1.3.3 • Published 4 months ago

@seidr/nitro-converter v1.3.3

Weekly downloads
-
License
GPL-3.0
Repository
github
Last release
4 months ago

Nitro Converter

This tool is used to generate .nitro bundled assets for use with the Nitro Client

Configuration

You must rename configuration.json.example to configuration.json

The simplest way to set your configuration is by changing the external.variables.url option. The converter will pull all urls from this file if the main configuration has them set to null or ""

You may set any of the urls to a local path on your system or a remote url. A local path is recommended as the tool will run a lot quicker for downloading.

keyvalue
output.folderThe folder where converted assets will be saved to
flash.client.urlThe base url where figures/pets/effects are stored, eg https://url/gordon/
furnidata.load.urlThe url to your furnidata, can be XML or JSON, eg https://url/gamedata/furnidata.xml
productdata.load.urlThe url to your productdata.txt, eg https://url/gamedata/productdata.txt
figuremap.load.urlThe url to your figure map, can be XML or JSON, eg https://url/gordon/figuremap.xml
effectmap.load.urlThe url to your effect map, can be XML or JSON, eg https://url/gordon/effectmap.xml
dynamic.download.pet.urlThe full url where pets are stored, eg https://url/gordon/%className%.swf
dynamic.download.figure.urlThe full url where figures are stored, eg https://url/gordon/%className%.swf
dynamic.download.effect.urlThe full url where effects are stored, eg https://url/gordon/%className%.swf
flash.dynamic.download.urlThe base url where furniture is stored, eg https://url/dcr/hof_furni/
dynamic.download.furniture.urlThe full url where furniture is stored, eg https://url/dcr/hof_furni/%className%.swf
external.variables.urlThe url to your external variables, eg https://url/gamedata/external_variables.txt
external.texts.urlThe url to your external texts, eg https://url/gamedata/external_texts.txt
convert.productdataEither 0 to skip or 1 to run
convert.externaltextsEither 0 to skip or 1 to run
convert.figureEither 0 to skip or 1 to run
convert.figuredataEither 0 to skip or 1 to run
convert.effectEither 0 to skip or 1 to run
convert.furnitureEither 0 to skip or 1 to run
convert.petEither 0 to skip or 1 to run

Running the converter

Make sure you run yarn install && yarn build before first use.

To run the converter open a new terminal / console window in the main converter directory.

The converter has a few different start commands:

keyvalue
yarn buildWill run tsc and build .js from .ts
yarn startWill download and convert assets as set in the config
yarn start:bundleWill bundle decompressed .nitro assets (json / png)
yarn start:extractWill extract .nitro assets which can be used for editing
yarn start:convert-swfWill convert inputted .swf assets to .nitro

When you run start:bundle | start:extract | start:convert-swf for the first time it will automatically generate a folder structure for placing your assets for conversion.

The converter will skip any assets that already exist but will always reconvert your XMLs / copy your JSONS to the gamedata folder to ensure you always have the latest copy.