flatten-vertex-data v1.0.2
flatten-vertex-data
Copies flat or nested array data into the specified typed array, or a new typed array. Intended to be used for WebGL buffers. If the input is nested array data, this guesses the dimensionality based on the length of the first sub-array.
Install
npm install flatten-vertex-data --save
Example
Accepts a dtype string (creating a new array) or an output typed array to re-use. Defaults to creating a new Float32Array.
var flatten = require('flatten-vertex-data')
var positions = [ [x1, y1], [x2, y2], [x3, y3] ]
flatten(positions)
//=> new Float32Array([ x1, y1, x2, y2, x3, y3 ])
flatten(positions, 'uint16')
//=> new Uint16Array([ x1, y1, x2, y2, x3, y3 ])
// flatten & copy positions into output
var output = new Uint16Array(positions.length * 2)
flatten(positions, output)
Usage
output = flatten(data, [output|type], [offset])
Copies flat or nested arrays into a typed array, where data
can be:
- a nested array like
[ [ x, y ], [ x, y ] ]
- a flat array like
[ x, y, z, x, y, z ]
- a typed array like
new Float32Array([ x, y ])
The second parameter can be a type
string for dtype, which creates a new array. Or, it can be an existing typed array to re-use as the output
destination. It defaults to 'float32'
(a new Float32Array).
Returns the output
typed array.
The third parameter, offset
, can be a number (default 0), the index in the destination array at which to start copying the data
. If a new array is being created, its capacity will be expanded to fit dataLength + offset
(i.e. it will have leading zeros).
License
MIT, see LICENSE.md for details.