gl-waveform v4.3.3
gl-waveform

Display time-domain data with WebGL. Provides fair performance / quality among other renderers:
- no performance deterioration - O(n) for update, O(c) for rendering.
- no memory limit - O(c * n).
- no float32 error introduced by shader, at any scale/range/amount of data.
- floating step compensation for non-regular sample sets.
- unique render method of adjustable join-width via sample range sdev.
Usage
Install package as
Examplary set up is
let Waveform = require('gl-waveform')
// new component instance creates new canvas and puts that to document
let waveform = new Waveform()
// update method sets state of the component: data, color etc.
waveform.update({
data: [0, .5, 1, .5, 0, -.5, -1, ...],
color: 'gray',
range: [0, 44100]
})
// render method draws frame, needs to be called when state is changed
waveform.render()
// push method appends new data
waveform.push(newData)
waveform.render()API
waveform = new Waveform(arg|options?)
arg can be:
gl- existing webgl context.regl- existing regl instance.canvas- canvas element to initialize waveform on.container- html element to use as a container for new canvas with webgl context.waveform- gl-waveform instance to create a view for. In this case, the data will be shared.- none - new fullscreen canvas in the
<body>.
options can provide:
| Property | Meaning |
|---|---|
gl, regl, canvas, container | Same as arg. |
pixelRatio | Device pixel ratio, by default window.devicePixelRatio. |
clip | Viewport area within the canvas, an array [left, top, width, height] or rectangle {x, y, width, height}, see parse-rect. |
flip | Use inverted webgl viewport direction (bottom → top) instead of normal canvas2d direction (top → bottom). By default false. |
pick | If picking data is required. By default true. Disabling reduces memory usage and increases push performance. |
waveform.update(options)
Update state of the renderer instance. Possible options:
| Property | Meaning |
|---|---|
data | Array or typed array with sample values. Usually it contains values from -1..+1 range, but that can be adjusted via amplitude property. Can be a regl-texture instance or a list of textures, to share data between instances. If you need time series data, have a look at tick-array package to normalize input data values. |
range | Visible data x-range, an array [start, end] offsets or a number of the last samples to show. Can also be a 4-value array [xStart, minAmplitude, xEnd, maxAmplityde] compatible with other gl-components, in this case amplitude property is ignored. Negative number value counts data from the end. null range displays all available data. |
amplitude | Amplitudes range, number or array [min, max]. null value uses data min/max. |
color | Trace line color. Can be a color string or an array with float or uint values, eg. [0,0,1,1] or uint8<[100,120,255,255]>, see color-normalize. |
thickness | Trace line width, number in pixels or a string with units, eg. 3em. |
waveform.set(data, offset=0)
Put samples data by the offset. Existing data by that offset is rewritten.
waveform.push(data)
Append new samples to the end.
waveform.render()
Draw trace frame according to the state.
waveform.pick(event|x)
Get information about samples at x coordinate relative to the canvas. Returns an object with props:
| Property | Meaning |
|---|---|
average | Average value for the picking point. The one actually visible on the screen. |
sdev | Standard deviance for the picking point. |
x, y | Actual coordinates of picking value relative to canvas. |
offset | An array with [left, right] offsets within data. |
waveform.clear()
Clear viewport area dedicated for the instance.
waveform.destroy()
Dispose waveform instance, data and all assiciated resources.
Properties
waveform.gl- WebGL context.waveform.canvas- canvas element.waveform.regl- regl instance.
License
© 2018 Dmitry Yv. MIT License
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