3.3.8 • Published 2 months ago
@types/screeps v3.3.8
Installation
npm install --save @types/screeps
Summary
This package contains type definitions for Screeps (https://github.com/screeps/screeps).
Details
Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/screeps.
Additional Details
- Last updated: Tue, 19 Apr 2022 03:01:16 GMT
- Dependencies: none
- Global values:
ACCESS_KEY
,ATTACK
,ATTACK_POWER
,BODYPARTS_ALL
,BODYPART_COST
,BOOSTS
,BOTTOM
,BOTTOM_LEFT
,BOTTOM_RIGHT
,BUILD_POWER
,CARRY
,CARRY_CAPACITY
,CLAIM
,COLORS_ALL
,COLOR_BLUE
,COLOR_BROWN
,COLOR_CYAN
,COLOR_GREEN
,COLOR_GREY
,COLOR_ORANGE
,COLOR_PURPLE
,COLOR_RED
,COLOR_WHITE
,COLOR_YELLOW
,COMMODITIES
,CONSTRUCTION_COST
,CONSTRUCTION_COST_ROAD_SWAMP_RATIO
,CONSTRUCTION_COST_ROAD_WALL_RATIO
,CONTAINER_CAPACITY
,CONTAINER_DECAY
,CONTAINER_DECAY_TIME
,CONTAINER_DECAY_TIME_OWNED
,CONTAINER_HITS
,CONTROLLER_ATTACK_BLOCKED_UPGRADE
,CONTROLLER_CLAIM_DOWNGRADE
,CONTROLLER_DOWNGRADE
,CONTROLLER_DOWNGRADE_RESTORE
,CONTROLLER_DOWNGRADE_SAFEMODE_THRESHOLD
,CONTROLLER_LEVELS
,CONTROLLER_MAX_UPGRADE_PER_TICK
,CONTROLLER_NUKE_BLOCKED_UPGRADE
,CONTROLLER_RESERVE
,CONTROLLER_RESERVE_MAX
,CONTROLLER_STRUCTURES
,CPU_UNLOCK
,CREEP_CLAIM_LIFE_TIME
,CREEP_CORPSE_RATE
,CREEP_LIFE_TIME
,CREEP_SPAWN_TIME
,ConstructionSite
,Creep
,DENSITY_HIGH
,DENSITY_LOW
,DENSITY_MODERATE
,DENSITY_ULTRA
,DEPOSIT_DECAY_TIME
,DEPOSIT_EXHAUST_MULTIPLY
,DEPOSIT_EXHAUST_POW
,DISMANTLE_COST
,DISMANTLE_POWER
,Deposit
,EFFECT_COLLAPSE_TIMER
,EFFECT_INVULNERABILITY
,ENERGY_DECAY
,ENERGY_REGEN_TIME
,ERR_BUSY
,ERR_FULL
,ERR_GCL_NOT_ENOUGH
,ERR_INVALID_ARGS
,ERR_INVALID_TARGET
,ERR_NAME_EXISTS
,ERR_NOT_ENOUGH_ENERGY
,ERR_NOT_ENOUGH_EXTENSIONS
,ERR_NOT_ENOUGH_RESOURCES
,ERR_NOT_FOUND
,ERR_NOT_IN_RANGE
,ERR_NOT_OWNER
,ERR_NO_BODYPART
,ERR_NO_PATH
,ERR_RCL_NOT_ENOUGH
,ERR_TIRED
,EVENT_ATTACK
,EVENT_ATTACK_CONTROLLER
,EVENT_ATTACK_TYPE_DISMANTLE
,EVENT_ATTACK_TYPE_HIT_BACK
,EVENT_ATTACK_TYPE_MELEE
,EVENT_ATTACK_TYPE_NUKE
,EVENT_ATTACK_TYPE_RANGED
,EVENT_ATTACK_TYPE_RANGED_MASS
,EVENT_BUILD
,EVENT_EXIT
,EVENT_HARVEST
,EVENT_HEAL
,EVENT_HEAL_TYPE_MELEE
,EVENT_HEAL_TYPE_RANGED
,EVENT_OBJECT_DESTROYED
,EVENT_POWER
,EVENT_REPAIR
,EVENT_RESERVE_CONTROLLER
,EVENT_TRANSFER
,EVENT_UPGRADE_CONTROLLER
,EXTENSION_ENERGY_CAPACITY
