2.1.1 • Published 10 months ago

@webqit/oohtml-ssr v2.1.1

Weekly downloads
-
License
MIT
Repository
github
Last release
10 months ago

OOHTML Server-Side Rendering

OOHTML SSR is a server-side DOM implementation with native support for OOHTML. It makes it straight-forward to render OOHTML-based documents right on the server. This library is based on jsdom!

Note This is documentation for OOHTML-SSR@1.2.x - for working with OOHTML@2.x. (Looking for OOHTML-SSR@1.1.x?)

Installation

With npm available on your terminal, run the following command to install OOHTML SSR.

System Requirements: Node.js 14.0 or later.

npm i @webqit/oohtml-ssr

Usage

Import and call the createWindow function with an HTML document and a params object. Document can be either an HTML markup string or file name.

import ( createWindow ) from `@webqit/oohtml-ssr`;

// The params.url is required
const params = { url: 'http://localhost' };
const window = createWindow( `./index.html`, params );

// Get serialized document
const html = window.toString(); // Alternatively: '<!DOCTYPE html>' + window.document.documentElement.outerHTML

File name is relative to the Current Working Directory but can be an absolute url.

The OOHTML polyfill is loaded at the document level:

<!DOCTYPE html>
<html>
    <head>
        <script ssr src="https://unpkg.com/@webqit/oohtml@latest/dist/main.js"></script>
    </head>
    <body>
    </body>
<html>

Options

  • url: String - (Required) The URL that translates to widnow.location.
  • userAgent: String - The User Agent string used to fetch sub resources. (Defaults to: @webqit/oohtml-ssr.)
  • beforeParse: Function - An optional function to call before page parsing begins. This function receives the created window object.

Import-Based Instantiation

It is possible to directly obtain a DOM instance with an import expression. Simply import from the @webqit/oohtml-ssr/instance.js module with your HTML file name, and other relevant instance parameters, serialized in the import URL.

import { window, document } from '@webqit/oohtml-ssr/instance.js?file=index.html&url=http://localhost';
const { window, document } = await import( '@webqit/oohtml-ssr/instance.js?file=index.html&url=http://localhost' );

Import-based instantiation may be useful when you want to take advantage of the import cache to keep instances cached per URL.

DOM Readiness

It is often necessary to know at what point the document has been fully loaded and ready to be traversed. You'd normally want to listen for the window.onload event.

await new Promise( res => window.addEventListener( 'load', res ) );
// console.log( 'DOM is ready!' );
const html = window.toString();

Also, in some cases, certain async operations within scripts in the loaded document may need to be awaited before serializing the document. But you should test with your usecase to know if this is necessary.

await new Promise( res => setTimeout( res, 10 ) );
const html = window.toString();

Subresource Loading

By default, subresources (<script src>, etc) embedded on the HTML document are not fetched! But the Boolean attribute ssr can be added to a resource to get it fetched.

<!DOCTYPE html>
<html>
    <head>
        <script ssr src="/script.js"></script>
        <template ssr src="/bundle.html"></template>
    </head>
    <body>
    </body>
<html>

Note that relative URLs are resolved against the value of window.location/document.URL which is controlled by the options.url parameter. For example, given options.url = "hhtp://localhost/path", the relative URL /script.js will evaluate to hhtp://localhost/script.js. But this goes a bit differently when window.location is a file: URL; relative URLs are resolved against the full path, not the origin. So, given options.url = "file:///C:base/path", the relative URL /script.js will resolve to file:///C:base/path/script.js. (And it's successfully loaded from the filesystem where exists.)

Getting Involved

All forms of contributions and PR are welcome! To report bugs or request features, please submit an issue. For general discussions, ideation or community help, please join our github Discussions.

License

MIT.

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