@react-chess-tools/react-chess-puzzle v0.5.0
Project Description
This project is a React-based chess puzzle component that allows users to solve chess puzzles online. It is part of the react-chess-tools package and is designed to be easy to use and customizable. It is built on top of react-chess-game component.
Preview
Visit the demo to see the react-chess-puzzle component in action.
Installation
To install the react-chess-puzzle package, run the following command:
$ npm install @react-chess-tools/react-chess-puzzleUsage
To use the react-chess-puzzle package, you can import the ChessPuzzle component and use it as follows:
import { ChessPuzzle } from "@react-chess-tools/react-chess-puzzle";
const App = () => {
const puzzle = {
fen: "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3",
moves: ["d2d4", "e5d4", "f3d4"],
makeFirstMove: false,
};
return (
<ChessPuzzle.Root puzzle={puzzle}>
<ChessPuzzle.Board />
<div className="controls">
<ChessPuzzle.Reset>Restart Puzzle</ChessPuzzle.Reset>
<ChessPuzzle.Hint showOn={["in-progress"]}>Get Hint</ChessPuzzle.Hint>
</div>
</ChessPuzzle.Root>
);
};Puzzle Solving Flow
The puzzle-solving flow follows these steps:
- Initial Setup: The board is set up using the provided FEN string
- First Move: If
makeFirstMoveistrue, the component automatically makes the first move in the solution sequence - User Interaction: The user attempts to solve the puzzle by making the correct moves
- Feedback: The component validates each move and provides feedback:
- If the move is correct, the puzzle continues
- If the move is incorrect, the puzzle is marked as failed
- Completion: When all correct moves have been made, the puzzle is marked as solved
Documentation
The react-chess-puzzle package provides a set of components that you can use to build your chess app. The following sections describe the components and their usage.
ChessPuzzle.Root
The ChessPuzzle.Root component is the root component of the react-chess-puzzle package. It is used to provide the ChessPuzzleContext to the rest of the components. It accepts a puzzle prop that is used to instantiate the puzzle.
Props
The ChessPuzzle.Root component accepts the following props:
| Name | Type | Default | Description |
|---|---|---|---|
puzzle | Puzzle | The puzzle to be solved | |
onSolve | (puzzleContext: ChessPuzzleContextType) => void | undefined | Callback function that is triggered when the puzzle is successfully solved, receives the puzzle context as parameter |
onFail | (puzzleContext: ChessPuzzleContextType) => void | undefined | Callback function that is triggered when an incorrect move is played, receives the puzzle context as parameter |
children? | ReactNode | The children to be rendered |
The puzzle prop contains the following properties:
| Name | Type | Default | Description |
|---|---|---|---|
fen | string | The FEN string representing the initial position of the puzzle | |
moves | string[] | The sequence of moves (in algebraic notation) that solve the puzzle | |
makeFirstMove | boolean | false | Whether the first move is part of the problem or must be played by the CPU |
ChessPuzzle.Board
The ChessPuzzle.Board component is used to render the chess board. It is a wrapper around the ChessGame.Board component and accepts the same props.
Props
Inherits all props from ChessGame.Board with these additional options:
| Name | Type | Default | Description |
|---|---|---|---|
showHighlights | boolean | true | Show highlights for legal moves on the board |
orientation | "white" \| "black" | "white" | Board orientation |
ChessPuzzle.Reset
A button component that resets the current puzzle or loads a new one.
Props
| Name | Type | Default | Description |
|---|---|---|---|
puzzle | Puzzle \| undefined | undefined | The puzzle object for a new puzzle. If not provided, the current puzzle is reset. |
onReset | () => void | undefined | A callback function that is called when the puzzle is reset. |
showOn | PuzzleState[] | ["not-started", "in-progress", "solved", "failed"] | The state(s) in which the button is shown. Valid states are: "not-started", "in-progress", "solved", "failed" |
asChild | boolean | false | Change the component to the HTML tag or custom component of the only child. This will merge the original component props with the props of the supplied element/component and change the underlying DOM node. |
ChessPuzzle.Hint
A button component that provides a hint by highlighting the next move in the solution.
Props
| Name | Type | Default | Description |
|---|---|---|---|
showOn | PuzzleState[] | ["in-progress"] | The state(s) in which the button is shown. Valid states are: "not-started", "in-progress", "solved", "failed" |
asChild | boolean | false | Change the component to the HTML tag or custom component of the only child. This will merge the original component props with the props of the supplied element/component and change the underlying DOM node. |
Hooks and Context
useChessPuzzleContext
A hook that provides access to the puzzle state and methods.
