command from Discord (if you passed in a "testServer" property it'll delete from the guild and not globally)
};
interaction
client
is the discord.js Client instance.handler
is the ClientHandler instance. You can use this to get access to properties such ascommands
.
Events
XtonCore assumes a specific file structure for your events. Here's an example of what your file structure could look like:
events/
├── ready/
| ├── console-log.js
| └── webhook.js
|
└── messageCreate/
├── auto-mod/
| ├── delete-swear-words.js
| └── anti-raid.js
|
└── chat-bot.js
Make sure each file exports a default function. Like this:
// events/ready/console-log.js
module.exports = (argument, client, handler) => {
console.log(`${client.user.tag} is online.`);
};
argument
is the argument you receive from the event being triggered (you can name this whatever you want). For example, themessageCreate
event will give you an argument of the message object.client
is the discord.js Client instance.handler
is the CommandHandler instance. You can use this to get access to properties such ascommands
.
Validations
XtonCore allows you to organize your validation files however you want to. Functions inside these files are executed in ascending order so you can prioritize your validations however you see fit. Here’s an example of what your file structure could look like:
validations/
└── dev-only.js
Make sure each file exports a default function. Like this:
// validations/dev-only.js
module.exports = (interaction, commandObj, handler, client) => {
if (commandObj.devOnly) {
if (interaction.member.id !== 'DEVELOPER_ID') {
interaction.reply('This command is for the developer only');
return true; // This must be added to stop the command from being executed.
}
}
};
interaction
is the interaction object.commandObj
is the command object exported from the command file itself. Properties such asname
,description
andoptions
are all available within.handler
is the CommandHandler instance. You can use this to get access to properties such ascommands
.client
is the Client instance. (defined in your main entry point)
It's important to return true
(or any truthy value) if you don't want the command to be executed (this also ensures the next validation that was queued up is not executed).