@audio/decode 
Try it in the browser: Extract audio from video, Audio converter. Runs on this package, nothing is uploaded.
Decode any audio format to raw samples.
JS / WASM with no ffmpeg or native bindings; works in Node.js and browsers.
Small API, minimal size, near-native performance, lazy-loading, chunked decoding.
import decode from '@audio/decode';
const { channelData, sampleRate } = await decode(anyAudioBuffer);
Supported formats
| Format | Package | Size | Engine |
|---|---|---|---|
| MP3 | @audio/decode-mp3 | 92 KB | WASM |
| WAV | @audio/decode-wav | 11 KB | JS |
| OGG Vorbis | @audio/decode-vorbis | 166 KB | WASM |
| FLAC | @audio/decode-flac | 135 KB | WASM |
| Opus | @audio/decode-opus | 166 KB | WASM |
| M4A / AAC / ALAC | @audio/decode-aac | 368 KB | WASM + JS |
| MP4 / MOV / M4V / 3GP video | @audio/decode-mp4 | 12 KB + codec | JS demux |
| QOA | @audio/decode-qoa | 8 KB | JS |
| AIFF | @audio/decode-aiff | 20 KB | JS |
| CAF | @audio/decode-caf | 9 KB | JS |
| WebM / MKV video | @audio/decode-webm | 250 KB | WASM |
| AVI video | @audio/decode-avi | 8 KB + codec | JS demux |
| AC-3 | @audio/decode-ac3 | 43 KB | WASM |
| DTS | @audio/decode-dts | 200 KB | WASM |
| E-AC-3 (Dolby Digital Plus, + AC-3) | @audio/decode-eac3 | 432 KB | WASM (FFmpeg libavcodec, LGPL) |
| APE (Monkey's Audio) | @audio/decode-ape | 262 KB | WASM (FFmpeg libavcodec, LGPL) |
| AMR | @audio/decode-amr | 241 KB | WASM |
| WMA | @audio/decode-wma | 91 KB | WASM |
| WavPack | @audio/decode-wavpack | 51 KB | WASM |
| TTA (True Audio) | @audio/decode-tta | 11 KB | JS |
| Musepack SV7 / SV8 | @audio/decode-mpc | 51 KB | WASM |
| MOD / XM / S3M / IT tracker modules | @audio/decode-mod | 1.4 MB | WASM (libopenmpt) |
| DSF / DFF (DSD64–512 → PCM) | @audio/decode-dsd | 18 KB | JS |
Whole-file
Auto-detects format. Input can be ArrayBuffer, Uint8Array, Buffer, or anything that materializes to bytes, including a Blob/File or fetch Response.
import decode from '@audio/decode'
let { channelData, sampleRate } = await decode(buf)
let fromFile = await decode(fileInput.files[0]) // File
let fromUrl = await decode(await fetch(url)) // Response
Chunked
let dec = await decode.mp3()
let a = await dec(chunk1) // { channelData, sampleRate }
let b = await dec(chunk2)
await dec() // close
Streaming
import decode from '@audio/decode'
for await (let { channelData, sampleRate } of decode.mp3(response.body)) {
// process chunks
}
Works with ReadableStream, fetch body, Node stream, or any async iterable.
Formats: mp3, flac, opus, oga, m4a, mp4, mov, wav, qoa, aac, aiff, caf, webm, mkv, avi, ac3, dts, amr, wma, eac3, ape, wv, tta, mpc, dsf, dff, mod, xm, s3m, it.
Video files
Video containers decode straight to their audio track — the video stream is skipped, no ffmpeg involved:
let { channelData, sampleRate } = await decode(await fetch('trailer.mp4'))
| Container | Package | Audio codecs |
|---|---|---|
| MP4, MOV, M4V, 3GP | @audio/decode-mp4 | AAC, ALAC, MP3, FLAC, Opus, AC-3, DTS, AMR, PCM, G.711 |
| WebM, MKV | @audio/decode-webm | Opus, Vorbis, AAC, ALAC, MP3, FLAC, AC-3, DTS, PCM |
| AVI | @audio/decode-avi | PCM, MP3, AAC, AC-3, DTS, G.711 |
Surround tracks keep their layout (up to 5.1, WAV channel order). E-AC-3 and TrueHD tracks throw an error naming the codec.
Browser
Works from a CDN without a bundler. Codecs load on demand via dynamic import, only for formats you decode:
<script type="module">
import decode from 'https://esm.sh/@audio/decode'
let { channelData, sampleRate } = await decode(buf)
</script>
For self-hosting, use an import map to point @audio/decode and each needed @audio/decode-* package to local files. Codec-internal files load by relative path.
Each codec package's main export works in an AudioWorklet without Blob, TextDecoder, Worker, or fetch. Import codec packages directly because @audio/decode uses dynamic imports.
Initialize WASM before rendering. Decoding runs on the worklet thread and can interrupt audio output.
Synchronous codecs
The umbrella remains async for detection, lazy imports, and Blob/Response inputs.
Import a codec package directly for synchronous calls.
wav, qoa, aiff, and caf are synchronous:
import decode from '@audio/decode-wav'
let pcm = decode(wavBytes)
WASM codecs initialize asynchronously, then decode synchronously:
import { decoder } from '@audio/decode-flac'
let dec = await decoder()
let pcm = dec.decode(bytes)
let tail = dec.flush()
dec.free()
Metadata
Read tags, pictures, markers and regions without decoding samples. Available for
wav, mp3, flac, oga (Ogg Vorbis), opus, and m4a.
import { wav, mp3, flac, oga, opus, m4a } from '@audio/decode/meta'
let { meta, sampleRate, markers, regions } = mp3(bytes)
// meta: { title, artist, album, year, bpm, key, comment, pictures, raw, ... }
// markers: [{ sample, label }]
// regions: [{ sample, length, label }]
Each codec sub-package also exposes its parser directly:
import { parseMeta } from '@audio/decode-wav/meta'
let info = parseMeta(wavBytes)
WebWorker
Each @audio/decode-* package is a self-contained ESM module that can run in a worker:
// decode-worker.js
import decode from '@audio/decode-mp3'
self.onmessage = async ({ data }) => {
let pcm = await decode(data)
self.postMessage(pcm, pcm.channelData.map(ch => ch.buffer))
}
// main.js
let worker = new Worker('./decode-worker.js', { type: 'module' })
worker.postMessage(mp3buf, [mp3buf])
worker.onmessage = ({ data }) => { /* { channelData, sampleRate } */ }
See also
- encode – encode PCM into any audio format.
- audio-type – detect audio format from buffer.
Licensing
The umbrella and most codec packages are MIT. Codecs built on other libraries carry that library's license: @audio/decode-aac GPL-2.0; @audio/decode-wma, @audio/decode-ac3 and @audio/decode-dts GPL-2.0-or-later; @audio/decode-ape and @audio/decode-eac3 LGPL-2.1-or-later (a slim FFmpeg libavcodec build, no GPL components); @audio/decode-wavpack, @audio/decode-mpc and @audio/decode-mod BSD-3-Clause; @audio/decode-amr Apache-2.0. Install only the codecs whose licenses fit your project. The umbrella loads them on demand.
