prismarine-auth v2.7.0
prismarine-auth
Quickly and easily obtain auth tokens to authenticate with Microsoft/Xbox/Minecraft/Mojang
Installation
npm install prismarine-authUsage
Authflow
Parameters
- username? {String} - Username for authentication
- cacheDirectory? {String | Function} - Where we will store your tokens (optional) or a factory function that returns a cache.
- options {Object?}
- flow {enum} Required if options is specified - see API.md for options
- forceRefresh {boolean} - Clear all cached tokens for the specified
usernameto get new ones on subsequent token requests - password {string} - If passed we will do password based authentication.
- authTitle {string} - See the API.md
- deviceType {string} - See the API.md
- onMsaCode {Function} - (For device code auth) What we should do when we get the code. Useful for passing the code to another function.
Examples
getMsaToken
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'unique identifier for caching'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a auth token, then log it
flow.getMsaToken().then(console.log)Note: By default, this library will authenticate as Minecraft for Nintendo Switch, with a flow set to live. For non-Minecraft applications you should
register for Microsoft Azure Oauth token. See https://learn.microsoft.com/en-us/entra/identity-platform/quickstart-register-app#register-an-application for more information on obtaining an Azure token. You then use it with the msal flow like this:
const flow = new Authflow(userIdentifier, cacheDir, { flow: 'msal', authTitle: '000-000-000-000' })If flow is live, the default, then you can only specify existing Microsoft client IDs. This library exposes some default Microsoft client IDs under the exported Titles object. See the types for more information.
getXboxToken
See docs/API.md
getMinecraftJavaToken
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'any unique identifier'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a Minecraft Java Edition auth token, then log it
flow.getMinecraftJavaToken({ fetchProfile: true }).then(console.log)Expected Response
{
"token": "ey....................",
"entitlements": {},
"profile": {
"id": "b945b6ed99b548675309473a69661b9a",
"name": "Usname",
"skins": [ [Object] ],
"capes": []
}
}getMinecraftBedrockToken
See docs/API.md and example.
getMinecraftBedrockServicesToken
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'any unique identifier'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a Minecraft Services token, then log it
flow.getMinecraftBedrockServicesToken().then(console.log)Expected Response
{
"mcToken": "MCToken eyJ...",
"validUntil": "1970-01-01T00:00:00.000Z",
"treatments": [
"mc-enable-feedback-landing-page",
"mc-store-enableinbox",
"mc-nps-freeorpaid-paidaug24",
// and more
],
"configurations": {
"validation": {
"id": "Validation",
"parameters": {
"minecraftnetaatest": "false"
}
},
"minecraft": {
"id": "Minecraft",
"parameters": {
"with-spongebobadd-button-noswitch": "true",
"sfsdfsdfsfss": "true",
"fsdfd": "true",
"mc-maelstrom-disable": "true",
// and more
}
}
},
"treatmentContext": "mc-sunsetting_5:31118471;mc-..."
}More
See the types to checkout the full API.
API
See docs/API.md
Debugging
You can enable some debugging output using the DEBUG enviroment variable. Through node.js, you can add process.env.DEBUG = 'prismarine-auth' at the top of your code.
Testing
Simply run npm test or yarn test
License
8 months ago
9 months ago
10 months ago
1 year ago
2 years ago
2 years ago
2 years ago
2 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago