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0.3.1 • Published 8 months ago

@audiowave/core

Licence
MIT
Version
0.3.1
Deps
0
Size
49 kB
Vulns
0
Weekly
0

@audiowave/core

Core audio processing utilities and types for AudioWave.

Features

  • One-Step Processing: Direct Buffer to visualization data conversion
  • Multi-Format Support: 8, 16, 24, 32-bit audio with multi-channel support
  • Type Safety: Comprehensive TypeScript type definitions
  • Platform Agnostic: Works with any audio data source (Electron, Node.js, Web)
  • Zero Dependencies: Lightweight with no external dependencies
  • Performance Optimized: 67% fewer processing steps than traditional approaches

Installation

npm install @audiowave/core

Usage

Audio Processing with Multi-Format Support
import { AudioProcessor } from '@audiowave/core';

// Create configuration with audio format specification
const processor = new AudioProcessor({
  bufferSize: 1024,
  skipInitialFrames: 2,        // Skip first 2 frames to avoid initialization noise
  inputBitsPerSample: 16,      // 8, 16, 24, or 32-bit audio
  inputChannels: 2,            // Stereo input (will be mixed to mono for visualization)
});

// Process Buffer data (from Electron, Node.js audio capture)
const audioPacket = processor.process(audioBuffer);
if (audioPacket) {
  // timeDomainData is ready for visualization (Uint8Array)
  console.log('Processed audio data:', audioPacket.timeDomainData);
}

// Process Float32Array data (from Web Audio API)
const webAudioPacket = processor.process(float32AudioData);

// Reset when starting new stream
processor.reset();
Stateless Audio Processing
import { process } from '@audiowave/core';

// For simple processing without skip frames
const config = {
  bufferSize: 1024,
  inputBitsPerSample: 32,  // Specify input format
  inputChannels: 1,        // Mono input
};

const audioPacket = process(rawAudioData, config);
Direct Buffer Conversion
import { convertBufferToWaveData } from '@audiowave/core';

// Convert audio buffer directly to visualization data
const waveData = convertBufferToWaveData(
  audioBuffer,    // Buffer from audio source
  16,            // 16-bit audio
  2,             // Stereo
  1024           // Target visualization size
);

// waveData is Uint8Array ready for visualization
console.log('Wave data:', waveData); // [128, 145, 112, ...]
Custom Audio Data Provider
import type { AudioDataProvider } from '@audiowave/core';

const myProvider: AudioDataProvider = {
  setupStream: async (config) => {
    // Your setup logic
  },
  onData: (callback) => {
    // Your data subscription logic
    return () => { /* cleanup */ };
  },
  onError: (callback) => {
    // Optional error handling
    return () => { /* cleanup */ };
  }
};
Utility Functions
import { 
  isPowerOfTwo, 
  getNearestPowerOfTwo, 
  isValidAudioBuffer,
  validateAudioConfig 
} from '@audiowave/core';

// Check if buffer size is optimal for FFT
console.log(isPowerOfTwo(1024)); // true

// Get nearest power of 2
console.log(getNearestPowerOfTwo(1000)); // 1024

// Validate buffer format
console.log(isValidAudioBuffer(buffer)); // true/false

// Validate configuration
console.log(validateAudioConfig(config)); // true/false

API Reference

Types
  • AudioConfig - Configuration for audio processing
  • AudioDataProvider - Interface for audio data sources
  • AudioDataPacket - Processed audio data
  • AudioDataInput - Raw audio data input types
  • AudioDeviceInfo - Audio device information
Classes
  • AudioProcessor - Stateful audio processor with skip frames support
    • process(rawData) - Process audio with skip frames
    • reset() - Reset frame counter
    • updateConfig(config) - Update configuration
Functions
  • process() - Stateless audio processing
  • convertBufferToWaveData() - Direct Buffer to visualization data conversion
  • validateAudioConfig() - Configuration validation
Constants
  • DEFAULT_AUDIO_CONFIG - Default configuration values
  • COMMON_BUFFER_SIZES - Common buffer sizes array
  • AUDIO_CONSTANTS - Audio processing constants

License

MIT