Gradient Engine
Framework-free gradient generation engine used by Gradient UI.
@gradient-ui/gradient-engine creates deterministic gradient models, CSS
gradients, SVG gradients, canvas gradient descriptors, shadows, morph effects,
animation CSS and material tokens. It does not touch the DOM by default, so it
can be used from Vue, React, vanilla JavaScript, server builds or design-system
tooling.
Install
npm install @gradient-ui/gradient-engine
Quick Start
import {
createGradientFromColor,
createGradientMaterial
} from '@gradient-ui/gradient-engine';
const background = createGradientFromColor('#704aff', {
recipe: 'glare',
type: 'linear',
direction: 135
});
const material = createGradientMaterial('#704aff', {
preset: 'materialAction',
animation: {
preset: 'shift',
duration: 6000
}
});
createGradientFromColor returns a ready-to-use CSS background value.
createGradientMaterial returns a richer object for components: CSS variables,
CSS text, optional keyframes, effects and the underlying gradient model.
Material output is memoized by seed and material options. Repeated calls with the same input reuse the same pure result instead of recalculating palettes, stops, shadows, morph blobs and keyframes.
API Layers
The package is split into small subpath exports:
import { createGradientFromColor } from '@gradient-ui/gradient-engine/core';
import { toCssGradient } from '@gradient-ui/gradient-engine/formatters';
import { createGradientMorph } from '@gradient-ui/gradient-engine/effects';
import { toGradientAnimationCSS } from '@gradient-ui/gradient-engine/animation';
import { createGradientMaterial } from '@gradient-ui/gradient-engine/material';
corecreates palettes, recipes and gradient models.formattersconverts models to CSS, SVG and canvas-friendly output.effectscreates shadow, drop-shadow and morph effect values.animationcreates CSS keyframes and animation declarations.materialcreates component-oriented tokens for UI libraries.
Recipes
Gradient recipes describe color harmony, not rendering format.
createGradientFromColor('#704aff', { recipe: 'monochrome' });
createGradientFromColor('#704aff', { recipe: 'complementary' });
createGradientFromColor('#704aff', { recipe: 'split-complementary' });
createGradientFromColor('#704aff', { recipe: 'analogous' });
createGradientFromColor('#704aff', { recipe: 'triadic' });
createGradientFromColor('#704aff', { recipe: 'tetradic' });
createGradientFromColor('#704aff', { recipe: 'rectangle' });
createGradientFromColor('#704aff', { recipe: 'square' });
createGradientFromColor('#704aff', { recipe: 'duotone' });
createGradientFromColor('#704aff', { recipe: 'glare' });
Gradient Types
createGradientFromColor('#704aff', {
type: 'linear',
direction: 135
});
createGradientFromColor('#704aff', {
type: 'radial',
shape: 'circle',
position: '50% 45%'
});
createGradientFromColor('#704aff', {
type: 'conic',
position: '50% 50%'
});
Materials
Materials are the bridge between the pure engine and component libraries.
const material = createGradientMaterial('#704aff', {
preset: 'materialAction',
recipe: 'glare',
effects: true,
animation: {
preset: 'shift',
duration: 6000
}
});
The returned object is intentionally serializable:
material.id;
material.className;
material.style;
material.cssVars;
material.cssText;
material.keyframes;
material.gradient;
material.effects;
material.animation;
This lets a Vue, React or vanilla adapter decide how to apply the result: inline styles, a generated stylesheet, CSS variables, SSR-injected CSS or a client runtime registry.
The material cache is intentionally small and bounded. Use the cache helpers when a long-running tool needs explicit control:
import {
clearGradientMaterialCache,
getGradientMaterialCacheStats,
setGradientMaterialCacheLimit
} from '@gradient-ui/gradient-engine/material';
setGradientMaterialCacheLimit(256);
console.log(getGradientMaterialCacheStats());
clearGradientMaterialCache();
SVG
import {
createGradientModelFromColor,
toSvgGradient
} from '@gradient-ui/gradient-engine';
const model = createGradientModelFromColor('#704aff', {
recipe: 'analogous',
type: 'linear'
});
const svg = toSvgGradient(model, {
id: 'brand-gradient'
});
SVG helpers are for generated markup and definitions. They do not mount the SVG into the document.
Animations
import { toGradientAnimationCSS } from '@gradient-ui/gradient-engine';
const animation = toGradientAnimationCSS({
name: 'hero-gradient',
preset: 'shift',
duration: 8000
});
Available presets: shift, pulse, rotate, hue-rotate.
Different surfaces should opt into animation carefully. For example, rotate
is useful for large decorative surfaces, but usually too aggressive for compact
buttons and borders.
Effects
Effects are plain strings or serializable descriptions.
import {
createGradientBoxShadow,
createGradientDropShadow,
createGradientMorph
} from '@gradient-ui/gradient-engine/effects';
const boxShadow = createGradientBoxShadow('#704aff');
const dropShadow = createGradientDropShadow('#704aff');
const morph = createGradientMorph('#704aff', {
preset: 'liquid',
blobCount: 5
});
The engine only creates values. DOM-specific mounting for SVG filters, style tags or animation lifecycles belongs in an adapter.
SSR
The core package is SSR-safe because it has no browser side effects. For SSR,
generate the material/model on the server, serialize cssVars, cssText and
keyframes, then let the client adapter mount optional runtime effects such as
morph SVG filters.
Version
0.5.0 was the first standalone release line for the engine extracted from
Gradient UI. 0.6.0 adds the public morph blend-mode API used by the
0.5.0 core release line.
License
MIT