1.0.38 • Published 1 year ago

ion-3d-engine v1.0.38

Weekly downloads
-
License
Apache-2.0
Repository
github
Last release
1 year ago

Table of contents:

Please visit ion 3D Engine wiki for the full documentation!

Introduction

A simple and easy to use library to create 3D user interfaces that is also capable to be lauched in VR headsets.

This library is powered by Three.js. As a result, the Scene Hierarchy, Meshes (components here), and Materials are all Three.js objects and the API is consistent with Three.js API. Your components can also be integrated into your existing Three.js scene.

Installation

As NPM Module

ion 3D Engine is available as an npm package:

npm install ion-3d-engine

This library depends on Three.js:

npm install three

NPM instiallation is recommended to be used with a bundler such as Webpack.

ES6 style import:

import ION from 'ion-3d-engine';

CommonJS style import:

const ION = require('ion-3d-engine');

Using the module in a script tag:

<!-- Add the polyfill es-module-shims.js because the import maps are not yet supported by all browsers -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
    {
        "imports": { 
            "three": "https://unpkg.com/three@0.150.1/build/three.module.js",
            "ion-3d-engine": "https://unpkg.com/ion-3d-engine/dist/ion-3d-engine.module.js"
        }
    }
</script>

<script type="module">
    import * as THREE from "three";
    import * as ION from "ion-3d-engine";

    // code...
</script>

As Browser Script (CDN)

<!-- ThreeJS Scripts deprecated with r150+, and will be removed with r160. Please use ES Modules. -->
<script src="https://unpkg.com/three@0.150.0/build/three.min.js"></script>
<script src="https://unpkg.com/ion-3d-engine/dist/ion-3d-engine.js"></script>

<script>
    // THREE and ION available globally...
</script>

Getting started

GUI Components

There are only a few steps to setup the engine and render HTML in a 3D scene:

  • Step 1: create an instance of ION Engine:
  • Step 2: create a GUI component with a rootElement and add it to an entity. The HTML element is root of the DOM tree that we want to render in 3D.
  • Step 3: add the GUI system and start the engine.
/* Engine */
const engine = new ION.Engine({
    canvas: canvas,
    fullScreen: true,
    control: ION.SpaceControl, 
    vrEnabled: true,
    stats: true,
});

/* GUI Component */
const rootElement = document.getElementById('sample');
const guiComponent = new ION.GUIComponent({
    rootElement: rootElement,
    pixelRatio: 150,
    transparent: true,
});

/* Entity */
const guiEntity = new ION.Entity();
guiEntity.addComponent(guiComponent);
engine.addEntity(guiEntity);

/* System */
const guiSystem = new ION.GUISystem();
engine.addSystem(guiSystem);
 
/* Engine Start */
engine.start();

Integrate With Your ThreeJS Project

You can use your own custom ThreeJS scene and camera when creating the engine instance:

/* Scene: */
const scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
 
/* Camera: */
const camera = new THREE.PerspectiveCamera(75, 2, 0.1, 100);

/* Engine: */
const canvas = document.querySelector('#viewport');
const engine = new ION.Engine({
    canvas,
    scene,
    camera,
    control: ION.SpaceControl,
    vrEnabled: true,
});

engine.start();

Setting runtime callbacks gives you the ability to execute your own update functions in the animation loop at each frame:

engine.setRuntimeCallback(() => {
    console.log('Running at each frame...');
});

See the live demo and full source code of such integration.

Fundamentals

Please visit ion 3D Engine wiki for the full documentation!

Entity-component-system (ECS)

ion Engine is based on entity-component-system (ECS) architecture which is a popular and powerful pattern to develop 3D applications. The building blocks of this model are:

  • Components: they are encapsulated data holders and decoupled from the application logic. Components can be attached to entities to describe their attributes and how to be treated by systems.

  • Entities: each entity represents a different conceptual object with the desired components in the 3D scene. For example, an entity with a GUI component can be rendered as a 3D user interface.

  • Systems: a system is a process which acts on the entities. For example, a GUI system queries the entities with a GUI Component and handles the GUI related operations and renders them into the 3D scene.

ion Engine and ThreeJS

Examples

All the examples and live demos are listed in examples page.

API Reference

For the complete API documentation visit API page.

Roadmap and Contributing

Let's build together! We'd love to have your input and try to maintain a low response time. This can be:

  • Reporting a bug
  • Submitting a fix or a code change
  • Proposing new features
  • Discussing about the project
  • Modifying the documentation

See Roadmap and Contributing for more information.

License

Apache License Version 2.0

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