3.3.8 • Published 2 months ago

@types/screeps v3.3.8

Weekly downloads
235
License
MIT
Repository
github
Last release
2 months ago

Installation

npm install --save @types/screeps

Summary

This package contains type definitions for Screeps (https://github.com/screeps/screeps).

Details

Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/screeps.

Additional Details

  • Last updated: Tue, 19 Apr 2022 03:01:16 GMT
  • Dependencies: none
  • Global values: ACCESS_KEY, ATTACK, ATTACK_POWER, BODYPARTS_ALL, BODYPART_COST, BOOSTS, BOTTOM, BOTTOM_LEFT, BOTTOM_RIGHT, BUILD_POWER, CARRY, CARRY_CAPACITY, CLAIM, COLORS_ALL, COLOR_BLUE, COLOR_BROWN, COLOR_CYAN, COLOR_GREEN, COLOR_GREY, COLOR_ORANGE, COLOR_PURPLE, COLOR_RED, COLOR_WHITE, COLOR_YELLOW, COMMODITIES, CONSTRUCTION_COST, CONSTRUCTION_COST_ROAD_SWAMP_RATIO, CONSTRUCTION_COST_ROAD_WALL_RATIO, CONTAINER_CAPACITY, CONTAINER_DECAY, CONTAINER_DECAY_TIME, CONTAINER_DECAY_TIME_OWNED, CONTAINER_HITS, CONTROLLER_ATTACK_BLOCKED_UPGRADE, CONTROLLER_CLAIM_DOWNGRADE, CONTROLLER_DOWNGRADE, CONTROLLER_DOWNGRADE_RESTORE, CONTROLLER_DOWNGRADE_SAFEMODE_THRESHOLD, CONTROLLER_LEVELS, CONTROLLER_MAX_UPGRADE_PER_TICK, CONTROLLER_NUKE_BLOCKED_UPGRADE, CONTROLLER_RESERVE, CONTROLLER_RESERVE_MAX, CONTROLLER_STRUCTURES, CPU_UNLOCK, CREEP_CLAIM_LIFE_TIME, CREEP_CORPSE_RATE, CREEP_LIFE_TIME, CREEP_SPAWN_TIME, ConstructionSite, Creep, DENSITY_HIGH, DENSITY_LOW, DENSITY_MODERATE, DENSITY_ULTRA, DEPOSIT_DECAY_TIME, DEPOSIT_EXHAUST_MULTIPLY, DEPOSIT_EXHAUST_POW, DISMANTLE_COST, DISMANTLE_POWER, Deposit, EFFECT_COLLAPSE_TIMER, EFFECT_INVULNERABILITY, ENERGY_DECAY, ENERGY_REGEN_TIME, ERR_BUSY, ERR_FULL, ERR_GCL_NOT_ENOUGH, ERR_INVALID_ARGS, ERR_INVALID_TARGET, ERR_NAME_EXISTS, ERR_NOT_ENOUGH_ENERGY, ERR_NOT_ENOUGH_EXTENSIONS, ERR_NOT_ENOUGH_RESOURCES, ERR_NOT_FOUND, ERR_NOT_IN_RANGE, ERR_NOT_OWNER, ERR_NO_BODYPART, ERR_NO_PATH, ERR_RCL_NOT_ENOUGH, ERR_TIRED, EVENT_ATTACK, EVENT_ATTACK_CONTROLLER, EVENT_ATTACK_TYPE_DISMANTLE, EVENT_ATTACK_TYPE_HIT_BACK, EVENT_ATTACK_TYPE_MELEE, EVENT_ATTACK_TYPE_NUKE, EVENT_ATTACK_TYPE_RANGED, EVENT_ATTACK_TYPE_RANGED_MASS, EVENT_BUILD, EVENT_EXIT, EVENT_HARVEST, EVENT_HEAL, EVENT_HEAL_TYPE_MELEE, EVENT_HEAL_TYPE_RANGED, EVENT_OBJECT_DESTROYED, EVENT_POWER, EVENT_REPAIR, EVENT_RESERVE_CONTROLLER, EVENT_TRANSFER, EVENT_UPGRADE_CONTROLLER, EXTENSION_ENERGY_CAPACITY, EXTENSION_HITS, EXTRACTOR_COOLDOWN, EXTRACTOR_HITS, FACTORY_CAPACITY, FACTORY_HITS, FIND_CONSTRUCTION_SITES, FIND_CREEPS, FIND_DEPOSITS, FIND_DROPPED_RESOURCES, FIND_EXIT, FIND_EXIT_BOTTOM, FIND_EXIT_LEFT, FIND_EXIT_RIGHT, FIND_EXIT_TOP, FIND_FLAGS, FIND_HOSTILE_CONSTRUCTION_SITES, FIND_HOSTILE_CREEPS, FIND_HOSTILE_POWER_CREEPS, FIND_HOSTILE_SPAWNS, FIND_HOSTILE_STRUCTURES, FIND_MINERALS, FIND_MY_CONSTRUCTION_SITES, FIND_MY_CREEPS, FIND_MY_POWER_CREEPS, FIND_MY_SPAWNS, FIND_MY_STRUCTURES, FIND_NUKES, FIND_POWER_CREEPS, FIND_RUINS, FIND_SOURCES, FIND_SOURCES_ACTIVE, FIND_STRUCTURES, FIND_TOMBSTONES, Flag, GCL_MULTIPLY, GCL_NOVICE, GCL_POW, Game, HARVEST_DEPOSIT_POWER, HARVEST_MINERAL_POWER, HARVEST_POWER, HEAL, HEAL_POWER, INTERSHARD_RESOURCES, INVADERS_ENERGY_GOAL, INVADER_CORE_CONTROLLER_DOWNGRADE, INVADER_CORE_CONTROLLER_POWER, INVADER_CORE_CREEP_SPAWN_TIME, INVADER_CORE_EXPAND_TIME, INVADER_CORE_HITS, InterShardMemory, LAB_BOOST_ENERGY, LAB_BOOST_MINERAL, LAB_COOLDOWN, LAB_ENERGY_CAPACITY, LAB_HITS, LAB_MINERAL_CAPACITY, LAB_REACTION_AMOUNT, LEFT, LINK_CAPACITY, LINK_COOLDOWN, LINK_HITS, LINK_HITS_MAX, LINK_LOSS_RATIO, LOOK_CONSTRUCTION_SITES, LOOK_CREEPS, LOOK_DEPOSITS, LOOK_ENERGY, LOOK_FLAGS, LOOK_MINERALS, LOOK_NUKES, LOOK_POWER_CREEPS, LOOK_RESOURCES, LOOK_RUINS, LOOK_SOURCES, LOOK_STRUCTURES, LOOK_TERRAIN, LOOK_TOMBSTONES, MARKET_MAX_ORDERS, MARKET_ORDER_LIFE_TIME, MAX_CONSTRUCTION_SITES, MAX_CREEP_SIZE, MINERAL_DENSITY, MINERAL_DENSITY_CHANGE, MINERAL_DENSITY_PROBABILITY, MINERAL_MIN_AMOUNT, MINERAL_RANDOM_FACTOR, MINERAL_REGEN_TIME, MODE_ARENA, MODE_SIMULATION, MODE_SURVIVAL, MODE_WORLD, MOVE, Memory, Mineral, NUKER_COOLDOWN, NUKER_ENERGY_CAPACITY, NUKER_GHODIUM_CAPACITY, NUKER_HITS, NUKE_DAMAGE, NUKE_LAND_TIME, NUKE_RANGE, Nuke, OBSERVER_HITS, OBSERVER_RANGE, OBSTACLE_OBJECT_TYPES, OK, ORDER_BUY, ORDER_SELL, OwnedStructure, PIXEL, PIXEL_CPU_COST, POWER_BANK_CAPACITY_CRIT, POWER_BANK_CAPACITY_MAX, POWER_BANK_CAPACITY_MIN, POWER_BANK_DECAY, POWER_BANK_HITS, POWER_BANK_HIT_BACK, POWER_CLASS, POWER_CREEP_DELETE_COOLDOWN, POWER_CREEP_LIFE_TIME, POWER_CREEP_MAX_LEVEL, POWER_CREEP_SPAWN_COOLDOWN, POWER_INFO, POWER_LEVEL_MULTIPLY, POWER_LEVEL_POW, POWER_SPAWN_ENERGY_CAPACITY, POWER_SPAWN_ENERGY_RATIO, POWER_SPAWN_HITS, POWER_SPAWN_POWER_CAPACITY, PWR_DISRUPT_SOURCE, PWR_DISRUPT_SPAWN, PWR_DISRUPT_TERMINAL, PWR_DISRUPT_TOWER, PWR_FORTIFY, PWR_GENERATE_OPS, PWR_OPERATE_CONTROLLER, PWR_OPERATE_EXTENSION, PWR_OPERATE_FACTORY, PWR_OPERATE_LAB, PWR_OPERATE_OBSERVER, PWR_OPERATE_POWER, PWR_OPERATE_SPAWN, PWR_OPERATE_STORAGE, PWR_OPERATE_TERMINAL, PWR_OPERATE_TOWER, PWR_REGEN_MINERAL, PWR_REGEN_SOURCE, PWR_SHIELD, PathFinder, PowerCreep, RAMPART_DECAY_AMOUNT, RAMPART_DECAY_TIME, RAMPART_HITS, RAMPART_HITS_MAX, RANGED_ATTACK, RANGED_ATTACK_POWER, RANGED_HEAL_POWER, REACTIONS, REACTION_TIME, REPAIR_COST, REPAIR_POWER, RESOURCES_ALL, RESOURCE_ALLOY, RESOURCE_BATTERY, RESOURCE_BIOMASS, RESOURCE_CATALYST, RESOURCE_CATALYZED_GHODIUM_ACID, RESOURCE_CATALYZED_GHODIUM_ALKALIDE, RESOURCE_CATALYZED_KEANIUM_ACID, RESOURCE_CATALYZED_KEANIUM_ALKALIDE, RESOURCE_CATALYZED_LEMERGIUM_ACID, RESOURCE_CATALYZED_LEMERGIUM_ALKALIDE, RESOURCE_CATALYZED_UTRIUM_ACID, RESOURCE_CATALYZED_UTRIUM_ALKALIDE, RESOURCE_CATALYZED_ZYNTHIUM_ACID, RESOURCE_CATALYZED_ZYNTHIUM_ALKALIDE, RESOURCE_CELL, RESOURCE_CIRCUIT, RESOURCE_COMPOSITE, RESOURCE_CONCENTRATE, RESOURCE_CONDENSATE, RESOURCE_CRYSTAL, RESOURCE_DEVICE, RESOURCE_EMANATION, RESOURCE_ENERGY, RESOURCE_ESSENCE, RESOURCE_EXTRACT, RESOURCE_FIXTURES, RESOURCE_FRAME, RESOURCE_GHODIUM, RESOURCE_GHODIUM_ACID, RESOURCE_GHODIUM_ALKALIDE, RESOURCE_GHODIUM_HYDRIDE, RESOURCE_GHODIUM_MELT, RESOURCE_GHODIUM_OXIDE, RESOURCE_HYDRAULICS, RESOURCE_HYDROGEN, RESOURCE_HYDROXIDE, RESOURCE_KEANIUM, RESOURCE_KEANIUM_ACID, RESOURCE_KEANIUM_ALKALIDE, RESOURCE_KEANIUM_BAR, RESOURCE_KEANIUM_HYDRIDE, RESOURCE_KEANIUM_OXIDE, RESOURCE_LEMERGIUM, RESOURCE_LEMERGIUM_ACID, RESOURCE_LEMERGIUM_ALKALIDE, RESOURCE_LEMERGIUM_BAR, RESOURCE_LEMERGIUM_HYDRIDE, RESOURCE_LEMERGIUM_OXIDE, RESOURCE_LIQUID, RESOURCE_MACHINE, RESOURCE_METAL, RESOURCE_MICROCHIP, RESOURCE_MIST, RESOURCE_MUSCLE, RESOURCE_OPS, RESOURCE_ORGANISM, RESOURCE_ORGANOID, RESOURCE_OXIDANT, RESOURCE_OXYGEN, RESOURCE_PHLEGM, RESOURCE_POWER, RESOURCE_PURIFIER, RESOURCE_REDUCTANT, RESOURCE_SILICON, RESOURCE_SPIRIT, RESOURCE_SWITCH, RESOURCE_TISSUE, RESOURCE_TRANSISTOR, RESOURCE_TUBE, RESOURCE_UTRIUM, RESOURCE_UTRIUM_ACID, RESOURCE_UTRIUM_ALKALIDE, RESOURCE_UTRIUM_BAR, RESOURCE_UTRIUM_HYDRIDE, RESOURCE_UTRIUM_LEMERGITE, RESOURCE_UTRIUM_OXIDE, RESOURCE_WIRE, RESOURCE_ZYNTHIUM, RESOURCE_ZYNTHIUM_ACID, RESOURCE_ZYNTHIUM_ALKALIDE, RESOURCE_ZYNTHIUM_BAR, RESOURCE_ZYNTHIUM_HYDRIDE, RESOURCE_ZYNTHIUM_KEANITE, RESOURCE_ZYNTHIUM_OXIDE, RIGHT, ROAD_DECAY_AMOUNT, ROAD_DECAY_TIME, ROAD_HITS, ROAD_WEAROUT, ROAD_WEAROUT_POWER_CREEP, RUIN_DECAY, RUIN_DECAY_STRUCTURES, RawMemory, Resource, Room, RoomObject, RoomPosition, RoomVisual, Ruin, SAFE_MODE_COOLDOWN, SAFE_MODE_COST, SAFE_MODE_DURATION, SOURCE_ENERGY_CAPACITY, SOURCE_ENERGY_KEEPER_CAPACITY, SOURCE_ENERGY_NEUTRAL_CAPACITY, SPAWN_ENERGY_CAPACITY, SPAWN_ENERGY_START, SPAWN_HITS, STORAGE_CAPACITY, STORAGE_HITS, STRONGHOLD_DECAY_TICKS, STRONGHOLD_RAMPART_HITS, STRUCTURE_CONTAINER, STRUCTURE_CONTROLLER, STRUCTURE_EXTENSION, STRUCTURE_EXTRACTOR, STRUCTURE_FACTORY, STRUCTURE_INVADER_CORE, STRUCTURE_KEEPER_LAIR, STRUCTURE_LAB, STRUCTURE_LINK, STRUCTURE_NUKER, STRUCTURE_OBSERVER, STRUCTURE_PORTAL, STRUCTURE_POWER_BANK, STRUCTURE_POWER_SPAWN, STRUCTURE_RAMPART, STRUCTURE_ROAD, STRUCTURE_SPAWN, STRUCTURE_STORAGE, STRUCTURE_TERMINAL, STRUCTURE_TOWER, STRUCTURE_WALL, SUBSCRIPTION_TOKEN, SYSTEM_USERNAME, Source, Spawn, Structure, StructureContainer, StructureController, StructureExtension, StructureExtractor, StructureFactory, StructureInvaderCore, StructureKeeperLair, StructureLab, StructureLink, StructureNuker, StructureObserver, StructurePortal, StructurePowerBank, StructurePowerSpawn, StructureRampart, StructureRoad, StructureSpawn, StructureStorage, StructureTerminal, StructureTower, StructureWall, TERMINAL_CAPACITY, TERMINAL_COOLDOWN, TERMINAL_HITS, TERMINAL_MIN_SEND, TERMINAL_SEND_COST, TERRAIN_MASK_LAVA, TERRAIN_MASK_SWAMP, TERRAIN_MASK_WALL, TOMBSTONE_DECAY_PER_PART, TOMBSTONE_DECAY_POWER_CREEP, TOP, TOP_LEFT, TOP_RIGHT, TOUGH, TOWER_CAPACITY, TOWER_ENERGY_COST, TOWER_FALLOFF, TOWER_FALLOFF_RANGE, TOWER_HITS, TOWER_OPTIMAL_RANGE, TOWER_POWER_ATTACK, TOWER_POWER_HEAL, TOWER_POWER_REPAIR, Tag, Tombstone, UPGRADE_CONTROLLER_POWER, WALL_HITS, WALL_HITS_MAX, WORK

Credits

These definitions were written by Marko Sulamägi, Nhan Ho, Bryan, Resi Respati, Adam Laycock, Dominic Marcuse, Skyler Kehren, and Kieran Carnegie.