,EXTENSION_HITS
,EXTRACTOR_COOLDOWN
,EXTRACTOR_HITS
,FACTORY_CAPACITY
,FACTORY_HITS
,FIND_CONSTRUCTION_SITES
,FIND_CREEPS
,FIND_DEPOSITS
,FIND_DROPPED_RESOURCES
,FIND_EXIT
,FIND_EXIT_BOTTOM
,FIND_EXIT_LEFT
,FIND_EXIT_RIGHT
,FIND_EXIT_TOP
,FIND_FLAGS
,FIND_HOSTILE_CONSTRUCTION_SITES
,FIND_HOSTILE_CREEPS
,FIND_HOSTILE_POWER_CREEPS
,FIND_HOSTILE_SPAWNS
,FIND_HOSTILE_STRUCTURES
,FIND_MINERALS
,FIND_MY_CONSTRUCTION_SITES
,FIND_MY_CREEPS
,FIND_MY_POWER_CREEPS
,FIND_MY_SPAWNS
,FIND_MY_STRUCTURES
,FIND_NUKES
,FIND_POWER_CREEPS
,FIND_RUINS
,FIND_SOURCES
,FIND_SOURCES_ACTIVE
,FIND_STRUCTURES
,FIND_TOMBSTONES
,Flag
,GCL_MULTIPLY
,GCL_NOVICE
,GCL_POW
,Game
,HARVEST_DEPOSIT_POWER
,HARVEST_MINERAL_POWER
,HARVEST_POWER
,HEAL
,HEAL_POWER
,INTERSHARD_RESOURCES
,INVADERS_ENERGY_GOAL
,INVADER_CORE_CONTROLLER_DOWNGRADE
,INVADER_CORE_CONTROLLER_POWER
,INVADER_CORE_CREEP_SPAWN_TIME
,INVADER_CORE_EXPAND_TIME
,INVADER_CORE_HITS
,InterShardMemory
,LAB_BOOST_ENERGY
,LAB_BOOST_MINERAL
,LAB_COOLDOWN
,LAB_ENERGY_CAPACITY
,LAB_HITS
,LAB_MINERAL_CAPACITY
,LAB_REACTION_AMOUNT
,LEFT
,LINK_CAPACITY
,LINK_COOLDOWN
,LINK_HITS
,LINK_HITS_MAX
,LINK_LOSS_RATIO
,LOOK_CONSTRUCTION_SITES
,LOOK_CREEPS
,LOOK_DEPOSITS
,LOOK_ENERGY
,LOOK_FLAGS
,LOOK_MINERALS
,LOOK_NUKES
,LOOK_POWER_CREEPS
,LOOK_RESOURCES
,LOOK_RUINS
,LOOK_SOURCES
,LOOK_STRUCTURES
,LOOK_TERRAIN
,LOOK_TOMBSTONES
,MARKET_MAX_ORDERS
,MARKET_ORDER_LIFE_TIME
,MAX_CONSTRUCTION_SITES
,MAX_CREEP_SIZE
,MINERAL_DENSITY
,MINERAL_DENSITY_CHANGE
,MINERAL_DENSITY_PROBABILITY
,MINERAL_MIN_AMOUNT
,MINERAL_RANDOM_FACTOR
,MINERAL_REGEN_TIME
,MODE_ARENA
,MODE_SIMULATION
,MODE_SURVIVAL
,MODE_WORLD
,MOVE
,Memory
,Mineral
,NUKER_COOLDOWN
,NUKER_ENERGY_CAPACITY
,NUKER_GHODIUM_CAPACITY
,NUKER_HITS
,NUKE_DAMAGE
,NUKE_LAND_TIME
,NUKE_RANGE
,Nuke
,OBSERVER_HITS
,OBSERVER_RANGE
,OBSTACLE_OBJECT_TYPES
,OK
,ORDER_BUY
,ORDER_SELL
,OwnedStructure
,PIXEL
,PIXEL_CPU_COST
,POWER_BANK_CAPACITY_CRIT
,POWER_BANK_CAPACITY_MAX
,POWER_BANK_CAPACITY_MIN
,POWER_BANK_DECAY
,POWER_BANK_HITS
,POWER_BANK_HIT_BACK
,POWER_CLASS
,POWER_CREEP_DELETE_COOLDOWN
,POWER_CREEP_LIFE_TIME
,POWER_CREEP_MAX_LEVEL
,POWER_CREEP_SPAWN_COOLDOWN
,POWER_INFO
,POWER_LEVEL_MULTIPLY
,POWER_LEVEL_POW
,POWER_SPAWN_ENERGY_CAPACITY
,POWER_SPAWN_ENERGY_RATIO
