1.0.5-20220511133225.commit-10ede30 • Published 4 years ago

@dcl/show-management v1.0.5-20220511133225.commit-10ede30

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Apache-2.0
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github
Last release
4 years ago

Show Manager

Show Manager provides helpers to schedule when to play videos. You can specify a specific time a video should play and in what order to play the videos. It also provides a way to and sychronize actions with those videos to make much more emersive show

Show Manager Documentation

Install

To use any of the helpers provided by this library:

  1. Install it as an npm package. Run this command in your scene's project folder:

    npm i @dcl/show-management
  2. Add this line at the start of your game.ts file, or any other TypeScript files that require it:

    import * as showMgmt from '@dcl/show-management'

To be recognized you may also have to add an entry in tsconfig.json

sdfs

Usage

Show Manager

You will need need to create a ShowManager instance to start and assign it a schedule

import * as showMgmt from 'show-mgmt-dcl'

const showData: showMgmt.ShowDataType = ...

export const SHOW_MGR = new showMgmt.ShowManager()

SHOW_MGR.showSchedule.setData( showData )

Configure Shows

You must create showData that will define what shows to play and when.

const defaultShow:ShowType = {
  id: -1, //
  title: "Intermission",//the title of the show
  artist: "Artist Name", //name of the artist
  link: DEFAULT_VIDEO, //link to the video, can be internal or external
  subs: IntermissionSubs, //string to a subtitle SRT format
  startTime: -1, //UTC time in seconds for which a show will start
  length: 17, //length of video in seconds
  loop: true //if the video should loop when over
}

const showData: ShowDataType = {
  defaultShow: defaultShow,
  shows: [
		{
		  id: -1, //
		  title: "Title",//the title of the show
		  artist: "Artist Name", //name of the artist
		  link: `videos/tunnelVisuals.mp4`, //link to the video, can be internal or external
		  subs: MySubTitleVar, //string to a subtitle SRT format
		  startTime: 1652117754, //UTC time in seconds for which a show will start
		  length: 17, //length of video in seconds
		  loop: false //if the video should loop when over
		}
	]

NOTE: You maybe tempted to use ISO 8601 date format however there is no garetee 100% support it will be parsed correctly. ISO 8601 format is the most universally supported however you cannot rely on correct implementation of the standard. https://en.wikipedia.org/wiki/ISO_8601

new Date("2022-05-09T16:39:00-04:00").getTime()/1000 //use at your own risk

Here is one of many free helpful converter tools https://www.epochconverter.com/ to you convert to date and time to seconds for startTime

Configure Show Example

import * as showMgmt from 'show-mgmt-dcl'

//while testing this can ensure the video start time is always 5 seconds after scene load
const testStartTime = new Date(Date.now() + (5 *1000)).getTime() / 1000   

const showData: showMgmt.ShowDataType = {
  defaultShow: defaultShow,
  shows: [
		defaultShow,
		{ 
	    id: 1,
	    title: 'Demo Show',
	    artist: 'Demo Show',
	    link: `videos/tunnelVisuals.mp4`,
	    subs: DemoShowSubs, //this is a variable holding the SRT format
	    startTime: testStartTime, //start time from UTC in seconds
	    length: 28,
	  }
	]
}

Syncing Actions to Video

To sync action to video we make use of a subtitle file format called SubRip Subtitle (SRT).

If you would like to learn more about SRT format check these out

Here is the same SRT example but with comments explaining the components

Credit https://www.3playmedia.com/blog/create-srt-file/

Here is an example SRT format with actions in it

1
00:00:01,000 --> 00:00:01,033
ANNOUNCE {"text":"Welcome to our show","duration":3}
ANIMATE djTable {"animationName":"deckTableOn", "loop":true,"bpmSync":true}

See Show Action Handlers for how the actions in the subtitle file come to life in your scene

Run Your Show

You will need need to create a RunOfShowSystem instance should you want the show to play by it self when the startTime dictage

import * as showMgmt from 'show-mgmt-dcl'

export const runOfShow = new showMgmt.RunOfShowSystem(SHOW_MGR)
engine.addSystem(runOfShow)

Event Listeners

The Show Manager has no knowlege of your scene and how it should react to the videos. So your scene react to show events registering to the provided event listeners

  • addStopShowListeners
  • addPlayVideoListeners
  • addVideoStatusChangeListener
import * as showMgmt from 'show-mgmt-dcl'

SHOW_MGR.addStopShowListeners( (event:showMgmt.StopShowEvent)=>{
  log("addStopShowListeners fired",event)
  
  ...  
} )

 
SHOW_MGR.addPlayVideoListeners( (event:showMgmt.PlayShowEvent)=>{
  log("addPlayVideoListeners fired",event)
  
  ...
} )

SHOW_MGR.addVideoStatusChangeListener( new showMgmt.VideoChangeStatusListener((oldStatus: VideoStatus, newStatus: VideoStatus)=>{
  log("addVideoStatuChangeListener fired",oldStatus,newStatus)
  
  switch(newStatus){
    case VideoStatus.LOADING:

    break;
    ...
  }

} ))

Display the Show Video

The Show Manager will create a video texture but does not know where to put it in your scene. You can register to SHOW_MGR.addPlayVideoListeners and assign the video texture where it needs to go.

export const videoMat = new Material()

