0.1.0 • Published 3 years ago

yeet v0.1.0

Weekly downloads
5
License
MIT
Repository
github
Last release
3 years ago

Features

  • No transpilation – it's all plain vanilla JavaScript
  • Small size – Weighing in at 3kb, you'll barely notice it
  • Minimal API – Only a handfull functions to learn
  • No magic – Prototypal state and events
  • It's fast – Both on server and client

Example

import { html, mount, use, Component } from 'https://cdn.skypack.dev/yeet'

mount('body', Component(App))

function App (state, emit) {
  use(store)

  return function () {
    return html`
      <body>
        <p>Clicked ${state.count} times</p>
        <button onclick=${() => emit('increment'))}>Click me</button>
      </body>
    `
  }
}

function store (state, emitter) {
  state.count = 0
  emitter.on('increment', function () {
    state.count++
    emitter.emit('render')
  })
}

Why yeet?

Building interactive and performant websites shouldn't require a whole lot of dependencies, a bundler, or even Node.js for that matter. The JavaScript language has all the capabilities required built right in, without sacrificing either developer or user experience.

Frameworks are tools and tools should be interchangeable and easy to replace. That's why yeet rely on the lowest common denominator – the DOM. There are no unneccessary abstractions such as virtual DOM, synthetic events or template syntax to learn. Only functions and prototypes.

If you know JavaScript you already know most there is to know about yeet. And anything new you learn from using yeet is directly benefitial to anything else you might want to use JavaScript for.

Prototypal state

The state object in yeet is shared between components using prototypes. You can think of the state object as a shared context which components can use to read from and write to.

However, a component can only ever mutate it's own state, it can only read from the parent state, yet they are the same object – what?! This is achieved using prototypes. The prototype of a component's state object is the parent component's state object.

JavaScript prototypes are the mechanism for inheriting properties and behavior from one object to another. What is facinating about prototypes are that they are live – meaning that any change made to an object is immediately made available to all other objects whose prototype chain includes said object.

const parent = {}
const child = Object.create(parent)

parent.name = 'world'
console.log(`Hello ${parent.name}`) // Hello world
console.log(`Hello ${child.name}`) // Hello world

child.name = 'planet'
console.log(`Hello ${parent.name}`) // Hello world
console.log(`Hello ${child.name}`) // Hello planet

Read more about Object prototypes.

To modify a parent state object, one can use events to communicate up the component tree (or prototype chain, if you will).

Events

Events are the core mechanism for communication up the component tree. Yeet adhers to the dogma "data down, events up", which is to say that data should be passed down the component tree, either with state or as arguments. When something happens, e.g. the user clicks a button, an event should be emitted which bubbles up the component tree, notifying components which may then mutate their state and issue a re-render.

Components

Components can be usefull in situations when you need a locally contained state, want to use some third party library or want to know when components mount or unmout in the DOM.

Components in yeet use generator functions to control the component lifecycle. By using generators yeet can step through your component and pause execution until the appropiate time, e.g. when the component has updated or is removed from the DOM. This allows you to retain local variables which persist throughout the component lifespan without meddling with this or learning new state management techinques, they're just regular ol' variables.

import { html, ref, mount, Component } from 'https://cdn.skypack.dev/yeet'
import mapboxgl from 'https://cdn.skypack.dev/mapbox-gl'

const state = { center: [18.0704503, 59.3244897] }

mount('#app', Component(Map), state)

function * Map (state, emit) {
  const container = ref()
  let map

  yield function * () {
    yield html`<div id="app" ref=${container}></div>`

    map = map || new mapboxgl.Map({
      container: container.current,
      center: state.center
    })
  }

  map.destroy()
}

Generators

Using generators allows you to keep local variables accessible throughout the component lifecycle. If you are already familiar with generators there's not really that much to learn.

If you are new to generators, learning yeet will only further build your JavaScript toolset, there is nothing here which you cannot use in other contexts.

A generator function is a special kind of function which can pause execution midway and allows us to inspect intermediate values before procceding with execution. A generator function has two caracteristics which set it appart from regular functions, and asterics (*) after the function keyword and the yield keyword.

