0.1.5 • Published 6 years ago

y-state-machine v0.1.5

Weekly downloads
7
License
MIT
Repository
github
Last release
6 years ago

Intro

This is a simplified version of state machine in javascript.

Installation

$ npm i --save-dev y-state-machine
# or
$ yarn add --dev y-state-machine

Usage

In a nutshell:

import {StateMachine} from 'y-state-machine'

class YourStateMachine extends StateMachine {
  edit() {}
  onedit() {
    console.log('you are editing')
  }
}

const sm = new YourStateMachine({
  name: 'any_name_you_like',
  init: 'view',
  transitions: [
    {
      name: 'edit',
      from: 'view',
      to: 'editing'
    }
  ]
})

document.addEventListener('click', function handler(e) {
  sm.edit() // 'you are editing'
  sm.edit() // nothing happens
})

In the example above, you declare a simple state machine called YourStateMachine.

It extends the base class of StateMachine and has two methods: edit and onedit.

The edit method corresponds to the name field in the only element of transitions,

which is one of the properties of the option that you use to instantiate YourStateMachine

When invoke sm.edit(), behind the scene, sm checks whether the current state match the need for such activity

In this example, the current state has to be view in order to invoke edit method successfully.

By setting init: 'view', the initial state of sm will be view.

The real codes executed would be the ones within onedit method.

There should always be a action and onaction pair

sm will call onedit internally and the state will become editing.

The second time you try to invoke edit, the state would be editing and won't match the requirement.

In other words, nothing happens.

About from field

from in transitions could be String or Array<String> or *.

Monitor state

You can declare onStateChange method on your own class.

Whenever state changes, onStateChange method will be called with two passing arguments:

newState and oldState, which represent the latest state and the last state respectively.

class yourClass extends StateMachine {
  onStateChange(newState, oldState) {
    // your own logic
  }
}

License

MIT

Copyright (c) 2017-present, Yuchen Liu

0.1.5

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