0.1.3 • Published 8 years ago

aframe-draw-shader v0.1.3

Weekly downloads
3
License
MIT
Repository
github
Last release
8 years ago

AFrame Draw Shader

A shader to draw canvas A-Frame VR. Inspired by @maxkrieger's draw component.

DEMO

example

Properties

  • Basic material's properties are supported.
  • The property is pretty much same as flat shader besides repeat.
PropertyDescriptionDefault Value
widthcanvas width256
heightcanvas height256
fpsfps to render60

For refference, please check the following links:

Events

  • draw-render is called every framerate (fps).

event.detail includes canvas's ctx (context) and texture. texture.needsUpdate = true won't be called in the shader. Please do texture.needsUpdate = true by yourself.

this.el.addEventListener('draw-render', function(event) {

  // draw!
  var ctx = event.detail.ctx
  var texture = event.detail.texture

  // drawing...
  ctx.rect(20,20,150,100)
  ctx.stroke()

  // texture upate
  texture.needsUpdate = true

})

Usage

Browser Installation

Install and use by directly including the browser files:

<head>
  <title>My A-Frame Scene</title>
  <script src="https://aframe.io/releases/0.2.0/aframe.min.js"></script>
  <script src="https://rawgit.com/mayognaise/aframe-draw-shader/master/dist/aframe-draw-shader.min.js"></script>
  <script>
    /**
     * noise component example
     */
    AFRAME.registerComponent('noise', {
      dependencies: [ ],
      schema: { },
      init () {
        this.el.addEventListener('draw-render', this.render.bind(this))
      },
      update () { },
      remove () { },
      pause () { },
      play () { },
      render (e) {
        var ctx = e.detail.ctx,
            texture = e.detail.texture,
            w = ctx.canvas.width,
            h = ctx.canvas.height,
            idata = ctx.createImageData(w, h),
            buffer32 = new Uint32Array(idata.data.buffer),
            len = buffer32.length,
            i = 0
        for(; i < len;)
            buffer32[i++] = ((255 * Math.random())|0) << 24
        ctx.putImageData(idata, 0, 0)
        // texture upate
        texture.needsUpdate = true
      }
    })
  </script>
</head>

<body>
  <a-scene>
    <a-entity geometry="primitive:box;" material="shader:draw;" noise=""></a-entity>
  </a-scene>
</body>

NPM Installation

Install via NPM:

npm i -D aframe-draw-shader

Then register and use.

import 'aframe'
import 'aframe-draw-shader'
1.3.1

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