//       ↓ This thing makes it a generator function
function * createGenerator (list) {
  for (const num of list) {
    yield num // ← Pause here
  }
  return 'finished!'
}

//                ↓ Call it like any other function
const generator = createGenerator([1, 2, 3])

// We can now step through the generator
generator.next() // { value: 1, done: false }
generator.next() // { value: 2, done: false }
generator.next() // { value: 3, done: false }
generator.next() // { value: 'finished!', done: true }

By yielding in a yeet component you are telling yeet to halt execution and save the rest of the function for later, e.g. when the component has updated or when it is removed from the DOM. A yeet component's lifecycle is thereby clearly laid out in chronological order, from top to bottom.

Lifecycle

Generators are used to declare the lifecycle of yeet components. Only functions, html partials (returned by the html and svg tags) and promises carry any special meaning when using yield. When a yeet component yields a function, that is the function which will be used for any consecutive re-renders. Anything that comes after yield will be executed once the components is removed from the DOM (e.g. replaced by another element).

function MyComponent () {
  // Happens only once, during setup
  yield function () {
    // Happens every time the component updates
  }
  // Happens only once, when the component is removed/replaced
}

They yielded function may also be a generator function. This can be used to perform side effects such as setting up subscriptions, manually manipulating the DOM or initializing some third party library. This is handled asynchrounously, meaning the DOM will have updated and the changes may have been made visible to the user before the generator finishes.

function MyComponent () {
  return function * () {
    // Happens before every update
    yield html`<h1>Hello planet!</h1>`
    // Happens after every update
  }
}

If you require immediate access to the rendered element, e.g. to synchronously mutate or inspect the rendered element before the page updates, you may yield yet another function.

Note: Use with causion, this may have a negative impact on performance.

function MyComponent () {
  return function () {
    return function * () {
      // Happens before every update
      yield html`<h1>Hello planet!</h1>`
      // Happens SYNCHRONOUSLY after every update
    }
  }
}

Arguments (a.k.a. props)

Even though all components have access to the shared state, you'll probably need to supply your components with some arguments to configure behavior or forward particular properties. You can either provide extra arguments to the Component function or you can call the function returned by Component with any number of arguments.

function Reaction (state, emit) {
  // ↓ Arguments are provided to the inner function
  return function ({ emoji }) {
    return html`<button onclick=${() => emit('reaction', emoji)}>${emoji}</button>`
  }
}

// ↓ Declare component on beforehand
const ReactionComponent = Component(Reaction)

// ↓ Declare component and arguments on beforehand
const SadReaction = Component(Reaction, { emoji: '😢' })

html`
  <form>
    ${Component(Reaction, { emoji: '😀' })} <!-- ← Declare component inline -->
    ${ReactionComponent({ emoji: '😐' })}
    ${SadReaction}
  </form>
`

Async components

Components can yield any value but if you yield a Promise yeet will await the promise before continue rendering. On the server, rendering is asynchronous by design, this means that all promises are resolved as the component renders. Rendering in the browser behaves a little differently. While awaiting a promise nothing will be rendered in place of the component. Once all yielded promises have resolved (or rejected) the component will finish rendering and the element will appear on the page.

Yeet does not make any difference between promises which resolve or reject, you will have to catch and handle rejections accordingly, yeet will just forward the resolved or rejected value.

import fetch from 'cross-fetch'
import { html, use } from 'yeet'

function User (state, emit) {
  const get = use(api) // ← Register api store with component
  return function () {
    //           ↓ Expose the promise to yeet
    const user = yield get(`/users/${state.user.id}`)
    return html`
      <body>
        <h1>${user.name}</h1>
      </body>
    `
  }
}

function api (state, emit) {
  if (!state.cache) state.cache = {} // ← Use existing cache if available

  //     ↓ Return a function for lazily reading from the cache
  return function (url) {
    if (url in state.cache) return state.cache[url] // ← Read from cache
    return fetch(url).then(async function (res) {
      const data = await data.json()
      state.cache[url] = data // ← Store response in cache
      return data // ← Return repsonse
    })
  }
}

Lists and Keys

In most situations yeet does an excellent job at keeping track of which component goes where. This is in part handled by identifying which template tags (the html and svg tag functions) that are used. In JavaScript, template litterals are unique and yeet leverage this to keep track of which template tag goes where.

When it comes to components, yeet use your component function as a unique key to keep track of which compontent is tied to which element in the DOM.

