0.1.9 • Published 4 years ago

gulp-haxetool v0.1.9

Weekly downloads
-
License
ISC
Repository
bitbucket
Last release
4 years ago

Gulp HaXe Tool

Introducing

Dignity

  • Automatically download HaXe SDK, Neko, FlashPlayer, Android SDK, +(Adobe AIR SDK).
  • Universal project config for simple HaXe build and OpenFL build.
  • Branch project config for many build presets (many OpenFL apps in one project).
  • Packaging linux output in DEB.
  • Packaging windows output in exe install with InnoSetup.
  • Create html wrapper for flash output.

Flaws

  • Hardcode build output in {projectDir}/target (need param in Project.Config).
  • HTML5 run output not caught.
  • Adobe AIR Build System in progress.
  • Windows target depends Visual Studio 2017 build tools

API

Project.Config

constructor

  • meta: meta information
    • title: application title
    • filename: application filename
    • icon: path to icon file
    • pack: package name for OpenFL
    • author: author name for DEB packaging
    • company: company name for OpenFL
    • version: application version
  • name: name for output directory
  • libs: list of haxe dependencies
  • sources: list of HaXe sources
  • assets: list of resources
  • main: main class name
  • macros: list of macros

Project

constructor

  • buildSystem: Project.BuildSystem
  • platforms: Project.Platform (list supported)
  • config: Project.Config

bind

  • module

create gulp tasks in module:

<config.name>:<platform>:build
<config.name>:<platform>:run
<config.name>:<platform>:test

<config.name>:flash:html

<config.name>:linux:archive 
<config.name>:linux:deb 

<config.name>:windows:archive 
<config.name>:windows:installer 

eg: gulp app:flash:test

Example

package.json

{
    "name": "app",
    "version": "0.0.1",
    "devDependencies": {
        "gulp": "^4.0.0",
        "gulp-clean": "^0.4.0",
        "gulp-haxetool": "^0.1.0"
    },
    "haxeDependencies": {
        "lime": "7.6.0",
        "openfl": "8.9.2",
        "hxcpp": "4.0.19"
    }
}

src/Main.hx

import flash.display.Shape;
import flash.Lib;

class Main {

    public static function main() {
        trace("Hello world!");
        var shape = new Shape();
        shape.graphics.beginFill(0x00ff00);
        shape.graphics.drawCircle(50, 50, 20);
        shape.graphics.endFill();
        Lib.current.addChild(shape);
    }
}

gulpfile.js

const gulp = require('gulp');
const gulpClean = require('gulp-clean');
const packageInfo = require('./package.json');
const {System, Sdk, Haxe, Project} = require('gulp-haxetool');

//Sdk.dir = '/opt/sdk';

exports.clean = function clean() {
    return gulp.src('target/*', {read: false}).pipe(gulpClean());
};

exports.install = function install() {
    const haxe = new Haxe();
    return haxe.prepare().then(() => haxe.install(packageInfo.haxeDependencies));
};

const config = new Project.Config({
    meta: {
        title: 'Application',
        filename: 'app',
        icon: './resources/icon.jpg',
        pack: 'com.example',
        author: 'Anonim <anonim@anonim.com>',
        company: 'Any company',
        version: packageInfo.version,
    },
    name: 'app',
    libs: packageInfo.haxeDependencies,
    sources: ['src'],
    assets: ['resources'],
    main: 'Main',
});

const project = new Project(
    Project.BuildSystem.OPENFL,
    [
        Project.Platform.FLASH,
        Project.Platform.HTML5,
        Project.Platform.LINUX,
        Project.Platform.WINDOWS,
    ],
    config
).bind(module);


const defaultSeries = [
    exports.clean,
    module.exports['app:flash:build'],
    module.exports['app:flash:html'],
    module.exports['app:html5:build'],
];

if (System.isLinux) {
    defaultSeries.push(
        module.exports['app:linux:build'],
        module.exports['app:linux:archive'],
        module.exports['app:linux:deb'],

        module.exports['app:android:build'],
    );
}

if (System.isWindows) {
    defaultSeries.push(
        module.exports['app:windows:build'],
        module.exports['app:windows:archive'],
        module.exports['app:windows:installer'],
    );
}

module.exports.default = gulp.series(defaultSeries);

Build for all platforms: gulp default

Build app for specific platform: gulp app:flash:build

Build and run flash app in flashplayer: gulp app:flash:test

Build and run html5 app in browser: gulp app:html5:test

Build and run linux app native: gulp app:linux:test

Build and run windows app native: gulp app:windows:test

Build and run android app: gulp app:android:test

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