0.2.1 • Published 10 months ago

xbox-message v0.2.1

Weekly downloads
-
License
MIT
Repository
github
Last release
10 months ago

xbox-message

NPM version Discord

A library for interacting with the Xbox Message service. Creates a connection to the Xbox Message service and allows you to send and receive messages in real-time.

Installation

npm install xbox-message

Usage

XboxMessage()

Parameters

  • options (optional) - An object containing the following options
    • cacheIdentifier (optional) - Used to identify the credential cache, change this to sign into a different account
    • cachePath (optional) - The path to the credential cache, defaults to the current working directory
    • authflow (optional) - Takes an Authflow instance from prismarine-auth, you can see the documentation for this here.
      • Overrides the cacheIdentifier and cachePath options.
const { XboxMessage } = require('xbox-message');

const client = new XboxMessage();

Events

A list of events that can be emitted by the XboxMessage class can be found below.

  • 'message' - emitted when a message is received
  • 'messageDelete' - emitted when a message is deleted
  • 'event' - emitted when an event has been received from a subscribed resource
client.on('message', (message) => {
	console.log(message);
});

client.on('messageDelete', (message) => {
	console.log(message);
});

client.on('event', (data) => {
	console.log(data);
});

Methods

A list of methods that can be called on the XboxRTA class can be found below.

#.connect()

Connects to the Xbox messaging service.

await client.connect();

#.destroy()

Destroys the connection to the Xbox messaging service.

await client.destroy();

Full code

const { XboxMessage } = require('xbox-message');

const main = async () => {

	const client = new XboxMessage();

	client.on('message', (message) => {
		console.log(data);
	});

	client.on('messageDelete', (message) => {
		console.log(data);
	});

	client.on('event', (data) => {
		console.log(data);
	});

	await client.connect();

	setTimeout(async () => {
		await client.destroy();
	}, 120000); // Destroy the connection after 2 minutes

};

main();

Example

View more examples

Debugging

You can enable some debugging output using the DEBUG enviroment variable. Through node.js, you can add process.env.DEBUG = 'xbox-message' at the top of your code.

License

MIT

0.2.1

10 months ago

0.2.0

10 months ago

0.1.3

11 months ago

0.1.2

11 months ago

0.1.1

11 months ago

0.1.0

11 months ago