When it comes to lists of identical components, this becomes difficult and yeet needs a helping hand in keeping track. In these situations, you can provide a unique key to each component which will be used to make sure that everything keeps running smoothly.

function Exponential (state, emit) {
  let exponent = 1

  function increment () {
    exponent++
    emit('render')
  }

  return function ({ num }) {
    return html`
      <li>
        <button onclick=${increment}>${Math.pow(num, exponent)}</button>
      </li>
    `
  }
}

const numbers = [1, 2, 3, 4, 5]
return html`
  <ol>
    ${numbers.map((num) => Component(Exponential, { num, key: num }))}
  </ol>
`

Stores

Stores are the mechanism for sharing behavior between components, or even apps. A store can subscribe to events, mutate the local state and issue re-renders.

import { html, use, Component } from 'https://cdn.skypack.dev/yeet'

function Parent (state, emit) {
  use(counter) // ← Use the counter store with this component

  return function () {
    return html`
      ${Component(Increment)}
      <output>${state.count}</output>
      ${Component(Decrement)}
    `
  }
}

function Increment (state, emit) {
  return html`<button onclick=${() => emit('increment')}>+</button>`
}

function Decrement (state, emit) {
  return html`<button onclick=${() => emit('decrement')}>-</button>`
}

function counter (state, emitter) {
  state.count = 0 // ← Define some initial state

  emitter.on('increment', function () {
    state.count++
    emitter.emit('render')
  })

  emitter.on('decrement', function () {
    state.count--
    emitter.emit('render')
  })
}

Events

How you choose to name your events is entirely up to you. There's only one exception: the render event has special meaning and will re-render the closest component in the component tree. The render event does not bubble.

Server rendering (SSR)

Yeet has first class support for server rendering. There are plans to support server rendered templates, meaning any backend could render the actual HTML and yeet would wire up functionality using the pre-existing markup.

Rendering on the server supports fully asynchronous components. If a component yields promises, yeet will wait for these promises to resolve while rendering.

Server rendered templates (non-Node.js)

Coming soon…

API

The API is intentionally small.

html

Create html partials which can be rendered to DOM nodes (or strings in Node.js).

import { html } from 'https://cdn.skypack.dev/yeet'

const name = 'planet'
html`<h1>Hello ${name}!</h1>`

Attributes

Both literal attributes as well as dynamically "spread" attributes work. Arrays will be joined with an empty space () to make it easier to work with many space separated attributes, e.g. class.

import { html } from 'https://cdn.skypack.dev/yeet'

const attrs = { disabled: true, hidden: false, placeholder: null }
html`<input type="text" class="${['foo', 'bar']}" ${attrs}>`
// → <input type="text" class="foo bar" disabled>
Events

Events can be attached to elements using the standard on-prefix.

import { html } from 'https://cdn.skypack.dev/yeet'

html`<button onclick=${() => alert('You clicked me!')}>Click me!</button>`

Arrays

If you have lists of things you want to render as elements, interpolating arrays work just like you'd expect.

import { html } from 'https://cdn.skypack.dev/yeet'

const list = [1, 2, 3]
html`<ol>${list.map((num) => html`<li>${num}</li>`)}</ol>`

Fragments

It's not always that you can or need to have an outer containing element. Rendering fragments work just like single container elements.

import { html } from 'https://cdn.skypack.dev/yeet'

html`
  <h1>Hello world!</h1>
  <p>Lorem ipsum dolor sit amet…</p>
`

svg

The svg tag is required for rendering all kinds of SVG elements, such as <svg>, <path>, <circle> etc. All the same kinds behaviors as described in html applies to svg.

import { svg } from 'https://cdn.skypack.dev/yeet'

svg`
  <svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
    <circle cx="50" cy="50" r="50"/>
  </svg>
`

raw

If you have preformatted html that you wish to render, just interpolating them in the template won't work. Text that is interpolated in templates is automatically escaped to avoid common XXS attacks, e.g. injecting script tags.

import { html, raw } from 'https://cdn.skypack.dev/yeet'

const content = '<strong>Hello world!</strong>'

html`<div>${content}</div>`
// → <div>&lt;strong&gt;Hello world!&lt;/strong&gt;</div>

html`<div>${raw(content)}</div>`
// → <div><strong>Hello world!</strong></div>

ref

It's common to want to access elements in the DOM to mutate or read properties. For this there is the ref helper which, when called, will return an object with the property current which will be the currently mounted DOM node it was attached to.

Note: This only works in the client, current will never be available while server rendering.

import { html, ref, render } from 'https://cdn.skypack.dev/yeet'

const div = ref()
render(html`<div ref=${div}>Hello planet!</div>`)

div.current // ← Reference to the rendered div element

use

Register a store to use with component. Accepts a function which will be called with state and emitter (an instance of EventEmitter). Whatever is returned by the supplied function is returned by use. You should refrain from using use anywhere but during the component setup stage.

Stores are great for sharing functionality between components. A shared store can be used to handle common operations on the shared state object or just to avoid duplicating code between components.

import { html, use, ref } from 'https://cdn.skypack.dev/yeet'

function Video * (state, emit) {
  const video = ref()
  const detach = use(pauser(video))

  yield ({ src }) => html`<video src="${src}" ref=${video}></video>`

  detach()
}

function pauser (video) {
  return function (state, emitter) {
    function onvisibilitychange () {
      if (document.visibilityState === 'visible') {
        video.current.play()
      } else {
        video.current.pause()
      }
    }

    document.addEventListener('visibilitychange', onvisibilitychange)

    return function () {
      document.removeEventListener('visibilitychange', onvisibilitychange)
    }
  }
}

mount

Mount a given html partial on dom node. Accepts a html partial, a DOM node or selector and optionally a root state object.

import { html, mount } from 'https://cdn.skypack.dev/yeet'

mount('body', html`
  <body>
    <h1>Hello planet!</h1>
  </body>
`)
import { html, mount, Component } from 'https://cdn.skypack.dev/yeet'

mount(document.getElementById('app'), Component(Main), { name: 'world' })

function Main (state, emit) {
  return html`
    <main id="app">
      <h1>Hello ${state.name}!</h1>
    </main>
  `
}

render

Render a partial to element (browser) or string (server). On the client, render is sychronous and the resulting DOM node is returned. On the server render always returns a promise which resolves to a string. Accepts an optional root state object.

import { html, render } from 'https://cdn.skypack.dev/yeet'

const h1 = render(html`<h1>Hello planet!</h1>`))
document.body.appendChild(h1)
import { html, render } from 'yeet'
import { createServer } from 'http'

createServer(async function (req, res) {
  const body = await render(html`<body>Hello world!</body>`)
  res.end(body)
}).listen(8080)
import { Readable } from 'stream'
import { html, render } from 'yeet'
import { createServer } from 'http'

createServer(async function (req, res) {
  Readable.from(html`<body>Hello world!</body>`).pipe(res)
}).listen(8080)

Component

The Component function accepts a function as its first argument and any number of additional arguments. The additional arguments will be forwarded to the inner render function. The Component function returns a function which may be called with any number of arguments, these arguments will override whichever arguments were supplied prior.

It is best practice to provide an object as the first render argument since the optional key property is extracted from the first render argument.

import { html, render, Component } from 'https://cdn.skypack.dev/yeet'

function Greeting () {
  return function (props, name = 'world') {
    return html`<p>${props?.phrase || 'Hello'} ${name}!</p>`
  }
}

render(Component(Greeting))
// → <p>Hello world!</p>

render(Component(Greeting, { phrase: 'Hi' }))
// → <p>Hi world!</p>

render(Component(Greeting, { phrase: 'Howdy' }, 'planet'))
// → <p>Howdy planet!</p>

const Greeter = Component(Greeting)
render(Greeter({ phrase: 'Nice to meet you,' }))
// → <p>Nice to meet you, world!</p>

EventEmitter

Stores are called with state and an event emitter. The event emitter can be used to act on events submitted from e.g. user actions. All events except the render even bubbles up the component tree.

You can register a catch-all event listerner by attaching a listener for the * event. The first argument to catch-all listeners is the event name followed by the event arguments.

emitter.on('*', function (event, ...args) {
  console.log(`Emitted event "${event}" with arguments:`, ...args)
})

emitter.on(string, Function)

Attach listener for the specified event name.

emitter.removeListener(string, Function)

Remove the event listener for the specified event name.

emitter.emit(string, ...any)

Emit an event of the specified name accompanied by any number of arguments.

Attribution

There wouldn't be a yeet if there hadn't been a choo. Yeet borrows a lot of the core concepts such as a shared state and event emitter from choo. The idea of performant DOM updates based on template litterals was born from proof of conept work done by Renée Kooi.

TODO

Server rendered templates (non-Node.js)

1.0.0-1

3 years ago

1.0.0-0

3 years ago

0.1.0

6 years ago