,POWER_SPAWN_HITS
,POWER_SPAWN_POWER_CAPACITY
,PWR_DISRUPT_SOURCE
,PWR_DISRUPT_SPAWN
,PWR_DISRUPT_TERMINAL
,PWR_DISRUPT_TOWER
,PWR_FORTIFY
,PWR_GENERATE_OPS
,PWR_OPERATE_CONTROLLER
,PWR_OPERATE_EXTENSION
,PWR_OPERATE_FACTORY
,PWR_OPERATE_LAB
,PWR_OPERATE_OBSERVER
,PWR_OPERATE_POWER
,PWR_OPERATE_SPAWN
,PWR_OPERATE_STORAGE
,PWR_OPERATE_TERMINAL
,PWR_OPERATE_TOWER
,PWR_REGEN_MINERAL
,PWR_REGEN_SOURCE
,PWR_SHIELD
,PathFinder
,PowerCreep
,RAMPART_DECAY_AMOUNT
,RAMPART_DECAY_TIME
,RAMPART_HITS
,RAMPART_HITS_MAX
,RANGED_ATTACK
,RANGED_ATTACK_POWER
,RANGED_HEAL_POWER
,REACTIONS
,REACTION_TIME
,REPAIR_COST
,REPAIR_POWER
,RESOURCES_ALL
,RESOURCE_ALLOY
,RESOURCE_BATTERY
,RESOURCE_BIOMASS
,RESOURCE_CATALYST
,RESOURCE_CATALYZED_GHODIUM_ACID
,RESOURCE_CATALYZED_GHODIUM_ALKALIDE
,RESOURCE_CATALYZED_KEANIUM_ACID
,RESOURCE_CATALYZED_KEANIUM_ALKALIDE
,RESOURCE_CATALYZED_LEMERGIUM_ACID
,RESOURCE_CATALYZED_LEMERGIUM_ALKALIDE
,RESOURCE_CATALYZED_UTRIUM_ACID
,RESOURCE_CATALYZED_UTRIUM_ALKALIDE
,RESOURCE_CATALYZED_ZYNTHIUM_ACID
,RESOURCE_CATALYZED_ZYNTHIUM_ALKALIDE
,RESOURCE_CELL
,RESOURCE_CIRCUIT
,RESOURCE_COMPOSITE
,RESOURCE_CONCENTRATE
,RESOURCE_CONDENSATE
,RESOURCE_CRYSTAL
,RESOURCE_DEVICE
,RESOURCE_EMANATION
,RESOURCE_ENERGY
,RESOURCE_ESSENCE
,RESOURCE_EXTRACT
,RESOURCE_FIXTURES
,RESOURCE_FRAME
,RESOURCE_GHODIUM
,RESOURCE_GHODIUM_ACID
,RESOURCE_GHODIUM_ALKALIDE
,RESOURCE_GHODIUM_HYDRIDE
,RESOURCE_GHODIUM_MELT
,RESOURCE_GHODIUM_OXIDE
,RESOURCE_HYDRAULICS
,RESOURCE_HYDROGEN
,RESOURCE_HYDROXIDE
,RESOURCE_KEANIUM
,RESOURCE_KEANIUM_ACID
,RESOURCE_KEANIUM_ALKALIDE
,RESOURCE_KEANIUM_BAR
,RESOURCE_KEANIUM_HYDRIDE
,RESOURCE_KEANIUM_OXIDE
,RESOURCE_LEMERGIUM
,RESOURCE_LEMERGIUM_ACID
,RESOURCE_LEMERGIUM_ALKALIDE
,RESOURCE_LEMERGIUM_BAR
,RESOURCE_LEMERGIUM_HYDRIDE
,RESOURCE_LEMERGIUM_OXIDE
,RESOURCE_LIQUID
,RESOURCE_MACHINE
,RESOURCE_METAL
,RESOURCE_MICROCHIP
,RESOURCE_MIST
,RESOURCE_MUSCLE
,RESOURCE_OPS
,RESOURCE_ORGANISM
,RESOURCE_ORGANOID
,RESOURCE_OXIDANT
,RESOURCE_OXYGEN
,RESOURCE_PHLEGM
,RESOURCE_POWER
,RESOURCE_PURIFIER
,RESOURCE_REDUCTANT
,RESOURCE_SILICON
,RESOURCE_SPIRIT
,RESOURCE_SWITCH
,RESOURCE_TISSUE
,RESOURCE_TRANSISTOR
,RESOURCE_TUBE
,RESOURCE_UTRIUM
,RESOURCE_UTRIUM_ACID
,RESOURCE_UTRIUM_ALKALIDE
,RESOURCE_UTRIUM_BAR
,RESOURCE_UTRIUM_HYDRIDE
