1.0.8 ā€¢ Published 3 years ago

@speykious/canvas2video v1.0.8

Weekly downloads
42
License
GPL-3.0-only
Repository
github
Last release
3 years ago

Maintainability Test Coverage npm version npm dependencies Status dev-dependencies Status Meercode CI Score

About

@pankod/canvas2video is a backend solution for creating and rendering dynamic videos. It lets you build web canvas scenes by using the Cairo-backed fabric library and add animations with gsap. Your animation timeline will be rendered frame by frame and piped to ffmpeg renderer for the final video output.

Use Cases

šŸ“ŗ Personalized video advertising

šŸŽžļø Programmatical customization of video templates

ā›… Creating dynamic videos with real-time data (See: Weather Example - Youtube)

Getting started

To install the module, run the following in the command line:

npm install @pankod/canvas2video --save

or

yarn add @pankod/canvas2video

Usage

renderer expects a makeScene function where you create your canvas animation by using fabric and gsap methods. It returns a stream of frames to be consumed by the encoder in the next step.

Below is a basic example of a one-second rotation animation of "Hello World" text. After rendering the animation and encoding the video, the output will be saved to output/hello-world.mp4.

import { renderer, encoder } from "@pankod/canvas2video";

const helloWorld = async () => {
    const stream = await renderer({
        silent: false,
        width: 1920,
        height: 1080,
        fps: 30,
        makeScene: (fabric, canvas, anim, compose) => {
            const text = new fabric.Text("Hello world", {
                left: 400,
                top: 400,
                fontSize: 100,
                fill: "#f99339",
                angle: 0,
            });
            canvas.add(text);
            anim.to(text, {
                duration: 1,
                angle: 360,
                ease: Power3.easeOut,
            });
            compose();
        },
    });

    const output = await encoder({
        silent: false,
        frameStream: stream,
        output: "output/hello-world.mp4",
        fps: {
            input: 30,
            output: 30,
        },
        
    });
    console.log("process done,", output.path);
};

You may refer the following documentations to learn how the construct your own makeScene methods:

šŸ“ƒFabric.js Documentation

šŸ“ƒGSAP Documentation

You can optionally provide the encoder function a backgroundVideo object. In this case, your animation will be used as an overlay layer and merged with the background video. More information about the usage of background videos is given in the Options section.

Examples

You'll find two working demos int the examples folder folder of the project. Give them a try by following the steps below:

Check out examples

$ git clone https://github.com/pankod/canvas2video.git
$ cd examples
$ npm i

After this, you can run commands at the below then check examples/output directory:

Example 1

$ npm run start:hello-world

Example 2

$ npm run start:weather

Options

Renderer

PropertiesTypeDescription
width *requirednumbercanvas width
height *requirednumbercanvas height
fps *requirednumberanimation fps
makeScene *requiredfunctionSee below

makeScene

The function takes 4 arguments(fabric, canvas, anim and compose) which is passed by the renderer function.

renderer({
    /* .. */
    makeScene: (fabric, canvas, anim, compose) => {
        /**
         * your code to create and manipulate your canvas
         */
    },
});
ParameterType
fabricfabric.js instanceRepo
canvasfabric.StaticCanvasRepo
animgsap.TimelineMaxRepo
compose() => void

Encoder

PropertiesTypeDescription
frameStream *requiredReadablerenderer function return value
output *requiredstringoutput file path
fps *requiredObject{ input: number, output: number }
backgroundVideoObjectSee below

backgroundVideo

backgroundVideo: {
  videoPath: string, // your background video path
  inSeconds: number, // video start time in seconds
  outSeconds: number, // video end time in seconds
}

To-do

šŸ“Œ Lottie animation support

šŸ“Œ Thread & concurrency management

šŸ“Œ Finer control over encoder settings

License

License