//create video material
videoMat.castShadows = false
videoMat.metallic = 0
videoMat.roughness = 1
videoMat.emissiveIntensity = 1
videoMat.emissiveColor = Color3.White()
videoMat.alphaTest = 1

//create entity
export const myScreenEntity = new Entity()
const myScreenPlane = new PlaneShape()
myScreenEntity.addComponent(myScreenPlane)

//add material
myScreenEntity.addComponent(videoMat)

//add to engine
engine.addEntity(myScreenEntity)

SHOW_MGR.addPlayVideoListeners( (event:showMgmt.PlayShowEvent)=>{
  log("addPlayVideoListeners fired",event)
  
  //assign the playing video to a material so it can be visible in scene
  if(event.videoTexture){ 
    videoMat.albedoTexture = event.videoTexture
    videoMat.alphaTexture  = event.videoTexture
    videoMat.emissiveTexture = event.videoTexture
  }
} )

Perform a specific action for a certian show

In this example I want to show a countdown to when the next show will be. Register a listener to addPlayVideoListeners and perform your logic there

SHOW_MGR.addPlayVideoListeners( (event:showMgmt.PlayShowEvent)=>{
  log("addPlayVideoListeners fired",event)

  //if I know the intermission show ID I can check for it and perform a very specific action
  if(event.showData.id == -1){ 
    const showRange = SHOW_MGR.showSchedule.findShowToPlayByDate( new Date() ) 
    if(showRange.nextShow && showRange.nextShow.show){   
	    startNextShowCounter(showRange.nextShow)
    } 
  }else{
  	hideShowCounter()
  }
 
} )

Enable Debug UI

 
isPreviewMode().then(preview=>{
  if(preview) {
    SHOW_MGR.enableDebugUI(preview)
    registerWithDebugUI( SHOW_MGR.manageShowDebugUI,SHOW_MGR, runOfShow  ) 
  }
})

Show Action Handlers

Show action handlers are what convert the commands in the subtitle file into something in your scene

There are three types of handlers provided. Ones that have all the functionality they need and some that need you extend them. The latter require you to define how they function because there is no way to know exactly how each show will want to implement it. For example the PAUSE action could mean lots of things, pause 1 animation but play another, hide one entity but show a different entity. There is no way to predict all this so you must define it. The third type are onces that you make yourself.

Provided handlers with all functionality provided include

  • ShowAnimationActionHandler
  • ShowBpmActionHandler
  • DefineTargetGroupActionHandler

Handlers that require you to extend them by defining how they should function

  • ShowPauseAllActionHandler
  • ShowStopAllActionHandler
  • ShowAnounceActionHandler

To define how an action handler should behave, you must provide a process method. In this example here it defines how the Anounce action handler should behave.

SHOW_MGR.actionMgr.registerHandler(
  new showMgmt.ShowAnounceActionHandler( {
    process(action: showMgmt.ActionParams<showMgmt.ActionHandlerAnouncementParams>, showActionMgr: showMgmt.ShowActionManager): void {
      ui.displayAnnouncement(action.params.text,action.params.duration)
    }
  } )
)

Make Your Own Show Action Handler

Here is an example of how to make your very own action handler. In this example we make a new action named "SAY" followed by the text to be said and register it to the show manager.

SHOW_MGR.actionMgr.registerHandler(
  new  showMgmt.ShowActionHandlerSupport<string>( 
    "SAY",
    {
      matches(action: string,showActionMgr:showMgmt.ShowActionManager):boolean{ 
        return showMgmt.actionStartsWith(action,this.getName(),0," ")
      },
      decodeAction(action: string, showActionMgr: showMgmt.ShowActionManager):showMgmt.ActionParams<string>{
        logger.debug("ACTION.SAY.decodeAction","called",action)
        const decoded = showMgmt.parseActionWithOpts<string>(action)
        decoded.params = decoded.array[1]
        return  decoded;
      },
      process(action: showMgmt.ActionParams<string>, showActionMgr: showMgmt.ShowActionManager): boolean {
        ui.displayAnnouncement(action.params,1)

        return true
      }
    } )
)

Adjust Logging Levels

To avoid flooding logs each class has its own logger named by class name. You can adjust logging levels for all classes or just a few to suit your needs

Classes of interest

  • ShowManager - manager class that is called to play shows
  • RunOfShowSystem - system that processes showSchedule and decides which show to play at the correct time
  • SubtitleVideoSystem - system that processes video events
  • SubtitleSystem - system that handles processing subtitles
  • ShowActionManager - processes an actions to be sent to a handler
  • ShowActionHandler - the action handlers them self
//create a named logger
const logger:showMgmt.Logger = showMgmt.LoggerFactory.getLogger("MyScene.ShowSetup.ts")

//set logger for a specific logger
logger.setLevel(showMgmt.LogLevel.DEBUG)

//will set default logging level for all loggers
showMgmt.LoggingConfiguration.getInstance().defaultLevel = showMgmt.LogLevel.DEBUG

//set logger for a specific action handler logger
const logHandlerAnimation = showMgmt.LoggerFactory.getLogger("ShowActionHandler."+showMgmt.ShowAnimationActionHandler.DEFAULT_NAME)
if(logHandlerAnimation) logHandlerAnimation.setLevel(showMgmt.LogLevel.TRACE)

Copyright info

This scene is protected with a standard Apache 2 licence. See the terms and conditions in the LICENSE file.

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