,RESOURCE_UTRIUM_LEMERGITE
,RESOURCE_UTRIUM_OXIDE
,RESOURCE_WIRE
,RESOURCE_ZYNTHIUM
,RESOURCE_ZYNTHIUM_ACID
,RESOURCE_ZYNTHIUM_ALKALIDE
,RESOURCE_ZYNTHIUM_BAR
,RESOURCE_ZYNTHIUM_HYDRIDE
,RESOURCE_ZYNTHIUM_KEANITE
,RESOURCE_ZYNTHIUM_OXIDE
,RIGHT
,ROAD_DECAY_AMOUNT
,ROAD_DECAY_TIME
,ROAD_HITS
,ROAD_WEAROUT
,ROAD_WEAROUT_POWER_CREEP
,RUIN_DECAY
,RUIN_DECAY_STRUCTURES
,RawMemory
,Resource
,Room
,RoomObject
,RoomPosition
,RoomVisual
,Ruin
,SAFE_MODE_COOLDOWN
,SAFE_MODE_COST
,SAFE_MODE_DURATION
,SOURCE_ENERGY_CAPACITY
,SOURCE_ENERGY_KEEPER_CAPACITY
,SOURCE_ENERGY_NEUTRAL_CAPACITY
,SPAWN_ENERGY_CAPACITY
,SPAWN_ENERGY_START
,SPAWN_HITS
,STORAGE_CAPACITY
,STORAGE_HITS
,STRONGHOLD_DECAY_TICKS
,STRONGHOLD_RAMPART_HITS
,STRUCTURE_CONTAINER
,STRUCTURE_CONTROLLER
,STRUCTURE_EXTENSION
,STRUCTURE_EXTRACTOR
,STRUCTURE_FACTORY
,STRUCTURE_INVADER_CORE
,STRUCTURE_KEEPER_LAIR
,STRUCTURE_LAB
,STRUCTURE_LINK
,STRUCTURE_NUKER
,STRUCTURE_OBSERVER
,STRUCTURE_PORTAL
,STRUCTURE_POWER_BANK
,STRUCTURE_POWER_SPAWN
,STRUCTURE_RAMPART
,STRUCTURE_ROAD
,STRUCTURE_SPAWN
,STRUCTURE_STORAGE
,STRUCTURE_TERMINAL
,STRUCTURE_TOWER
,STRUCTURE_WALL
,SUBSCRIPTION_TOKEN
,SYSTEM_USERNAME
,Source
,Spawn
,Structure
,StructureContainer
,StructureController
,StructureExtension
,StructureExtractor
,StructureFactory
,StructureInvaderCore
,StructureKeeperLair
,StructureLab
,StructureLink
,StructureNuker
,StructureObserver
,StructurePortal
,StructurePowerBank
,StructurePowerSpawn
,StructureRampart
,StructureRoad
,StructureSpawn
,StructureStorage
,StructureTerminal
,StructureTower
,StructureWall
,TERMINAL_CAPACITY
,TERMINAL_COOLDOWN
,TERMINAL_HITS
,TERMINAL_MIN_SEND
,TERMINAL_SEND_COST
,TERRAIN_MASK_LAVA
,TERRAIN_MASK_SWAMP
,TERRAIN_MASK_WALL
,TOMBSTONE_DECAY_PER_PART
,TOMBSTONE_DECAY_POWER_CREEP
,TOP
,TOP_LEFT
,TOP_RIGHT
,TOUGH
,TOWER_CAPACITY
,TOWER_ENERGY_COST
,TOWER_FALLOFF
,TOWER_FALLOFF_RANGE
,TOWER_HITS
,TOWER_OPTIMAL_RANGE
,TOWER_POWER_ATTACK
,TOWER_POWER_HEAL
,TOWER_POWER_REPAIR
,Tag
,Tombstone
,UPGRADE_CONTROLLER_POWER
,WALL_HITS
,WALL_HITS_MAX
,WORK
Credits
These definitions were written by Marko Sulamägi, Nhan Ho, Bryan, Resi Respati, Adam Laycock, Dominic Marcuse, Skyler Kehren, and Kieran Carnegie.
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