import { useChessPuzzleContext } from "@react-chess-tools/react-chess-puzzle";
const MyComponent = () => {
const {
puzzleState, // "not-started" | "in-progress" | "solved" | "failed"
resetPuzzle, // Function to reset the current puzzle
showHint, // Function to show a hint
movesPlayed, // Number of moves played so far
totalMoves, // Total number of moves in the solution
} = useChessPuzzleContext();
return (
<div>
<p>Puzzle state: {puzzleState}</p>
<p>
Progress: {movesPlayed}/{totalMoves} moves
</p>
<button onClick={resetPuzzle}>Reset</button>
</div>
);
};useChessGameContext
Since react-chess-puzzle is built on top of react-chess-game, you can also use the useChessGameContext hook to access the underlying game state and methods.
import { useChessGameContext } from "@react-chess-tools/react-chess-game";
const MyComponent = () => {
const {
fen, // Current FEN string
gameState, // Game state (playing, checkmate, etc.)
turn, // Current turn ("w" | "b")
moves, // List of legal moves
makeMove, // Function to make a move
history, // Game move history
selectedSquare, // Currently selected square
setSelectedSquare, // Function to select a square
checkSquare, // Square with the king in check (if any)
} = useChessGameContext();
return (
<div>
<p>Current FEN: {fen}</p>
<p>Current turn: {turn === "w" ? "White" : "Black"}</p>
</div>
);
};Using react-chess-game Components
Since react-chess-puzzle is built on top of react-chess-game, you can use any of its components within your puzzle interface:
ChessGame.Sounds
Add sound effects for moves, captures, and other chess events.
import { ChessPuzzle } from "@react-chess-tools/react-chess-puzzle";
import { ChessGame } from "@react-chess-tools/react-chess-game";
const App = () => (
<ChessPuzzle.Root puzzle={...}>
<ChessGame.Sounds />
<ChessPuzzle.Board />
</ChessPuzzle.Root>
);ChessGame.KeyboardControls
Add keyboard navigation for accessible play.
import { ChessPuzzle } from "@react-chess-tools/react-chess-puzzle";
import { ChessGame } from "@react-chess-tools/react-chess-game";
const App = () => (
<ChessPuzzle.Root puzzle={...}>
<ChessGame.KeyboardControls />
<ChessPuzzle.Board />
</ChessPuzzle.Root>
);Complete Example
Here's a complete example of a chess puzzle component with sounds, keyboard controls, and custom styling:
import { ChessPuzzle } from "@react-chess-tools/react-chess-puzzle";
import { ChessGame } from "@react-chess-tools/react-chess-game";
import { useState } from "react";
import "./ChessPuzzleStyles.css"; // Your custom CSS
export const PuzzleSolver = () => {
// Example puzzles
const puzzles = [
{
fen: "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3",
moves: ["d2d4", "e5d4", "f3d4"],
makeFirstMove: false,
},
{
fen: "r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 4 4",
moves: ["f3g5", "d7d5", "e4d5", "c6a5"],
makeFirstMove: false,
},
];
const [currentPuzzle, setCurrentPuzzle] = useState(0);
const [score, setScore] = useState(0);
// Function to load the next puzzle
const nextPuzzle = () => {
setCurrentPuzzle((prev) => (prev + 1) % puzzles.length);
};
const handleSolve = (puzzleContext) => {
setScore((prev) => prev + 10);
console.log(`Puzzle solved in ${puzzleContext.movesPlayed} moves`);
// Could automatically progress to next puzzle
// setTimeout(nextPuzzle, 1500);
};
const handleFail = (puzzleContext) => {
setScore((prev) => Math.max(0, prev - 5));
console.log(`Failed move: ${puzzleContext.lastMove}`);
};
return (
<div className="puzzle-container">
<div className="score">Score: {score}</div>
<ChessPuzzle.Root
puzzle={puzzles[currentPuzzle]}
onSolve={handleSolve}
onFail={handleFail}
>
<ChessGame.Sounds />
<ChessGame.KeyboardControls />
<div className="board-container">
<ChessPuzzle.Board />
</div>
<div className="controls">
<PuzzleStatus />
<div className="buttons">
<ChessPuzzle.Reset>Restart</ChessPuzzle.Reset>
<ChessPuzzle.Hint showOn={["in-progress"]}>Hint</ChessPuzzle.Hint>
<ChessPuzzle.Reset
puzzle={puzzles[(currentPuzzle + 1) % puzzles.length]}
onReset={nextPuzzle}
>
Next Puzzle
</ChessPuzzle.Reset>
</div>
</div>
</ChessPuzzle.Root>
</div>
);
};
// Custom component using the context
const PuzzleStatus = () => {
const { puzzleState, movesPlayed, totalMoves } = useChessPuzzleContext();
let message = "";
switch (puzzleState) {
case "not-started":
message = "Make your move to start the puzzle";
break;
case "in-progress":
message = `Progress: ${movesPlayed}/${totalMoves} moves`;
break;
case "solved":
message = "Puzzle solved! Well done!";
break;
case "failed":
message = "Incorrect move. Try again!";
break;
}
return <div className={`status ${puzzleState}`}>{message}</div>;
};📝 License
This project is MIT licensed.
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