io.extendreality.tilia.utilities.objectstateswitcher.unity
Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time.
Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time.
A lightweight entity-component system.
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
One For All - TypeScript gamedev library inspired by Unity