@glas/platform v2.0.10
glass-platform
Main glass library
Dependencies
https://github.com/krisnye/glass-build
Setup
git clone https://github.com/krisnye/glass-platform.git platform
cd platform
guild setup
Development
guild watch
App Engine Docs
https://cloud.google.com/appengine/docs/standard/#instance_classes
https://cloud.google.com/appengine/docs/standard/nodejs/config/appref
https://googleapis.dev/nodejs/datastore/latest/index.html
Cordova
I got this error when running "cordova emulate android"
Waiting for emulator to start...
PANIC: Missing emulator engine program for 'x86' CPU.
I did this: (Not sure it helped)
https://stackoverflow.com/questions/55204871/panic-missing-emulator-engine-program-for-x86-cpu-windows-10
Then I did added this to my ~/.bash_profile and it worked:
export ANDROID_SDK_ROOT=~/Library/Android/sdk
export PATH=$ANDROID_SDK_ROOT/emulator:$ANDROID_SDK_ROOT/tools:$PATH
Hot reloading? https://stackoverflow.com/questions/46262816/cordova-hot-reloading-on-device-without-ionic
Coordinate System
The default coordinate system is right handed with +z pointing towards the viewer.
The 2d control coordinate system is also right handed with the origin in the top left and the +z pointing away from the viewer.
The projection transformation turns it into a left handed system as +z points away from the viewer.
modelView = view.multiply(model)
model space
-> model
world space
-> view
camera space
-> projection
clip space
-> screen
screen space
Todo
X Change default2D shader to actually use modelViewProjection matrix.
X Change Scene to Screen and make it set the Projection Matrix to 2D.
X Create a View or Camera class to handle the View Matrix.
X Created horizontal and vertical flex layout.
X Handle Virtual Node Transforms using Matrices.
X Use Transforms while Picking to transform the Pick Capsule.
X Use Transform as LocalTransform for Control.
X Create and use an arbitrary Transform Node and test input.
Sprites and Image Usage in 2D and 3D.
X 2D Canvas usage from within 3D.
Text Rendering within Canvas 2D.
3D Effects.
GLTF Loader needs to use the new Mesh class.
Need ability to create/delete a Texture and update it's src
Move the field upload implementation into the general platform data/download
-> Actually, define new ?query as ?{query} or ?path/to/field
-> Then merge the get/put semantics into ?data url with special upload/download of data fields
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