2.1.18 โ€ข Published 1 year ago

@sanctumterra/client v2.1.18

Weekly downloads
-
License
ISC
Repository
-
Last release
1 year ago

๐Ÿ› ๏ธ Minecraft Bedrock Edition Client Library

Version npm License

A powerful and easy-to-use client library for Minecraft Bedrock Edition.

๐Ÿ“ฆ Installation

npm i @sanctumterra/client

โš ๏ธ Important Notes

  • The Connection class is a bare-bones client, while the Client class offers more features.
  • Due to protocol support requirements, versions cannot be automatically switched. Specific client library versions are needed.

๐Ÿ“Š Supported Versions

Client VersionProtocol VersionMinecraft Version
2.0.107121.21.20
2.1.57291.21.30
2.1.127481.21.40
2.1.167661.21.50

๐Ÿš€ Usage Example

const { Client, Logger, DeviceOS } = require("@sanctumterra/client");

const client = new Client({
    host: "127.0.0.1",
    port: 19132,
    offline: true,
    username: "SanctumTerra",
    tokensFolder: "./cache/tokens",
    version: "1.21.50",
    deviceOS: DeviceOS.Android,
    sendAuthInput: true,
    logPacketErrors: false,
    tickRate: 50 // 50 is the default tick rate
});

client.connect();

client.on("TextPacket", (packet) => {
    if (packet.parameters) {
        if (packet.message.includes("chat.type.text")) {
            return Logger.chat(`ยงf<${packet.parameters[0]}> ${packet.parameters[1]}`);
        }
        if (packet.message.includes("multiplayer.player.joined")) {
            return Logger.chat(`ยงe${packet.parameters[0]} joined the game`);
        }
        if (packet.message.includes("multiplayer.player.left")) {
            return Logger.chat(`ยงe${packet.parameters[0]} left the game`);
        }
        if (packet.message.includes("%chat.type.announcement")) {
            return Logger.chat(`ยงd<${packet.parameters[0]}> ${packet.parameters[1]}`);
        }
    }
    Logger.chat(packet.message);
});

client.on("spawn", () => {
    Logger.info("Spawned!");
});

๐Ÿ“š Features

๐ŸŽ›๏ธ Client Configuration

  • Required Parameters: host, port
  • Optional Parameters: offline, username, tokensFolder, version, deviceOS, viewDistance, sendAuthInput, logPacketErrors, tickRate

๐Ÿ“ก Event Handling

  • Events allow you to listen to any implemented packet if it is not implemented you will receive a warning and it should not crash if there is a crash then make an issue on github.

๐ŸŽจ Custom Logging

  • Supports Minecraft color codes for in-game styled message logging
  • Easier to use and understand

๐Ÿ“œ Changelog

2.1.16

  • Fixed bugs with BDS.
  • Added more options.
  • New Listener Events.

2.1.14

  • Use latest version of Raknet
  • Fixes

2.1.13

  • Added support for Minecraft 1.21.50.
  • Fixed many bugs.
  • Slightly Improved performance.

2.1.12

2.1.5

  • Added DeviceOS to the Client.

2.1.3

  • Removed Protocol Validation
  • Added more debug logs
  • Improved performance

2.1.2

  • Added a couple examples in /examples/ (readline, skinStealer).
  • debug logs n options.
  • Allow safe disconnection.

2.1.0

  • Separated Client into Connection and Client classes.
  • Fixed CraftingDataPacket for Shields.
  • Improved packet handling for pre-spawn packets.
  • Enhanced Listener Events for "secret" / "hidden" events.

2.0.11

  • Added support for Minecraft 1.21.30.

2.0.0

  • Initial Release of V2.

โค๏ธ Credits

ProjectDescriptionLink
SerenityJSPacket processing frameworksGitHub
PrismarineJSAuthentication frameworkGitHub
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