Licence
MIT
Version
0.1.1
Deps
1
Size
25 kB
Vulns
0
Weekly
0
@ooopsstudio/scene-gpu
Small, dependency-free WebGPU-first runtime for @ooopsstudio/scene-core, with deterministic
WebGL 2 startup fallback. Project shaders and visual behavior remain in the consuming scene.
pnpm add @ooopsstudio/scene-core @ooopsstudio/scene-gpu
import {defineGpuScene} from '@ooopsstudio/scene-gpu'
export const scene = defineGpuScene({
manifest,
webgpu: {
async prepare({device, format}) {
// Compile pipelines before the canvas commits to WebGPU.
return {activate(context) {}, frame() {}, dispose() {}}
}
},
webgl2: {
setup({gl}) {
return {frame() {}, dispose() {}}
}
}
})
The package owns backend negotiation, canvas sizing, device-loss reporting and hook lifecycle. It does not ship shaders, a scene graph, asset loaders or a rendering engine.
Unless explicitly overridden, low quality requests low-power, auto leaves adapter selection
unbiased and high requests high-performance. A fixed preference or a per-quality map may be
passed through powerPreference.
License
MIT