1.0.2 • Published 8 years ago
edge-split v1.0.2
edge-split
Mesh refinement via edge-splitting. Does not change the surface normals. This package is useful if you want to refine your tessellation in order to more finely sample some field, but still preserve sharp corners in your mesh.
Usage
var bunny = require('bunny')
var split = require('./index');
var refined = split(bunny.positions, bunny.cells, 0.01, 1000);
console.log(refined) # <- {positions: [[0.5,0.2,0.1], ...], cells: [[0,1,2],...]}require("edge-split")(cells, positions[, edgeThreshold, maxIterations])
This returns a simplicial complex that has maximum edge length less than edgeThreshold. By default, edgeThreshold is set to the mean edge length. By default it will split indefinitely, which can be customized by the maxIterations argument. Note: this function modifies cells and positions in-place, so create a copy before using if needed.
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.
