1.2.1 • Published 3 years ago

nerdata v1.2.1

Weekly downloads
40
License
ISC
Repository
github
Last release
3 years ago

nerdata

Testdata from scifi and fantasy, because y'all need it.

Now with zero dependencies!

DATA

Supported universes:

  • Daevabad
  • Dune
  • Jojo's Bizarre Adventure
  • Lord of the Rings
  • Naruto
  • Rick and Morty
  • Star Wars

Planned universes:

  • American Gods
  • Avatar: The Last Airbender
  • Buffy the Vampire Slayer
  • DC Comics
  • Discworld
  • Doctor Who
  • The Expanse
  • Firefly
  • Foundation
  • Greek Mythology
  • Gurren Lagann
  • Harry Potter
  • Marvel Comics
  • Mass Effect
  • One Piece
  • A Song of Ice and Fire
  • Umbrella Academy
  • The Witcher

INITIALIZATION

const { Nerdata } = require("nerdata");

A new instance can be specified with all universes:

const nerdata = new Nerdata();

A custom number generator can be provided to be used instead of Math.random():

const nerdata = new Nerdata({
  randomFn: someRandomFunction,
});

There are two ways to select which universes you want:

// Inclusive
const nerdata = new Nerdata({
  include: ["dune", "star-wars"],
});
// Exclusive
const nerdata = new Nerdata({
  exclude: ["rick-and-morty"],
});

USAGE

Call signature: nerdata.namespace.method([universes], [options])

Each method will return a random item from all loaded universes if no arguments are given. Universes can be filtered by providing a string or array of strings. Requesting a universe that does not exist or has not been loaded will throw an error.

Options may be provided for certain methods as an object.

nerdata.name.full(); // full name from any loaded universe
nerdata.name.full("star-wars"); // full name from Star Wars
nerdata.name.full(["dune", "star-wars"]); // full name from Dune or Star Wars
nerdata.name.full("fifty-shades-of-grey"); // ERROR: unsupported or unloaded

API

All return values are strings.

methoddescriptionexamples
name.firstfirst name"Han", "Aragorn", "Paul"
name.lastlast name"Solo", "Sanchez", "Atreides"
name.fullfull name"Han Solo", "Rick Sanchez", "Frodo Baggins"
place.anyname of location (any type)"Ahto City", "Gazorpazorp", "Caladan"
place.cityname of city"Ahto City", "Seattle", "Bandalong"
place.realmname of realm"Tattooine", "Gazorpazorp", "Gondor"
item.anyname of item (any type)"light saber", "space cruiser", "suspensor"
item.toolname of tool"neural band", "plumbus", "suspensor"
item.weaponname of weapon"Narsil", "freeze ray", "crysknife"
item.vehiclename of vehicle"X-Wing", "space cruiser", "ornithopter"
species.anyname of species (any type)"jawa", "splorpian", "sandworm"
species.sentientname of sentient species"jawa", "human", "tleilaxu"
species.nonsentientname of nonsentient species"bantha", "fleeb", "sandworm"
quote.sentencefull sentence with punctuation"There is no try: only do."
quote.paragraphmultiple sentences with punctuation"There is no try: only do. You pass butter. "

OPTIONS

quote.sentence: opts.citation

  • citation: if true, appends speaker to quote
    • true: "It's a trap!" - Admiral Ackbar
    • false: It's a trap!
nerdata.quote.sentence("rick-and-morty", { citation: true }); // '"I made the bomb, Morty." - Rick Sanchez'
nerdata.quote.sentence("rick-and-morty", { citation: false }); // 'I made the bomb, Morty.'
nerdata.quote.sentence("rick-and-morty"); // 'I made the bomb, Morty.'

quote.paragraph: opts.sentences

  • sentences: number of sentences in paragraph
    • default: 3
nerdata.quote.paragraph("rick-and-morty", { sentences: 1 }); // 'I made the bomb, Morty.'
nerdata.quote.paragraph("rick-and-morty"); // 'I made the bomb, Morty. You pass butter. I mean, why would a Pop-Tart want to live inside a toaster, Rick?'

BUILDING

To build, run npm run compile. This first compiles the Typescript code and then auto-generates Flow definitions. Some magic is done here to add // @flow, and the generator can make mistakes, so be sure to run npm run check-flow to be sure everything worked.

CONTRIBUTING

I don't have a system in place yet for managing pull requests -- shoot me a message at daniel.rigberg@gmail.com, and let's talk!

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